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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.font;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.font.GlyphMetrics;
import java.awt.font.GlyphVector;
import com.github.mathiewz.slick.Image;
import com.github.mathiewz.slick.UnicodeFont;
/**
* Represents the glyph in a font for a unicode codepoint.
*
* @author Nathan Sweet
*/
public class Glyph {
/** The code point in which this glyph is found */
private final int codePoint;
/** The width of this glyph in pixels */
private short width;
/** The height of this glyph in pixels */
private short height;
/** The offset on the y axis to draw the glyph at */
private short yOffset;
/** True if the glyph isn't defined */
private final boolean isMissing;
/** The shape drawn for this glyph */
private Shape shape;
/** The image generated for this glyph */
private Image image;
/**
* Create a new glyph
*
* @param codePoint
* The code point in which this glyph can be found
* @param bounds
* The bounds that this glrph can fill
* @param vector
* The vector this glyph is part of
* @param index
* The index of this glyph within the vector
* @param unicodeFont
* The font this glyph forms part of
*/
public Glyph(int codePoint, Rectangle bounds, GlyphVector vector, int index, UnicodeFont unicodeFont) {
this.codePoint = codePoint;
GlyphMetrics metrics = vector.getGlyphMetrics(index);
int lsb = (int) metrics.getLSB();
if (lsb > 0) {
lsb = 0;
}
int rsb = (int) metrics.getRSB();
if (rsb > 0) {
rsb = 0;
}
int glyphWidth = bounds.width - lsb - rsb;
int glyphHeight = bounds.height;
if (glyphWidth > 0 && glyphHeight > 0) {
int padTop = unicodeFont.getPaddingTop();
int padRight = unicodeFont.getPaddingRight();
int padBottom = unicodeFont.getPaddingBottom();
int padLeft = unicodeFont.getPaddingLeft();
int glyphSpacing = 1; // Needed to prevent filtering problems.
width = (short) (glyphWidth + padLeft + padRight + glyphSpacing);
height = (short) (glyphHeight + padTop + padBottom + glyphSpacing);
yOffset = (short) (unicodeFont.getAscent() + bounds.y - padTop);
}
shape = vector.getGlyphOutline(index, -bounds.x + unicodeFont.getPaddingLeft(), -bounds.y + unicodeFont.getPaddingTop());
isMissing = !unicodeFont.getFont().canDisplay((char) codePoint);
}
/**
* The unicode codepoint the glyph represents.
*
* @return The codepoint the glyph represents
*/
public int getCodePoint() {
return codePoint;
}
/**
* Returns true if the font does not have a glyph for this codepoint.
*
* @return True if this glyph is not defined in the given code point
*/
public boolean isMissing() {
return isMissing;
}
/**
* The width of the glyph's image.
*
* @return The width in pixels of the glyphs image
*/
public int getWidth() {
return width;
}
/**
* The height of the glyph's image.
*
* @return The height in pixels of the glyphs image
*/
public int getHeight() {
return height;
}
/**
* The shape to use to draw this glyph. This is set to null after the glyph is stored
* in a GlyphPage.
*
* @return The shape drawn for this glyph
*/
public Shape getShape() {
return shape;
}
/**
* Set the shape that should be drawn for this glyph
*
* @param shape
* The shape that should be drawn for this glyph
*/
public void setShape(Shape shape) {
this.shape = shape;
}
/**
* The image to use for this glyph. This is null until after the glyph is stored in a
* GlyphPage.
*
* @return The image that has been generated for this glyph
*/
public Image getImage() {
return image;
}
/**
* Set the image that has been generated for this glyph
*
* @param image
* The image that has been generated for this glyph
*/
public void setImage(Image image) {
this.image = image;
}
/**
* The distance from drawing y location to top of this glyph, causing the glyph to sit
* on the baseline.
*
* @return The offset on the y axis this glyph should be drawn at
*/
public int getYOffset() {
return yOffset;
}
}
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