com.alee.managers.animation.easing.Bezier Maven / Gradle / Ivy
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/*
* This file is part of WebLookAndFeel library.
*
* WebLookAndFeel library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WebLookAndFeel library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WebLookAndFeel library. If not, see .
*/
package com.alee.managers.animation.easing;
/**
* Bezier easing implementation.
*
* @author Mikle Garin
* @see How to use AnimationManager
* @see com.alee.managers.animation.AnimationManager
*/
public final class Bezier extends AbstractEasing
{
/**
* First curve control X coordinate.
*/
private final double x1;
/**
* First curve control Y coordinate.
*/
private final double y1;
/**
* Second curve control X coordinate.
*/
private final double x2;
/**
* Second curve control Y coordinate.
*/
private final double y2;
/**
* Constructs new bezier easing algorithm.
*
* @param x1 first curve control X coordinate, should be in [0..1] range
* @param y1 first curve control Y coordinate, could be anything but keeping it in [-1..2] range is recommended
* @param x2 second curve control X coordinate, should be in [0..1] range
* @param y2 second curve control Y coordinate, could be anything but keeping it in [-1..2] range is recommended
*/
public Bezier ( final double x1, final double y1, final double x2, final double y2 )
{
super ();
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
@Override
public String getTitle ()
{
return "Bezier";
}
@Override
protected double calculateImpl ( final double start, final double distance, final double current, final double total )
{
// Scaling time using curve X coordinate
final double xprogress = 1 - current / total;
final double time = 3 * Math.pow ( 1 - xprogress, 2 ) * xprogress * x1 +
3 * ( 1 - xprogress ) * xprogress * xprogress * x2 + xprogress * xprogress * xprogress;
// Retrieving Y coordinate according to acquired progress
final double yprogress = 1 - time;
final double animation = 3 * Math.pow ( 1 - yprogress, 2 ) * yprogress * y1 +
3 * ( 1 - yprogress ) * yprogress * yprogress * y2 + yprogress * yprogress * yprogress;
return start + distance * animation;
}
}