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The main purpose of this libraryis to modernize and maintain the slick2D library.

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package com.github.mathiewz.slick;

import java.io.InputStream;
import java.net.URL;
import java.util.ArrayList;

import com.github.mathiewz.slick.openal.Audio;
import com.github.mathiewz.slick.openal.AudioImpl;
import com.github.mathiewz.slick.openal.SoundStore;
import com.github.mathiewz.slick.util.Log;

/**
 * A piece of music loaded and playable within the game. Only one piece of music can
 * play at any given time and a channel is reserved so music will always play.
 *
 * @author kevin
 * @author Nathan Sweet 
 */
public class Music {
    /** The music currently being played or null if none */
    private static Music currentMusic;
    
    /**
     * Poll the state of the current music. This causes streaming music
     * to stream and checks listeners. Note that if you're using a game container
     * this will be auto-magically called for you.
     *
     * @param delta
     *            The amount of time since last poll
     */
    public static void poll(int delta) {
        if (currentMusic != null) {
            SoundStore.get().poll(delta);
            if (!SoundStore.get().isMusicPlaying()) {
                if (!currentMusic.positioning) {
                    Music oldMusic = currentMusic;
                    currentMusic = null;
                    oldMusic.fireMusicEnded();
                }
            } else {
                currentMusic.update(delta);
            }
        }
    }
    
    /** The sound from FECK representing this music */
    private Audio sound;
    /** True if the music is playing */
    private boolean playing;
    /** The list of listeners waiting for notification that the music ended */
    private final ArrayList listeners = new ArrayList<>();
    /** The volume of this music */
    private float volume = 1.0f;
    /** Start gain for fading in/out */
    private float fadeStartGain;
    /** End gain for fading in/out */
    private float fadeEndGain;
    /** Countdown for fading in/out */
    private int fadeTime;
    /** Duration for fading in/out */
    private int fadeDuration;
    /** True if music should be stopped after fading in/out */
    private boolean stopAfterFade;
    /** True if the music is being repositioned and it is therefore normal that it's not playing */
    private boolean positioning;
    /** The position that was requested */
    private float requiredPosition = -1;
    
    /**
     * Create and load a piece of music (either OGG or MOD/XM)
     *
     * @param ref
     *            The location of the music
     */
    public Music(String ref) {
        this(ref, false);
    }
    
    /**
     * Create and load a piece of music (either OGG or MOD/XM)
     *
     * @param ref
     *            The location of the music
     */
    public Music(URL ref) {
        this(ref, false);
    }
    
    /**
     * Create and load a piece of music (either OGG or MOD/XM)
     *
     * @param in
     *            The stream to read the music from
     * @param ref
     *            The symbolic name of this music
     */
    public Music(InputStream in, String ref) {
        SoundStore.get().init();
        
        try {
            if (ref.toLowerCase().endsWith(".ogg")) {
                sound = SoundStore.get().getOgg(in);
            } else if (ref.toLowerCase().endsWith(".wav")) {
                sound = SoundStore.get().getWAV(in);
            } else if (ref.toLowerCase().endsWith(".xm") || ref.toLowerCase().endsWith(".mod")) {
                sound = SoundStore.get().getMOD(in);
            } else if (ref.toLowerCase().endsWith(".aif") || ref.toLowerCase().endsWith(".aiff")) {
                sound = SoundStore.get().getAIF(in);
            } else {
                throw new SlickException("Only .xm, .mod, .ogg, and .aif/f are currently supported.");
            }
        } catch (Exception e) {
            Log.error(e);
            throw new SlickException("Failed to load music: " + ref);
        }
    }
    
    /**
     * Create and load a piece of music (either OGG or MOD/XM)
     *
     * @param url
     *            The location of the music
     * @param streamingHint
     *            A hint to indicate whether streaming should be used if possible
     */
    public Music(URL url, boolean streamingHint) {
        SoundStore.get().init();
        String ref = url.getFile();
        
        try {
            if (ref.toLowerCase().endsWith(".ogg")) {
                if (streamingHint) {
                    sound = SoundStore.get().getOggStream(url);
                } else {
                    sound = SoundStore.get().getOgg(url.openStream());
                }
            } else if (ref.toLowerCase().endsWith(".wav")) {
                sound = SoundStore.get().getWAV(url.openStream());
            } else if (ref.toLowerCase().endsWith(".xm") || ref.toLowerCase().endsWith(".mod")) {
                sound = SoundStore.get().getMOD(url.openStream());
            } else if (ref.toLowerCase().endsWith(".aif") || ref.toLowerCase().endsWith(".aiff")) {
                sound = SoundStore.get().getAIF(url.openStream());
            } else {
                throw new SlickException("Only .xm, .mod, .ogg, and .aif/f are currently supported.");
            }
        } catch (Exception e) {
            Log.error(e);
            throw new SlickException("Failed to load sound: " + url);
        }
    }
    
    /**
     * Create and load a piece of music (either OGG or MOD/XM)
     *
     * @param ref
     *            The location of the music
     * @param streamingHint
     *            A hint to indicate whether streaming should be used if possible
     */
    public Music(String ref, boolean streamingHint) {
        SoundStore.get().init();
        
        try {
            if (ref.toLowerCase().endsWith(".ogg")) {
                if (streamingHint) {
                    sound = SoundStore.get().getOggStream(ref);
                } else {
                    sound = SoundStore.get().getOgg(ref);
                }
            } else if (ref.toLowerCase().endsWith(".wav")) {
                sound = SoundStore.get().getWAV(ref);
            } else if (ref.toLowerCase().endsWith(".xm") || ref.toLowerCase().endsWith(".mod")) {
                sound = SoundStore.get().getMOD(ref);
            } else if (ref.toLowerCase().endsWith(".aif") || ref.toLowerCase().endsWith(".aiff")) {
                sound = SoundStore.get().getAIF(ref);
            } else {
                throw new SlickException("Only .xm, .mod, .ogg, and .aif/f are currently supported.");
            }
        } catch (Exception e) {
            Log.error(e);
            throw new SlickException("Failed to load sound: " + ref);
        }
    }
    
    /**
     * Add a listener to this music
     *
     * @param listener
     *            The listener to add
     */
    public void addListener(MusicListener listener) {
        listeners.add(listener);
    }
    
    /**
     * Remove a listener from this music
     *
     * @param listener
     *            The listener to remove
     */
    public void removeListener(MusicListener listener) {
        listeners.remove(listener);
    }
    
    /**
     * Fire notifications that this music ended
     */
    private void fireMusicEnded() {
        playing = false;
        for (int i = 0; i < listeners.size(); i++) {
            listeners.get(i).musicEnded(this);
        }
    }
    
    /**
     * Fire notifications that this music was swapped out
     *
     * @param newMusic
     *            The new music that will be played
     */
    private void fireMusicSwapped(Music newMusic) {
        playing = false;
        for (int i = 0; i < listeners.size(); i++) {
            listeners.get(i).musicSwapped(this, newMusic);
        }
    }
    
    /**
     * Loop the music
     */
    public void loop() {
        loop(1.0f, 1.0f);
    }
    
    /**
     * Play the music
     */
    public void play() {
        play(1.0f, 1.0f);
    }
    
    /**
     * Play the music at a given pitch and volume
     *
     * @param pitch
     *            The pitch to play the music at (1.0 = default)
     * @param volume
     *            The volume to play the music at (1.0 = default)
     */
    public void play(float pitch, float volume) {
        startMusic(pitch, volume, false);
    }
    
    /**
     * Loop the music at a given pitch and volume
     *
     * @param pitch
     *            The pitch to play the music at (1.0 = default)
     * @param volume
     *            The volume to play the music at (1.0 = default)
     */
    public void loop(float pitch, float volume) {
        startMusic(pitch, volume, true);
    }
    
    /**
     * play or loop the music at a given pitch and volume
     *
     * @param pitch
     *            The pitch to play the music at (1.0 = default)
     * @param volume
     *            The volume to play the music at (1.0 = default)
     * @param loop
     *            if false the music is played once, the music is looped otherwise
     */
    private void startMusic(float pitch, float volume, boolean loop) {
        if (currentMusic != null) {
            currentMusic.stop();
            currentMusic.fireMusicSwapped(this);
        }
        
        currentMusic = this;
        if (volume < 0.0f) {
            volume = 0.0f;
        }
        if (volume > 1.0f) {
            volume = 1.0f;
        }
        
        sound.playAsMusic(pitch, volume, loop);
        playing = true;
        setVolume(volume);
        if (requiredPosition != -1) {
            setPosition(requiredPosition);
        }
    }
    
    /**
     * Pause the music playback
     */
    public void pause() {
        playing = false;
        AudioImpl.pauseMusic();
    }
    
    /**
     * Stop the music playing
     */
    public void stop() {
        sound.stop();
    }
    
    /**
     * Resume the music playback
     */
    public void resume() {
        playing = true;
        AudioImpl.restartMusic();
    }
    
    /**
     * Check if the music is being played
     *
     * @return True if the music is being played
     */
    public boolean playing() {
        return currentMusic == this && playing;
    }
    
    /**
     * Set the volume of the music as a factor of the global volume setting
     *
     * @param volume
     *            The volume to play music at. 0 - 1, 1 is Max
     */
    public void setVolume(float volume) {
        // Bounds check
        if (volume > 1) {
            volume = 1;
        } else if (volume < 0) {
            volume = 0;
        }
        
        this.volume = volume;
        // This sound is being played as music
        if (currentMusic == this) {
            SoundStore.get().setCurrentMusicVolume(volume);
        }
    }
    
    /**
     * Get the individual volume of the music
     *
     * @return The volume of this music, still effected by global SoundStore volume. 0 - 1, 1 is Max
     */
    public float getVolume() {
        return volume;
    }
    
    /**
     * Fade this music to the volume specified
     *
     * @param duration
     *            Fade time in milliseconds.
     * @param endVolume
     *            The target volume
     * @param stopAfterFade
     *            True if music should be stopped after fading in/out
     */
    public void fade(int duration, float endVolume, boolean stopAfterFade) {
        this.stopAfterFade = stopAfterFade;
        fadeStartGain = volume;
        fadeEndGain = endVolume;
        fadeDuration = duration;
        fadeTime = duration;
    }
    
    /**
     * Update the current music applying any effects that need to updated per
     * tick.
     *
     * @param delta
     *            The amount of time in milliseconds thats passed since last update
     */
    void update(int delta) {
        if (!playing) {
            return;
        }
        
        if (fadeTime > 0) {
            fadeTime -= delta;
            if (fadeTime < 0) {
                fadeTime = 0;
                if (stopAfterFade) {
                    stop();
                    return;
                }
            }
            
            float offset = (fadeEndGain - fadeStartGain) * (1 - fadeTime / (float) fadeDuration);
            setVolume(fadeStartGain + offset);
        }
    }
    
    /**
     * Seeks to a position in the music. For streaming music, seeking before the current position causes
     * the stream to be reloaded.
     *
     * @param position
     *            Position in seconds.
     * @return True if the seek was successful
     */
    public boolean setPosition(float position) {
        if (playing) {
            requiredPosition = -1;
            
            positioning = true;
            playing = false;
            boolean result = sound.setPosition(position);
            playing = true;
            positioning = false;
            
            return result;
        } else {
            requiredPosition = position;
            return false;
        }
    }
    
    /**
     * The position into the sound thats being played
     *
     * @return The current position in seconds.
     */
    public float getPosition() {
        return sound.getPosition();
    }
}




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