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The main purpose of this libraryis to modernize and maintain the slick2D library.

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/*
 * Copyright 2006 Jerry Huxtable
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * http://www.apache.org/licenses/LICENSE-2.0
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.github.mathiewz.slick.font.effects;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.util.List;

/**
 * An effect that genrates a wobbly line around the outline of the text
 *
 * @author Jerry Huxtable
 * @author Nathan Sweet 
 */
public class OutlineWobbleEffect extends OutlineEffect {
    /** How often the line wobbles */
    private float detail = 1;
    /** The amount of the line wobbles */
    private float amplitude = 1;

    /**
     * Default constructor for injection
     */
    public OutlineWobbleEffect() {
        setStroke(new WobbleStroke());
    }

    /**
     * Gets the detail of the wobble effect.
     *
     * @return The detail of the wobble effect
     */
    public float getDetail() {
        return detail;
    }

    /**
     * Sets the detail of the wobble effect.
     *
     * @param detail
     *            The detail of the wobble effect
     */
    public void setDetail(float detail) {
        this.detail = detail;
    }

    /**
     * Gets the amplitude of the wobble effect.
     *
     * @return The amplitude of the wobble effect
     */
    public float getAmplitude() {
        return amplitude;
    }

    /**
     * Sets the amplitude of the wobble effect.
     *
     * @param amplitude
     *            The detail of the wobble effect
     */
    public void setAmplitude(float amplitude) {
        this.amplitude = amplitude;
    }

    /**
     * Create a new effect that generates a wobbly line around the text
     *
     * @param width
     *            The width of the line
     * @param color
     *            The colour of the line
     */
    public OutlineWobbleEffect(int width, Color color) {
        super(width, color);
    }

    /**
     * @see com.github.mathiewz.slick.font.effects.OutlineEffect#toString()
     */
    @Override
    public String toString() {
        return "Outline (Wobble)";
    }

    /**
     * @see com.github.mathiewz.slick.font.effects.OutlineEffect#getValues()
     */
    @Override
    public List getValues() {
        List values = super.getValues();
        values.remove(2); // Remove "Join".
        values.add(EffectUtil.floatValue("Detail", detail, 1, 50, "This setting controls how detailed the outline will be. " + "Smaller numbers cause the outline to have more detail."));
        values.add(EffectUtil.floatValue("Amplitude", amplitude, 0.5f, 50, "This setting controls the amplitude of the outline."));
        return values;
    }

    /**
     * @see com.github.mathiewz.slick.font.effects.OutlineEffect#setValues(java.util.List)
     */
    @Override
    public void setValues(List values) {
        super.setValues(values);
        for (Value value2 : values) {
            Value value = value2;
            if (value.getName().equals("Detail")) {
                detail = ((Float) value.getObject()).floatValue();
            } else if (value.getName().equals("Amplitude")) {
                amplitude = ((Float) value.getObject()).floatValue();
            }
        }
    }

    /**
     * A stroke that generate a wobbly line
     *
     * @author Jerry Huxtable
     * @author Nathan Sweet 
     */
    private class WobbleStroke implements Stroke {
        /** The flattening factor of the stroke */
        private static final float FLATNESS = 1;

        /**
         * @see java.awt.Stroke#createStrokedShape(java.awt.Shape)
         */
        @Override
        public Shape createStrokedShape(Shape shape) {
            GeneralPath result = new GeneralPath();
            shape = new BasicStroke(getWidth(), BasicStroke.CAP_SQUARE, getJoin()).createStrokedShape(shape);
            PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
            float points[] = new float[6];
            float moveX = 0, moveY = 0;
            float lastX = 0, lastY = 0;
            float thisX = 0, thisY = 0;
            int type = 0;
            float next = 0;
            while (!it.isDone()) {
                type = it.currentSegment(points);
                switch (type) {
                    case PathIterator.SEG_MOVETO:
                        moveX = lastX = randomize(points[0]);
                        moveY = lastY = randomize(points[1]);
                        result.moveTo(moveX, moveY);
                        next = 0;
                        break;

                    case PathIterator.SEG_CLOSE:
                        points[0] = moveX;
                        points[1] = moveY;
                        // Fall into....

                    case PathIterator.SEG_LINETO:
                        thisX = randomize(points[0]);
                        thisY = randomize(points[1]);
                        float dx = thisX - lastX;
                        float dy = thisY - lastY;
                        float distance = (float) Math.sqrt(dx * dx + dy * dy);
                        if (distance >= next) {
                            float r = 1.0f / distance;
                            while (distance >= next) {
                                float x = lastX + next * dx * r;
                                float y = lastY + next * dy * r;
                                result.lineTo(randomize(x), randomize(y));
                                next += detail;
                            }
                        }
                        next -= distance;
                        lastX = thisX;
                        lastY = thisY;
                        break;
                }
                it.next();
            }

            return result;
        }

        /**
         * Get a random wobble factor
         *
         * @param x
         *            The position on the line
         * @return The wobble factor
         */
        private float randomize(float x) {
            return x + (float) Math.random() * amplitude * 2 - 1;
        }
    }
}




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