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The main purpose of this libraryis to modernize and maintain the slick2D library.
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/*
* Copyright 2006 Jerry Huxtable
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.github.mathiewz.slick.font.effects;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.util.List;
/**
* An effect that genrates a wobbly line around the outline of the text
*
* @author Jerry Huxtable
* @author Nathan Sweet
*/
public class OutlineWobbleEffect extends OutlineEffect {
/** How often the line wobbles */
private float detail = 1;
/** The amount of the line wobbles */
private float amplitude = 1;
/**
* Default constructor for injection
*/
public OutlineWobbleEffect() {
setStroke(new WobbleStroke());
}
/**
* Gets the detail of the wobble effect.
*
* @return The detail of the wobble effect
*/
public float getDetail() {
return detail;
}
/**
* Sets the detail of the wobble effect.
*
* @param detail
* The detail of the wobble effect
*/
public void setDetail(float detail) {
this.detail = detail;
}
/**
* Gets the amplitude of the wobble effect.
*
* @return The amplitude of the wobble effect
*/
public float getAmplitude() {
return amplitude;
}
/**
* Sets the amplitude of the wobble effect.
*
* @param amplitude
* The detail of the wobble effect
*/
public void setAmplitude(float amplitude) {
this.amplitude = amplitude;
}
/**
* Create a new effect that generates a wobbly line around the text
*
* @param width
* The width of the line
* @param color
* The colour of the line
*/
public OutlineWobbleEffect(int width, Color color) {
super(width, color);
}
/**
* @see com.github.mathiewz.slick.font.effects.OutlineEffect#toString()
*/
@Override
public String toString() {
return "Outline (Wobble)";
}
/**
* @see com.github.mathiewz.slick.font.effects.OutlineEffect#getValues()
*/
@Override
public List getValues() {
List values = super.getValues();
values.remove(2); // Remove "Join".
values.add(EffectUtil.floatValue("Detail", detail, 1, 50, "This setting controls how detailed the outline will be. " + "Smaller numbers cause the outline to have more detail."));
values.add(EffectUtil.floatValue("Amplitude", amplitude, 0.5f, 50, "This setting controls the amplitude of the outline."));
return values;
}
/**
* @see com.github.mathiewz.slick.font.effects.OutlineEffect#setValues(java.util.List)
*/
@Override
public void setValues(List values) {
super.setValues(values);
for (Value value2 : values) {
Value value = value2;
if (value.getName().equals("Detail")) {
detail = ((Float) value.getObject()).floatValue();
} else if (value.getName().equals("Amplitude")) {
amplitude = ((Float) value.getObject()).floatValue();
}
}
}
/**
* A stroke that generate a wobbly line
*
* @author Jerry Huxtable
* @author Nathan Sweet
*/
private class WobbleStroke implements Stroke {
/** The flattening factor of the stroke */
private static final float FLATNESS = 1;
/**
* @see java.awt.Stroke#createStrokedShape(java.awt.Shape)
*/
@Override
public Shape createStrokedShape(Shape shape) {
GeneralPath result = new GeneralPath();
shape = new BasicStroke(getWidth(), BasicStroke.CAP_SQUARE, getJoin()).createStrokedShape(shape);
PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
float points[] = new float[6];
float moveX = 0, moveY = 0;
float lastX = 0, lastY = 0;
float thisX = 0, thisY = 0;
int type = 0;
float next = 0;
while (!it.isDone()) {
type = it.currentSegment(points);
switch (type) {
case PathIterator.SEG_MOVETO:
moveX = lastX = randomize(points[0]);
moveY = lastY = randomize(points[1]);
result.moveTo(moveX, moveY);
next = 0;
break;
case PathIterator.SEG_CLOSE:
points[0] = moveX;
points[1] = moveY;
// Fall into....
case PathIterator.SEG_LINETO:
thisX = randomize(points[0]);
thisY = randomize(points[1]);
float dx = thisX - lastX;
float dy = thisY - lastY;
float distance = (float) Math.sqrt(dx * dx + dy * dy);
if (distance >= next) {
float r = 1.0f / distance;
while (distance >= next) {
float x = lastX + next * dx * r;
float y = lastY + next * dy * r;
result.lineTo(randomize(x), randomize(y));
next += detail;
}
}
next -= distance;
lastX = thisX;
lastY = thisY;
break;
}
it.next();
}
return result;
}
/**
* Get a random wobble factor
*
* @param x
* The position on the line
* @return The wobble factor
*/
private float randomize(float x) {
return x + (float) Math.random() * amplitude * 2 - 1;
}
}
}
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