All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.github.mathiewz.slick.Input Maven / Gradle / Ivy

Go to download

The main purpose of this libraryis to modernize and maintain the slick2D library.

The newest version!
package com.github.mathiewz.slick;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Iterator;

import org.lwjgl.LWJGLException;
import org.lwjgl.input.Controller;
import org.lwjgl.input.Controllers;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;

import com.github.mathiewz.slick.util.Log;

/**
 * A wrapped for all keyboard, mouse and controller input
 *
 * @author kevin
 */
public class Input {
    /** The controller index to pass to check all controllers */
    public static final int ANY_CONTROLLER = -1;

    /** The maximum number of buttons on controllers */
    private static final int MAX_BUTTONS = 100;

    /** */
    public static final int KEY_ESCAPE = 0x01;
    /** */
    public static final int KEY_1 = 0x02;
    /** */
    public static final int KEY_2 = 0x03;
    /** */
    public static final int KEY_3 = 0x04;
    /** */
    public static final int KEY_4 = 0x05;
    /** */
    public static final int KEY_5 = 0x06;
    /** */
    public static final int KEY_6 = 0x07;
    /** */
    public static final int KEY_7 = 0x08;
    /** */
    public static final int KEY_8 = 0x09;
    /** */
    public static final int KEY_9 = 0x0A;
    /** */
    public static final int KEY_0 = 0x0B;
    /** */
    public static final int KEY_MINUS = 0x0C; /* - on main keyboard */
    /** */
    public static final int KEY_EQUALS = 0x0D;
    /** */
    public static final int KEY_BACK = 0x0E; /* backspace */
    /** */
    public static final int KEY_TAB = 0x0F;
    /** */
    public static final int KEY_Q = 0x10;
    /** */
    public static final int KEY_W = 0x11;
    /** */
    public static final int KEY_E = 0x12;
    /** */
    public static final int KEY_R = 0x13;
    /** */
    public static final int KEY_T = 0x14;
    /** */
    public static final int KEY_Y = 0x15;
    /** */
    public static final int KEY_U = 0x16;
    /** */
    public static final int KEY_I = 0x17;
    /** */
    public static final int KEY_O = 0x18;
    /** */
    public static final int KEY_P = 0x19;
    /** */
    public static final int KEY_LBRACKET = 0x1A;
    /** */
    public static final int KEY_RBRACKET = 0x1B;
    /** */
    public static final int KEY_RETURN = 0x1C; /* Enter on main keyboard */
    /** */
    public static final int KEY_ENTER = 0x1C; /* Enter on main keyboard */
    /** */
    public static final int KEY_LCONTROL = 0x1D;
    /** */
    public static final int KEY_A = 0x1E;
    /** */
    public static final int KEY_S = 0x1F;
    /** */
    public static final int KEY_D = 0x20;
    /** */
    public static final int KEY_F = 0x21;
    /** */
    public static final int KEY_G = 0x22;
    /** */
    public static final int KEY_H = 0x23;
    /** */
    public static final int KEY_J = 0x24;
    /** */
    public static final int KEY_K = 0x25;
    /** */
    public static final int KEY_L = 0x26;
    /** */
    public static final int KEY_SEMICOLON = 0x27;
    /** */
    public static final int KEY_APOSTROPHE = 0x28;
    /** */
    public static final int KEY_GRAVE = 0x29; /* accent grave */
    /** */
    public static final int KEY_LSHIFT = 0x2A;
    /** */
    public static final int KEY_BACKSLASH = 0x2B;
    /** */
    public static final int KEY_Z = 0x2C;
    /** */
    public static final int KEY_X = 0x2D;
    /** */
    public static final int KEY_C = 0x2E;
    /** */
    public static final int KEY_V = 0x2F;
    /** */
    public static final int KEY_B = 0x30;
    /** */
    public static final int KEY_N = 0x31;
    /** */
    public static final int KEY_M = 0x32;
    /** */
    public static final int KEY_COMMA = 0x33;
    /** */
    public static final int KEY_PERIOD = 0x34; /* . on main keyboard */
    /** */
    public static final int KEY_SLASH = 0x35; /* / on main keyboard */
    /** */
    public static final int KEY_RSHIFT = 0x36;
    /** */
    public static final int KEY_MULTIPLY = 0x37; /* * on numeric keypad */
    /** */
    public static final int KEY_LMENU = 0x38; /* left Alt */
    /** */
    public static final int KEY_SPACE = 0x39;
    /** */
    public static final int KEY_CAPITAL = 0x3A;
    /** */
    public static final int KEY_F1 = 0x3B;
    /** */
    public static final int KEY_F2 = 0x3C;
    /** */
    public static final int KEY_F3 = 0x3D;
    /** */
    public static final int KEY_F4 = 0x3E;
    /** */
    public static final int KEY_F5 = 0x3F;
    /** */
    public static final int KEY_F6 = 0x40;
    /** */
    public static final int KEY_F7 = 0x41;
    /** */
    public static final int KEY_F8 = 0x42;
    /** */
    public static final int KEY_F9 = 0x43;
    /** */
    public static final int KEY_F10 = 0x44;
    /** */
    public static final int KEY_NUMLOCK = 0x45;
    /** */
    public static final int KEY_SCROLL = 0x46; /* Scroll Lock */
    /** */
    public static final int KEY_NUMPAD7 = 0x47;
    /** */
    public static final int KEY_NUMPAD8 = 0x48;
    /** */
    public static final int KEY_NUMPAD9 = 0x49;
    /** */
    public static final int KEY_SUBTRACT = 0x4A; /* - on numeric keypad */
    /** */
    public static final int KEY_NUMPAD4 = 0x4B;
    /** */
    public static final int KEY_NUMPAD5 = 0x4C;
    /** */
    public static final int KEY_NUMPAD6 = 0x4D;
    /** */
    public static final int KEY_ADD = 0x4E; /* + on numeric keypad */
    /** */
    public static final int KEY_NUMPAD1 = 0x4F;
    /** */
    public static final int KEY_NUMPAD2 = 0x50;
    /** */
    public static final int KEY_NUMPAD3 = 0x51;
    /** */
    public static final int KEY_NUMPAD0 = 0x52;
    /** */
    public static final int KEY_DECIMAL = 0x53; /* . on numeric keypad */
    /** */
    public static final int KEY_F11 = 0x57;
    /** */
    public static final int KEY_F12 = 0x58;
    /** */
    public static final int KEY_F13 = 0x64; /* (NEC PC98) */
    /** */
    public static final int KEY_F14 = 0x65; /* (NEC PC98) */
    /** */
    public static final int KEY_F15 = 0x66; /* (NEC PC98) */
    /** */
    public static final int KEY_KANA = 0x70; /* (Japanese keyboard) */
    /** */
    public static final int KEY_CONVERT = 0x79; /* (Japanese keyboard) */
    /** */
    public static final int KEY_NOCONVERT = 0x7B; /* (Japanese keyboard) */
    /** */
    public static final int KEY_YEN = 0x7D; /* (Japanese keyboard) */
    /** */
    public static final int KEY_NUMPADEQUALS = 0x8D; /* = on numeric keypad (NEC PC98) */
    /** */
    public static final int KEY_CIRCUMFLEX = 0x90; /* (Japanese keyboard) */
    /** */
    public static final int KEY_AT = 0x91; /* (NEC PC98) */
    /** */
    public static final int KEY_COLON = 0x92; /* (NEC PC98) */
    /** */
    public static final int KEY_UNDERLINE = 0x93; /* (NEC PC98) */
    /** */
    public static final int KEY_KANJI = 0x94; /* (Japanese keyboard) */
    /** */
    public static final int KEY_STOP = 0x95; /* (NEC PC98) */
    /** */
    public static final int KEY_AX = 0x96; /* (Japan AX) */
    /** */
    public static final int KEY_UNLABELED = 0x97; /* (J3100) */
    /** */
    public static final int KEY_NUMPADENTER = 0x9C; /* Enter on numeric keypad */
    /** */
    public static final int KEY_RCONTROL = 0x9D;
    /** */
    public static final int KEY_NUMPADCOMMA = 0xB3; /* , on numeric keypad (NEC PC98) */
    /** */
    public static final int KEY_DIVIDE = 0xB5; /* / on numeric keypad */
    /** */
    public static final int KEY_SYSRQ = 0xB7;
    /** */
    public static final int KEY_RMENU = 0xB8; /* right Alt */
    /** */
    public static final int KEY_PAUSE = 0xC5; /* Pause */
    /** */
    public static final int KEY_HOME = 0xC7; /* Home on arrow keypad */
    /** */
    public static final int KEY_UP = 0xC8; /* UpArrow on arrow keypad */
    /** */
    public static final int KEY_PRIOR = 0xC9; /* PgUp on arrow keypad */
    /** */
    public static final int KEY_LEFT = 0xCB; /* LeftArrow on arrow keypad */
    /** */
    public static final int KEY_RIGHT = 0xCD; /* RightArrow on arrow keypad */
    /** */
    public static final int KEY_END = 0xCF; /* End on arrow keypad */
    /** */
    public static final int KEY_DOWN = 0xD0; /* DownArrow on arrow keypad */
    /** */
    public static final int KEY_NEXT = 0xD1; /* PgDn on arrow keypad */
    /** */
    public static final int KEY_INSERT = 0xD2; /* Insert on arrow keypad */
    /** */
    public static final int KEY_DELETE = 0xD3; /* Delete on arrow keypad */
    /** */
    public static final int KEY_LWIN = 0xDB; /* Left Windows key */
    /** */
    public static final int KEY_RWIN = 0xDC; /* Right Windows key */
    /** */
    public static final int KEY_APPS = 0xDD; /* AppMenu key */
    /** */
    public static final int KEY_POWER = 0xDE;
    /** */
    public static final int KEY_SLEEP = 0xDF;

    /** A helper for left ALT */
    public static final int KEY_LALT = KEY_LMENU;
    /** A helper for right ALT */
    public static final int KEY_RALT = KEY_RMENU;

    /** Control index */
    private static final int LEFT = 0;
    /** Control index */
    private static final int RIGHT = 1;
    /** Control index */
    private static final int UP = 2;
    /** Control index */
    private static final int DOWN = 3;
    /** Control index */
    private static final int BUTTON1 = 4;

    /** The left mouse button indicator */
    public static final int MOUSE_LEFT_BUTTON = 0;
    /** The right mouse button indicator */
    public static final int MOUSE_RIGHT_BUTTON = 1;
    /** The middle mouse button indicator */
    public static final int MOUSE_MIDDLE_BUTTON = 2;

    /** True if the controllers system has been initialised */
    private static boolean controllersInited = false;
    /** The list of controllers */
    private static ArrayList controllers = new ArrayList<>();

    /** The last recorded mouse x position */
    private int lastMouseX;
    /** The last recorded mouse y position */
    private int lastMouseY;
    /** THe state of the mouse buttons */
    protected boolean[] mousePressed = new boolean[10];
    /** THe state of the controller buttons */
    private final boolean[][] controllerPressed = new boolean[100][MAX_BUTTONS];

    /** The character values representing the pressed keys */
    protected char[] keys = new char[1024];
    /** True if the key has been pressed since last queries */
    protected boolean[] pressed = new boolean[1024];
    /** The time since the next key repeat to be fired for the key */
    protected long[] nextRepeat = new long[1024];

    /** The control states from the controllers */
    private final boolean[][] controls = new boolean[10][MAX_BUTTONS + 10];
    /** True if the event has been consumed */
    protected boolean consumed = false;
    /** A list of listeners to be notified of input events */
    protected HashSet allListeners = new HashSet<>();
    /** The listeners to notify of key events */
    protected ArrayList keyListeners = new ArrayList<>();
    /** The listener to add */
    protected ArrayList keyListenersToAdd = new ArrayList<>();
    /** The listeners to notify of mouse events */
    protected ArrayList mouseListeners = new ArrayList<>();
    /** The listener to add */
    protected ArrayList mouseListenersToAdd = new ArrayList<>();
    /** The listener to notify of controller events */
    protected ArrayList controllerListeners = new ArrayList<>();
    /** The height of the display */
    private int height;

    /** True if the display is active */
    private boolean displayActive = true;

    /** True if key repeat is enabled */
    private boolean keyRepeat;
    /** The initial delay for key repeat starts */
    private int keyRepeatInitial;
    /** The interval of key repeat */
    private int keyRepeatInterval;

    /** True if the input is currently paused */
    private boolean paused;
    /** The scale to apply to screen coordinates */
    private float scaleX = 1;
    /** The scale to apply to screen coordinates */
    private float scaleY = 1;
    /** The offset to apply to screen coordinates */
    private float xoffset = 0;
    /** The offset to apply to screen coordinates */
    private float yoffset = 0;

    /** The delay before determining a single or double click */
    private int doubleClickDelay = 250;
    /** The timer running out for a single click */
    private long doubleClickTimeout = 0;

    /** The clicked button */
    private int clickButton;

    /** The x position location the mouse was pressed */
    private int pressedX = -1;

    /** The x position location the mouse was pressed */
    private int pressedY = -1;

    /** The pixel distance the mouse can move to accept a mouse click */
    private int mouseClickTolerance = 5;

    /**
     * Disables support for controllers. This means the jinput JAR and native libs
     * are not required.
     */
    public static void disableControllers() {
        controllersInited = true;
    }

    /**
     * Create a new input with the height of the screen
     *
     * @param height
     *            The height of the screen
     */
    public Input(int height) {
        init(height);
    }

    /**
     * Set the double click interval, the time between the first
     * and second clicks that should be interpreted as a
     * double click.
     *
     * @param delay
     *            The delay between clicks
     */
    public void setDoubleClickInterval(int delay) {
        doubleClickDelay = delay;
    }

    /**
     * Set the pixel distance the mouse can move to accept a mouse click.
     * Default is 5.
     *
     * @param mouseClickTolerance
     *            The number of pixels.
     */
    public void setMouseClickTolerance(int mouseClickTolerance) {
        this.mouseClickTolerance = mouseClickTolerance;
    }

    /**
     * Set the scaling to apply to screen coordinates
     *
     * @param scaleX
     *            The scaling to apply to the horizontal axis
     * @param scaleY
     *            The scaling to apply to the vertical axis
     */
    public void setScale(float scaleX, float scaleY) {
        this.scaleX = scaleX;
        this.scaleY = scaleY;
    }

    /**
     * Set the offset to apply to the screen coodinates
     *
     * @param xoffset
     *            The offset on the x-axis
     * @param yoffset
     *            The offset on the y-axis
     */
    public void setOffset(float xoffset, float yoffset) {
        this.xoffset = xoffset;
        this.yoffset = yoffset;
    }

    /**
     * Reset the transformation being applied to the input to the default
     */
    public void resetInputTransform() {
        setOffset(0, 0);
        setScale(1, 1);
    }

    /**
     * Add a listener to be notified of input events
     *
     * @param listener
     *            The listener to be notified
     */
    public void addListener(InputListener listener) {
        addKeyListener(listener);
        addMouseListener(listener);
        addControllerListener(listener);
    }

    /**
     * Add a key listener to be notified of key input events
     *
     * @param listener
     *            The listener to be notified
     */
    public void addKeyListener(KeyListener listener) {
        keyListenersToAdd.add(listener);
    }

    /**
     * Add a key listener to be notified of key input events
     *
     * @param listener
     *            The listener to be notified
     */
    private void addKeyListenerImpl(KeyListener listener) {
        if (keyListeners.contains(listener)) {
            return;
        }
        keyListeners.add(listener);
        allListeners.add(listener);
    }

    /**
     * Add a mouse listener to be notified of mouse input events
     *
     * @param listener
     *            The listener to be notified
     */
    public void addMouseListener(MouseListener listener) {
        mouseListenersToAdd.add(listener);
    }

    /**
     * Add a mouse listener to be notified of mouse input events
     *
     * @param listener
     *            The listener to be notified
     */
    private void addMouseListenerImpl(MouseListener listener) {
        if (mouseListeners.contains(listener)) {
            return;
        }
        mouseListeners.add(listener);
        allListeners.add(listener);
    }

    /**
     * Add a controller listener to be notified of controller input events
     *
     * @param listener
     *            The listener to be notified
     */
    public void addControllerListener(ControllerListener listener) {
        if (controllerListeners.contains(listener)) {
            return;
        }
        controllerListeners.add(listener);
        allListeners.add(listener);
    }

    /**
     * Remove all the listeners from this input
     */
    public void removeAllListeners() {
        removeAllKeyListeners();
        removeAllMouseListeners();
        removeAllControllerListeners();
    }

    /**
     * Remove all the key listeners from this input
     */
    public void removeAllKeyListeners() {
        allListeners.removeAll(keyListeners);
        keyListeners.clear();
    }

    /**
     * Remove all the mouse listeners from this input
     */
    public void removeAllMouseListeners() {
        allListeners.removeAll(mouseListeners);
        mouseListeners.clear();
    }

    /**
     * Remove all the controller listeners from this input
     */
    public void removeAllControllerListeners() {
        allListeners.removeAll(controllerListeners);
        controllerListeners.clear();
    }

    /**
     * Add a listener to be notified of input events. This listener
     * will get events before others that are currently registered
     *
     * @param listener
     *            The listener to be notified
     */
    public void addPrimaryListener(InputListener listener) {
        removeListener(listener);

        keyListeners.add(0, listener);
        mouseListeners.add(0, listener);
        controllerListeners.add(0, listener);

        allListeners.add(listener);
    }

    /**
     * Remove a listener that will no longer be notified
     *
     * @param listener
     *            The listen to be removed
     */
    public void removeListener(InputListener listener) {
        removeKeyListener(listener);
        removeMouseListener(listener);
        removeControllerListener(listener);
    }

    /**
     * Remove a key listener that will no longer be notified
     *
     * @param listener
     *            The listen to be removed
     */
    public void removeKeyListener(KeyListener listener) {
        keyListeners.remove(listener);
    }

    /**
     * Remove a controller listener that will no longer be notified
     *
     * @param listener
     *            The listen to be removed
     */
    public void removeControllerListener(ControllerListener listener) {
        controllerListeners.remove(listener);
    }

    /**
     * Remove a mouse listener that will no longer be notified
     *
     * @param listener
     *            The listen to be removed
     */
    public void removeMouseListener(MouseListener listener) {
        mouseListeners.remove(listener);
    }

    /**
     * Initialise the input system
     *
     * @param height
     *            The height of the window
     */
    void init(int height) {
        this.height = height;
        lastMouseX = getMouseX();
        lastMouseY = getMouseY();
    }

    /**
     * Get the character representation of the key identified by the specified code
     *
     * @param code
     *            The key code of the key to retrieve the name of
     * @return The name or character representation of the key requested
     */
    public static String getKeyName(int code) {
        return Keyboard.getKeyName(code);
    }

    /**
     * Check if a particular key has been pressed since this method
     * was last called for the specified key
     *
     * @param code
     *            The key code of the key to check
     * @return True if the key has been pressed
     */
    public boolean isKeyPressed(int code) {
        if (pressed[code]) {
            pressed[code] = false;
            return true;
        }

        return false;
    }

    /**
     * Check if a mouse button has been pressed since last call
     *
     * @param button
     *            The button to check
     * @return True if the button has been pressed since last call
     */
    public boolean isMousePressed(int button) {
        if (mousePressed[button]) {
            mousePressed[button] = false;
            return true;
        }

        return false;
    }

    /**
     * Check if a controller button has been pressed since last
     * time
     *
     * @param button
     *            The button to check for (note that this includes directional controls first)
     * @return True if the button has been pressed since last time
     */
    public boolean isControlPressed(int button) {
        return isControlPressed(button, 0);
    }

    /**
     * Check if a controller button has been pressed since last
     * time
     *
     * @param controller
     *            The index of the controller to check
     * @param button
     *            The button to check for (note that this includes directional controls first)
     * @return True if the button has been pressed since last time
     */
    public boolean isControlPressed(int button, int controller) {
        if (controllerPressed[controller][button]) {
            controllerPressed[controller][button] = false;
            return true;
        }

        return false;
    }

    /**
     * Clear the state for isControlPressed method. This will reset all
     * controls to not pressed
     */
    public void clearControlPressedRecord() {
        for (int i = 0; i < controllers.size(); i++) {
            Arrays.fill(controllerPressed[i], false);
        }
    }

    /**
     * Clear the state for the isKeyPressed method. This will
     * resort in all keys returning that they haven't been pressed, until
     * they are pressed again
     */
    public void clearKeyPressedRecord() {
        Arrays.fill(pressed, false);
    }

    /**
     * Clear the state for the isMousePressed method. This will
     * resort in all mouse buttons returning that they haven't been pressed, until
     * they are pressed again
     */
    public void clearMousePressedRecord() {
        Arrays.fill(mousePressed, false);
    }

    /**
     * Check if a particular key is down
     *
     * @param code
     *            The key code of the key to check
     * @return True if the key is down
     */
    public boolean isKeyDown(int code) {
        return Keyboard.isKeyDown(code);
    }

    /**
     * Get the absolute x position of the mouse cursor within the container
     *
     * @return The absolute x position of the mouse cursor
     */
    public int getAbsoluteMouseX() {
        return Mouse.getX();
    }

    /**
     * Get the absolute y position of the mouse cursor within the container
     *
     * @return The absolute y position of the mouse cursor
     */
    public int getAbsoluteMouseY() {
        return height - Mouse.getY();
    }

    /**
     * Get the x position of the mouse cursor
     *
     * @return The x position of the mouse cursor
     */
    public int getMouseX() {
        return (int) (Mouse.getX() * scaleX + xoffset);
    }

    /**
     * Get the y position of the mouse cursor
     *
     * @return The y position of the mouse cursor
     */
    public int getMouseY() {
        return (int) ((height - Mouse.getY()) * scaleY + yoffset);
    }

    /**
     * Check if a given mouse button is down
     *
     * @param button
     *            The index of the button to check (starting at 0)
     * @return True if the mouse button is down
     */
    public boolean isMouseButtonDown(int button) {
        return Mouse.isButtonDown(button);
    }

    /**
     * Check if any mouse button is down
     *
     * @return True if any mouse button is down
     */
    private boolean anyMouseDown() {
        for (int i = 0; i < 3; i++) {
            if (Mouse.isButtonDown(i)) {
                return true;
            }
        }

        return false;
    }

    /**
     * Get a count of the number of controlles available
     *
     * @return The number of controllers available
     */
    public int getControllerCount() {
        try {
            initControllers();
        } catch (SlickException e) {
            throw new SlickException("Failed to initialise controllers");
        }

        return controllers.size();
    }

    /**
     * Get the number of axis that are avaiable on a given controller
     *
     * @param controller
     *            The index of the controller to check
     * @return The number of axis available on the controller
     */
    public int getAxisCount(int controller) {
        return controllers.get(controller).getAxisCount();
    }

    /**
     * Get the value of the axis with the given index
     *
     * @param controller
     *            The index of the controller to check
     * @param axis
     *            The index of the axis to read
     * @return The axis value at time of reading
     */
    public float getAxisValue(int controller, int axis) {
        return controllers.get(controller).getAxisValue(axis);
    }

    /**
     * Get the name of the axis with the given index
     *
     * @param controller
     *            The index of the controller to check
     * @param axis
     *            The index of the axis to read
     * @return The name of the specified axis
     */
    public String getAxisName(int controller, int axis) {
        return controllers.get(controller).getAxisName(axis);
    }

    /**
     * Check if the controller has the left direction pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the controller is pressed to the left
     */
    public boolean isControllerLeft(int controller) {
        if (controller >= getControllerCount()) {
            return false;
        }

        if (controller == ANY_CONTROLLER) {
            for (int i = 0; i < controllers.size(); i++) {
                if (isControllerLeft(i)) {
                    return true;
                }
            }

            return false;
        }

        return controllers.get(controller).getXAxisValue() < -0.5f || controllers.get(controller).getPovX() < -0.5f;
    }

    /**
     * Check if the controller has the right direction pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the controller is pressed to the right
     */
    public boolean isControllerRight(int controller) {
        if (controller >= getControllerCount()) {
            return false;
        }

        if (controller == ANY_CONTROLLER) {
            for (int i = 0; i < controllers.size(); i++) {
                if (isControllerRight(i)) {
                    return true;
                }
            }

            return false;
        }

        return controllers.get(controller).getXAxisValue() > 0.5f || controllers.get(controller).getPovX() > 0.5f;
    }

    /**
     * Check if the controller has the up direction pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the controller is pressed to the up
     */
    public boolean isControllerUp(int controller) {
        if (controller >= getControllerCount()) {
            return false;
        }

        if (controller == ANY_CONTROLLER) {
            for (int i = 0; i < controllers.size(); i++) {
                if (isControllerUp(i)) {
                    return true;
                }
            }

            return false;
        }
        return controllers.get(controller).getYAxisValue() < -0.5f || controllers.get(controller).getPovY() < -0.5f;
    }

    /**
     * Check if the controller has the down direction pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the controller is pressed to the down
     */
    public boolean isControllerDown(int controller) {
        if (controller >= getControllerCount()) {
            return false;
        }

        if (controller == ANY_CONTROLLER) {
            for (int i = 0; i < controllers.size(); i++) {
                if (isControllerDown(i)) {
                    return true;
                }
            }

            return false;
        }

        return controllers.get(controller).getYAxisValue() > 0.5f || controllers.get(controller).getPovY() > 0.5f;

    }

    /**
     * Check if controller button is pressed
     *
     * @param controller
     *            The index of the controller to check
     * @param index
     *            The index of the button to check
     * @return True if the button is pressed
     */
    public boolean isButtonPressed(int index, int controller) {
        if (controller >= getControllerCount()) {
            return false;
        }

        if (controller == ANY_CONTROLLER) {
            for (int i = 0; i < controllers.size(); i++) {
                if (isButtonPressed(index, i)) {
                    return true;
                }
            }

            return false;
        }

        return controllers.get(controller).isButtonPressed(index);
    }

    /**
     * Check if button 1 is pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the button is pressed
     */
    public boolean isButton1Pressed(int controller) {
        return isButtonPressed(0, controller);
    }

    /**
     * Check if button 2 is pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the button is pressed
     */
    public boolean isButton2Pressed(int controller) {
        return isButtonPressed(1, controller);
    }

    /**
     * Check if button 3 is pressed
     *
     * @param controller
     *            The index of the controller to check
     * @return True if the button is pressed
     */
    public boolean isButton3Pressed(int controller) {
        return isButtonPressed(2, controller);
    }

    /**
     * Initialise the controllers system
     *
     */
    public void initControllers() {
        if (controllersInited) {
            return;
        }

        controllersInited = true;
        try {
            Controllers.create();
            int count = Controllers.getControllerCount();

            for (int i = 0; i < count; i++) {
                Controller controller = Controllers.getController(i);

                if (controller.getButtonCount() >= 3 && controller.getButtonCount() < MAX_BUTTONS) {
                    controllers.add(controller);
                }
            }

            Log.info("Found " + controllers.size() + " controllers");
            for (int i = 0; i < controllers.size(); i++) {
                Log.info(i + " : " + controllers.get(i).getName());
            }
        } catch (LWJGLException e) {
            if (e.getCause() instanceof ClassNotFoundException) {
                throw new SlickException("Unable to create controller - no jinput found - add jinput.jar to your classpath");
            }
            throw new SlickException("Unable to create controllers");
        } catch (NoClassDefFoundError e) {
            // forget it, no jinput availble
        }
    }

    /**
     * Notification from an event handle that an event has been consumed
     */
    public void consumeEvent() {
        consumed = true;
    }

    /**
     * Hook to allow us to translate any key character into special key
     * codes for easier use.
     *
     * @param key
     *            The original key code
     * @param c
     *            The character that was fired
     * @return The key code to fire
     */
    private int resolveEventKey(int key, char c) {
        // BUG with LWJGL - equals comes back with keycode = 0
        // See: http://slick.javaunlimited.net/viewtopic.php?t=617
        if (c == 61 || key == 0) {
            return KEY_EQUALS;
        }

        return key;
    }

    /**
     * Notification that the mouse has been pressed and hence we
     * should consider what we're doing with double clicking
     *
     * @param button
     *            The button pressed/released
     * @param x
     *            The location of the mouse
     * @param y
     *            The location of the mouse
     */
    public void considerDoubleClick(int button, int x, int y) {
        if (doubleClickTimeout == 0) {
            clickButton = button;
            doubleClickTimeout = System.currentTimeMillis() + doubleClickDelay;
            fireMouseClicked(button, x, y, 1);
        } else {
            if (clickButton == button) {
                if (System.currentTimeMillis() < doubleClickTimeout) {
                    fireMouseClicked(button, x, y, 2);
                    doubleClickTimeout = 0;
                }
            }
        }
    }

    /**
     * Poll the state of the input
     *
     * @param width
     *            The width of the game view
     * @param height
     *            The height of the game view
     */
    public void poll(int width, int height) {
        if (paused) {
            clearControlPressedRecord();
            clearKeyPressedRecord();
            clearMousePressedRecord();

            while (Keyboard.next()) {
            }
            while (Mouse.next()) {
            }
            return;
        }

        if (!Display.isActive()) {
            clearControlPressedRecord();
            clearKeyPressedRecord();
            clearMousePressedRecord();
        }

        // add any listeners requested since last time
        for (int i = 0; i < keyListenersToAdd.size(); i++) {
            addKeyListenerImpl(keyListenersToAdd.get(i));
        }
        keyListenersToAdd.clear();
        for (int i = 0; i < mouseListenersToAdd.size(); i++) {
            addMouseListenerImpl(mouseListenersToAdd.get(i));
        }
        mouseListenersToAdd.clear();

        if (doubleClickTimeout != 0) {
            if (System.currentTimeMillis() > doubleClickTimeout) {
                doubleClickTimeout = 0;
            }
        }

        this.height = height;

        Iterator allStarts = allListeners.iterator();
        while (allStarts.hasNext()) {
            ControlledInputReciever listener = allStarts.next();
            listener.inputStarted();
        }

        while (Keyboard.next()) {
            if (Keyboard.getEventKeyState()) {
                int eventKey = resolveEventKey(Keyboard.getEventKey(), Keyboard.getEventCharacter());

                keys[eventKey] = Keyboard.getEventCharacter();
                pressed[eventKey] = true;
                nextRepeat[eventKey] = System.currentTimeMillis() + keyRepeatInitial;

                consumed = false;
                for (int i = 0; i < keyListeners.size(); i++) {
                    KeyListener listener = keyListeners.get(i);

                    if (listener.isAcceptingInput()) {
                        listener.keyPressed(eventKey, Keyboard.getEventCharacter());
                        if (consumed) {
                            break;
                        }
                    }
                }
            } else {
                int eventKey = resolveEventKey(Keyboard.getEventKey(), Keyboard.getEventCharacter());
                nextRepeat[eventKey] = 0;

                consumed = false;
                for (int i = 0; i < keyListeners.size(); i++) {
                    KeyListener listener = keyListeners.get(i);
                    if (listener.isAcceptingInput()) {
                        listener.keyReleased(eventKey, keys[eventKey]);
                        if (consumed) {
                            break;
                        }
                    }
                }
            }
        }

        while (Mouse.next()) {
            if (Mouse.getEventButton() >= 0) {
                if (Mouse.getEventButtonState()) {
                    consumed = false;
                    mousePressed[Mouse.getEventButton()] = true;

                    pressedX = (int) (xoffset + Mouse.getEventX() * scaleX);
                    pressedY = (int) (yoffset + (height - Mouse.getEventY()) * scaleY);

                    for (int i = 0; i < mouseListeners.size(); i++) {
                        MouseListener listener = mouseListeners.get(i);
                        if (listener.isAcceptingInput()) {
                            listener.mousePressed(Mouse.getEventButton(), pressedX, pressedY);
                            if (consumed) {
                                break;
                            }
                        }
                    }
                } else {
                    consumed = false;
                    mousePressed[Mouse.getEventButton()] = false;

                    int releasedX = (int) (xoffset + Mouse.getEventX() * scaleX);
                    int releasedY = (int) (yoffset + (height - Mouse.getEventY()) * scaleY);
                    if (pressedX != -1 && pressedY != -1 && Math.abs(pressedX - releasedX) < mouseClickTolerance && Math.abs(pressedY - releasedY) < mouseClickTolerance) {
                        considerDoubleClick(Mouse.getEventButton(), releasedX, releasedY);
                        pressedX = pressedY = -1;
                    }

                    for (int i = 0; i < mouseListeners.size(); i++) {
                        MouseListener listener = mouseListeners.get(i);
                        if (listener.isAcceptingInput()) {
                            listener.mouseReleased(Mouse.getEventButton(), releasedX, releasedY);
                            if (consumed) {
                                break;
                            }
                        }
                    }
                }
            } else {
                if (Mouse.isGrabbed() && displayActive) {
                    if (Mouse.getEventDX() != 0 || Mouse.getEventDY() != 0) {
                        consumed = false;
                        for (int i = 0; i < mouseListeners.size(); i++) {
                            MouseListener listener = mouseListeners.get(i);
                            if (listener.isAcceptingInput()) {
                                if (anyMouseDown()) {
                                    listener.mouseDragged(0, 0, Mouse.getEventDX(), -Mouse.getEventDY());
                                } else {
                                    listener.mouseMoved(0, 0, Mouse.getEventDX(), -Mouse.getEventDY());
                                }

                                if (consumed) {
                                    break;
                                }
                            }
                        }
                    }
                }

                int dwheel = Mouse.getEventDWheel();
                if (dwheel != 0) {
                    consumed = false;
                    for (int i = 0; i < mouseListeners.size(); i++) {
                        MouseListener listener = mouseListeners.get(i);
                        if (listener.isAcceptingInput()) {
                            listener.mouseWheelMoved(dwheel);
                            if (consumed) {
                                break;
                            }
                        }
                    }
                }
            }
        }

        if (!displayActive || Mouse.isGrabbed()) {
            lastMouseX = getMouseX();
            lastMouseY = getMouseY();
        } else {
            if (lastMouseX != getMouseX() || lastMouseY != getMouseY()) {
                consumed = false;
                for (int i = 0; i < mouseListeners.size(); i++) {
                    MouseListener listener = mouseListeners.get(i);
                    if (listener.isAcceptingInput()) {
                        if (anyMouseDown()) {
                            listener.mouseDragged(lastMouseX, lastMouseY, getMouseX(), getMouseY());
                        } else {
                            listener.mouseMoved(lastMouseX, lastMouseY, getMouseX(), getMouseY());
                        }
                        if (consumed) {
                            break;
                        }
                    }
                }
                lastMouseX = getMouseX();
                lastMouseY = getMouseY();
            }
        }

        if (controllersInited) {
            for (int i = 0; i < getControllerCount(); i++) {
                int count = controllers.get(i).getButtonCount() + 3;
                count = Math.min(count, 24);
                for (int c = 0; c <= count; c++) {
                    if (controls[i][c] && !isControlDwn(c, i)) {
                        controls[i][c] = false;
                        fireControlRelease(c, i);
                    } else if (!controls[i][c] && isControlDwn(c, i)) {
                        controllerPressed[i][c] = true;
                        controls[i][c] = true;
                        fireControlPress(c, i);
                    }
                }
            }
        }

        if (keyRepeat) {
            for (int i = 0; i < 1024; i++) {
                if (pressed[i] && nextRepeat[i] != 0) {
                    if (System.currentTimeMillis() > nextRepeat[i]) {
                        nextRepeat[i] = System.currentTimeMillis() + keyRepeatInterval;
                        consumed = false;
                        for (int j = 0; j < keyListeners.size(); j++) {
                            KeyListener listener = keyListeners.get(j);

                            if (listener.isAcceptingInput()) {
                                listener.keyPressed(i, keys[i]);
                                if (consumed) {
                                    break;
                                }
                            }
                        }
                    }
                }
            }
        }

        Iterator all = allListeners.iterator();
        while (all.hasNext()) {
            ControlledInputReciever listener = all.next();
            listener.inputEnded();
        }

        if (Display.isCreated()) {
            displayActive = Display.isActive();
        }
    }

    /**
     * Enable key repeat for this input context. This will cause keyPressed to get called repeatedly
     * at a set interval while the key is pressed
     *
     * @param initial
     *            The interval before key repreating starts after a key press
     * @param interval
     *            The interval between key repeats in ms
     * @deprecated
     */
    @Deprecated
    public void enableKeyRepeat(int initial, int interval) {
        Keyboard.enableRepeatEvents(true);
    }

    /**
     * Enable key repeat for this input context. Uses the system settings for repeat
     * interval configuration.
     */
    public void enableKeyRepeat() {
        Keyboard.enableRepeatEvents(true);
    }

    /**
     * Disable key repeat for this input context
     */
    public void disableKeyRepeat() {
        Keyboard.enableRepeatEvents(false);
    }

    /**
     * Check if key repeat is enabled
     *
     * @return True if key repeat is enabled
     */
    public boolean isKeyRepeatEnabled() {
        return Keyboard.areRepeatEventsEnabled();
    }

    /**
     * Fire an event indicating that a control has been pressed
     *
     * @param index
     *            The index of the control pressed
     * @param controllerIndex
     *            The index of the controller on which the control was pressed
     */
    private void fireControlPress(int index, int controllerIndex) {
        consumed = false;
        for (int i = 0; i < controllerListeners.size(); i++) {
            ControllerListener listener = controllerListeners.get(i);
            if (listener.isAcceptingInput()) {
                switch (index) {
                    case LEFT:
                        listener.controllerLeftPressed(controllerIndex);
                        break;
                    case RIGHT:
                        listener.controllerRightPressed(controllerIndex);
                        break;
                    case UP:
                        listener.controllerUpPressed(controllerIndex);
                        break;
                    case DOWN:
                        listener.controllerDownPressed(controllerIndex);
                        break;
                    default:
                        // assume button pressed
                        listener.controllerButtonPressed(controllerIndex, index - BUTTON1 + 1);
                        break;
                }
                if (consumed) {
                    break;
                }
            }
        }
    }

    /**
     * Fire an event indicating that a control has been released
     *
     * @param index
     *            The index of the control released
     * @param controllerIndex
     *            The index of the controller on which the control was released
     */
    private void fireControlRelease(int index, int controllerIndex) {
        consumed = false;
        for (int i = 0; i < controllerListeners.size(); i++) {
            ControllerListener listener = controllerListeners.get(i);
            if (listener.isAcceptingInput()) {
                switch (index) {
                    case LEFT:
                        listener.controllerLeftReleased(controllerIndex);
                        break;
                    case RIGHT:
                        listener.controllerRightReleased(controllerIndex);
                        break;
                    case UP:
                        listener.controllerUpReleased(controllerIndex);
                        break;
                    case DOWN:
                        listener.controllerDownReleased(controllerIndex);
                        break;
                    default:
                        // assume button release
                        listener.controllerButtonReleased(controllerIndex, index - BUTTON1 + 1);
                        break;
                }
                if (consumed) {
                    break;
                }
            }
        }
    }

    /**
     * Check if a particular control is currently pressed
     *
     * @param index
     *            The index of the control
     * @param controllerIndex
     *            The index of the control to which the control belongs
     * @return True if the control is pressed
     */
    private boolean isControlDwn(int index, int controllerIndex) {
        switch (index) {
            case LEFT:
                return isControllerLeft(controllerIndex);
            case RIGHT:
                return isControllerRight(controllerIndex);
            case UP:
                return isControllerUp(controllerIndex);
            case DOWN:
                return isControllerDown(controllerIndex);
        }

        if (index >= BUTTON1) {
            return isButtonPressed(index - BUTTON1, controllerIndex);
        }

        throw new SlickException("Unknown control index");
    }

    /**
     * Pauses the polling and sending of input events.
     */
    public void pause() {
        paused = true;

        // Reset all polling arrays
        clearKeyPressedRecord();
        clearMousePressedRecord();
        clearControlPressedRecord();
    }

    /**
     * Resumes the polling and sending of input events.
     */
    public void resume() {
        paused = false;
    }

    /**
     * Notify listeners that the mouse button has been clicked
     *
     * @param button
     *            The button that has been clicked
     * @param x
     *            The location at which the button was clicked
     * @param y
     *            The location at which the button was clicked
     * @param clickCount
     *            The number of times the button was clicked (single or double click)
     */
    private void fireMouseClicked(int button, int x, int y, int clickCount) {
        consumed = false;
        for (int i = 0; i < mouseListeners.size(); i++) {
            MouseListener listener = mouseListeners.get(i);
            if (listener.isAcceptingInput()) {
                listener.mouseClicked(button, x, y, clickCount);
                if (consumed) {
                    break;
                }
            }
        }
    }
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy