com.github.mathiewz.slick.BasicGame Maven / Gradle / Ivy
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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick;
/**
* A basic implementation of a game to take out the boring bits
*
* @author kevin
*/
public abstract class BasicGame implements Game, InputListener {
/** The maximum number of controllers supported by the basic game */
private static final int MAX_CONTROLLERS = 20;
/** The maximum number of controller buttons supported by the basic game */
private static final int MAX_CONTROLLER_BUTTONS = 100;
/** The title of the game */
private final String title;
/** The state of the left control */
protected boolean[] controllerLeft = new boolean[MAX_CONTROLLERS];
/** The state of the right control */
protected boolean[] controllerRight = new boolean[MAX_CONTROLLERS];
/** The state of the up control */
protected boolean[] controllerUp = new boolean[MAX_CONTROLLERS];
/** The state of the down control */
protected boolean[] controllerDown = new boolean[MAX_CONTROLLERS];
/** The state of the button controlls */
protected boolean[][] controllerButton = new boolean[MAX_CONTROLLERS][MAX_CONTROLLER_BUTTONS];
/**
* Create a new basic game
*
* @param title
* The title for the game
*/
public BasicGame(String title) {
this.title = title;
}
/**
* @see com.github.mathiewz.slick.InputListener#setInput(com.github.mathiewz.slick.Input)
*/
@Override
public void setInput(Input input) {
}
/**
* @see com.github.mathiewz.slick.Game#closeRequested()
*/
@Override
public boolean closeRequested() {
return true;
}
/**
* @see com.github.mathiewz.slick.Game#getTitle()
*/
@Override
public String getTitle() {
return title;
}
/**
* @see com.github.mathiewz.slick.InputListener#keyPressed(int, char)
*/
@Override
public void keyPressed(int key, char c) {
}
/**
* @see com.github.mathiewz.slick.InputListener#keyReleased(int, char)
*/
@Override
public void keyReleased(int key, char c) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseMoved(int, int, int, int)
*/
@Override
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseDragged(int, int, int, int)
*/
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseClicked(int, int, int, int)
*/
@Override
public void mouseClicked(int button, int x, int y, int clickCount) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mousePressed(int, int, int)
*/
@Override
public void mousePressed(int button, int x, int y) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerButtonPressed(int, int)
*/
@Override
public void controllerButtonPressed(int controller, int button) {
controllerButton[controller][button] = true;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerButtonReleased(int, int)
*/
@Override
public void controllerButtonReleased(int controller, int button) {
controllerButton[controller][button] = false;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerDownPressed(int)
*/
@Override
public void controllerDownPressed(int controller) {
controllerDown[controller] = true;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerDownReleased(int)
*/
@Override
public void controllerDownReleased(int controller) {
controllerDown[controller] = false;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerLeftPressed(int)
*/
@Override
public void controllerLeftPressed(int controller) {
controllerLeft[controller] = true;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerLeftReleased(int)
*/
@Override
public void controllerLeftReleased(int controller) {
controllerLeft[controller] = false;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerRightPressed(int)
*/
@Override
public void controllerRightPressed(int controller) {
controllerRight[controller] = true;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerRightReleased(int)
*/
@Override
public void controllerRightReleased(int controller) {
controllerRight[controller] = false;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerUpPressed(int)
*/
@Override
public void controllerUpPressed(int controller) {
controllerUp[controller] = true;
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerUpReleased(int)
*/
@Override
public void controllerUpReleased(int controller) {
controllerUp[controller] = false;
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseReleased(int, int, int)
*/
@Override
public void mouseReleased(int button, int x, int y) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseWheelMoved(int)
*/
@Override
public void mouseWheelMoved(int change) {
}
/**
* @see com.github.mathiewz.slick.InputListener#isAcceptingInput()
*/
@Override
public boolean isAcceptingInput() {
return true;
}
/**
* @see com.github.mathiewz.slick.InputListener#inputEnded()
*/
@Override
public void inputEnded() {
}
/**
* @see com.github.mathiewz.slick.ControlledInputReciever#inputStarted()
*/
@Override
public void inputStarted() {
}
}
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