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library to simplify using tcp/websocket with netty, especially for game
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/*
* Copyright 2020 Long Huihu
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package com.game.netty.client;
import com.game.netty.GameChannel;
import com.game.netty.config.AbstractChannelConfig;
import io.netty.channel.ChannelFuture;
public abstract class ClientChannel extends GameChannel {
public ClientChannel(AbstractChannelConfig config) {
super(config);
}
public final ChannelFuture write(ClientMessage> message) {
if (channel != null) {
return channel.write(message);
}
return null;
}
public final ChannelFuture writeAndFlush(ClientMessage> message) {
if (channel != null) {
return channel.writeAndFlush(message);
}
return null;
}
}