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/*
 * Copyright 2020 Long Huihu
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

package com.game.netty.transform;

import io.netty.buffer.ByteBuf;

/**
 * Transform the message body.
 * 

* Transforming maybe compress, encrypt... *

* the msgBuf parameter must be a complete message with two condition * 1. the readIndex point to the begin of the length field * 2. the memory type is heap(as transformer may need extend buf) *

* on transformBody finished, the bodyBuf's readIndex is not changed, but content length may be changed */ public interface BodyTransformer { void transformBody(long messageHead, ByteBuf bodyBuf); }





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