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library to simplify using tcp/websocket with netty, especially for game
The newest version!
/*
* Copyright 2020 Long Huihu
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package com.game.netty.transform;
import io.netty.buffer.ByteBuf;
/**
* Transform the message body.
*
* Transforming maybe compress, encrypt...
*
* the msgBuf parameter must be a complete message with two condition
* 1. the readIndex point to the begin of the length field
* 2. the memory type is heap(as transformer may need extend buf)
*
* on transformBody finished, the bodyBuf's readIndex is not changed, but content length may be changed
*/
public interface BodyTransformer {
void transformBody(long messageHead, ByteBuf bodyBuf);
}