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The main purpose of this libraryis to modernize and maintain the slick2D library.
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/*
* Copyright 2006 Jerry Huxtable
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.github.mathiewz.slick.font.effects;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.util.List;
/**
* An effect to generate a uniformly zigzaging line around text
*
* @author Jerry Huxtable
* @author Nathan Sweet
*/
public class OutlineZigzagEffect extends OutlineEffect {
/** The amount the line moves away from the text */
private float amplitude = 1;
/** How often the line zigs and zags */
private float wavelength = 3;
/**
* Default constructor for injection
*/
public OutlineZigzagEffect() {
setStroke(new ZigzagStroke());
}
/**
* Gets the wavelength of the wobble effect.
*
* @return The wavelength of the wobble effect
*/
public float getWavelength() {
return wavelength;
}
/**
* Sets the wavelength of the wobble effect.
*
* @param wavelength
* The wavelength of the wobble effect
*/
public void setWavelength(float wavelength) {
this.wavelength = wavelength;
}
/**
* Gets the amplitude of the wobble effect.
*
* @return The amplitude of the wobble effect
*/
public float getAmplitude() {
return amplitude;
}
/**
* Sets the amplitude of the wobble effect.
*
* @param amplitude
* The detail of the wobble effect
*/
public void setAmplitude(float amplitude) {
this.amplitude = amplitude;
}
/**
* Create a new effect to generate a zigzagging line around the text
*
* @param width
* The width of the line
* @param color
* The colour of the line
*/
public OutlineZigzagEffect(int width, Color color) {
super(width, color);
}
/**
* @see com.github.mathiewz.slick.font.effects.OutlineEffect#toString()
*/
@Override
public String toString() {
return "Outline (Zigzag)";
}
/**
* @see com.github.mathiewz.slick.font.effects.OutlineEffect#getValues()
*/
@Override
public List getValues() {
List values = super.getValues();
values.add(EffectUtil.floatValue("Wavelength", wavelength, 1, 100, "This setting controls the wavelength of the outline. " + "The smaller the value, the more segments will be used to draw the outline."));
values.add(EffectUtil.floatValue("Amplitude", amplitude, 0.5f, 50, "This setting controls the amplitude of the outline. " + "The bigger the value, the more the zigzags will vary."));
return values;
}
/**
* @see com.github.mathiewz.slick.font.effects.OutlineEffect#setValues(java.util.List)
*/
@Override
public void setValues(List values) {
super.setValues(values);
for (Value value2 : values) {
Value value = value2;
if (value.getName().equals("Wavelength")) {
wavelength = ((Float) value.getObject()).floatValue();
} else if (value.getName().equals("Amplitude")) {
amplitude = ((Float) value.getObject()).floatValue();
}
}
}
/**
* A stroke to generate zigzags
*
* @author Jerry Huxtable
* @author Nathan Sweet
*/
private class ZigzagStroke implements Stroke {
/** The flattening factor applied to the path iterator */
private static final float FLATNESS = 1;
/**
* @see java.awt.Stroke#createStrokedShape(java.awt.Shape)
*/
@Override
public Shape createStrokedShape(Shape shape) {
GeneralPath result = new GeneralPath();
PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
float points[] = new float[6];
float moveX = 0, moveY = 0;
float lastX = 0, lastY = 0;
float thisX = 0, thisY = 0;
int type = 0;
float next = 0;
int phase = 0;
while (!it.isDone()) {
type = it.currentSegment(points);
switch (type) {
case PathIterator.SEG_MOVETO:
moveX = lastX = points[0];
moveY = lastY = points[1];
result.moveTo(moveX, moveY);
next = wavelength / 2;
break;
case PathIterator.SEG_CLOSE:
points[0] = moveX;
points[1] = moveY;
// Fall into....
case PathIterator.SEG_LINETO:
thisX = points[0];
thisY = points[1];
float dx = thisX - lastX;
float dy = thisY - lastY;
float distance = (float) Math.sqrt(dx * dx + dy * dy);
if (distance >= next) {
float r = 1.0f / distance;
while (distance >= next) {
float x = lastX + next * dx * r;
float y = lastY + next * dy * r;
if ((phase & 1) == 0) {
result.lineTo(x + amplitude * dy * r, y - amplitude * dx * r);
} else {
result.lineTo(x - amplitude * dy * r, y + amplitude * dx * r);
}
next += wavelength;
phase++;
}
}
next -= distance;
lastX = thisX;
lastY = thisY;
if (type == PathIterator.SEG_CLOSE) {
result.closePath();
}
break;
}
it.next();
}
return new BasicStroke(getWidth(), BasicStroke.CAP_SQUARE, getJoin()).createStrokedShape(result);
}
}
}
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