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/*
* This file is part of WebLookAndFeel library.
*
* WebLookAndFeel library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WebLookAndFeel library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WebLookAndFeel library. If not, see .
*/
package com.alee.managers.animation.transition;
/**
* {@link Transition} possible states.
*
* @author Mikle Garin
* @see How to use AnimationManager
* @see com.alee.managers.animation.AnimationManager
*/
public enum TransitionState
{
/**
* Transition has been constucted.
* You should never receive events about state being changed to this one as it is only set on construction.
* It simply indicates that transition haven't been performed even once yet and it should be prepared first.
*/
constructed,
/**
* Transition is ready to play.
* It's value is set to starting one.
*/
ready,
/**
* Transition is playing.
* It's value is constantly being updated.
*/
playing,
/**
* Transition has finished.
* It's value is set to goal one.
*/
finished,
/**
* Transition was aborted.
* It's value is set to the lastest available one.
*/
aborted;
/**
* Returns whether or not specified state change is valid.
*
* @param previous previous {@link TransitionState}
* @param next next {@link TransitionState}
* @return {@code true} if specified state change is valid, {@code false} otherwise
*/
public static boolean isValid ( final TransitionState previous, final TransitionState next )
{
return previous == constructed && next == ready ||
previous == ready && next == playing ||
previous == playing && ( next == finished || next == aborted ) ||
( previous == finished || previous == aborted ) && next == ready;
}
}