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/*
 * Copyright 2020 Long Huihu
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

package com.game.netty.client;

import io.netty.buffer.ByteBuf;
import io.netty.util.ReferenceCounted;

/**
 * A message between client and proxy server.
 * 

* ClientMessage is composed by two parts: head and body. * The body has two form, buf(byte sequence before decode) and body(java object after decode). *

* These tow forms is for efficiency,as Proxy Server probably forward message(need buf), but don't care body content(not need body); * vice versa,the Logic Server only need decoded body object. *

* During decoding, the decoder may decode body content to object or not, depends on you implementation * * @param ClientMessage Body type */ public class ClientMessage implements ReferenceCounted { /** * client message head, max 8 bytes. For simplify, only 0,1,2,4,8 bytes are valid option */ private long head; /** * fully encoded message bytes,buf.readableBytes = [length]-[head]-[body] * if encrypt and compress involved, this buf is decrypted and uncompressed bytes * Attention, ClientMessage has the ownership of buf */ private final ByteBuf buf; /** * decoded body object */ private final B body; public ClientMessage(long head, B body) { this.head = head; this.body = body; this.buf = null; } public ClientMessage(long head, ByteBuf buf, B body) { this.head = head; this.body = body; this.buf = buf; } public ClientMessage(B body) { this(0, body); } public ClientMessage(ByteBuf buf, B body) { this(0, buf, body); } public long getHead() { return head; } public void setHead(long head) { this.head = head; } public T getBody() { return (T) body; } public ByteBuf content() { return buf; } @Override public ClientMessage retain() { if (buf != null) { buf.retain(); } return this; } @Override public ClientMessage retain(int increment) { if (buf != null) { buf.retain(increment); } return this; } @Override public ClientMessage touch() { if (buf != null) { buf.touch(); } return this; } @Override public ClientMessage touch(Object hint) { if (buf != null) { buf.touch(hint); } return this; } @Override public int refCnt() { return buf == null ? 0 : buf.refCnt(); } @Override public boolean release() { return buf != null && buf.release(); } @Override public boolean release(int decrement) { return buf != null && buf.release(decrement); } }