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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick;
/**
* Description of any class capable of recieving and controlling it's own
* reception of input
*
* You'll shouldn't really need to implement this one for your self, use one of the sub-interfaces:
*
* {@link InputListener}
* {@link MouseListener}
* {@link KeyListener}
* {@link ControllerListener}
*
* @author kevin
*/
public interface ControlledInputReciever {
/**
* Set the input that events are being sent from
*
* @param input
* The input instance sending events
*/
public abstract void setInput(Input input);
/**
* Check if this input listener is accepting input
*
* @return True if the input listener should recieve events
*/
public abstract boolean isAcceptingInput();
/**
* Notification that all input events have been sent for this frame
*/
public abstract void inputEnded();
/**
* Notification that input is about to be processed
*/
public abstract void inputStarted();
}
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