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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.gui;
import org.lwjgl.input.Cursor;
import com.github.mathiewz.slick.Font;
import com.github.mathiewz.slick.Input;
import com.github.mathiewz.slick.opengl.ImageData;
/**
* The context in which GUI components are created and rendered
*
* @author kevin
*/
public interface GUIContext {
/**
* Get the input system
*
* @return The input system available to this game container
*/
public Input getInput();
/**
* Get the accurate system time
*
* @return The system time in milliseconds
*/
public long getTime();
/**
* Get the width of the standard screen resolution
*
* @return The screen width
*/
public abstract int getScreenWidth();
/**
* Get the height of the standard screen resolution
*
* @return The screen height
*/
public abstract int getScreenHeight();
/**
* Get the width of the game canvas
*
* @return The width of the game canvas
*/
public int getWidth();
/**
* Get the height of the game canvas
*
* @return The height of the game canvas
*/
public int getHeight();
/**
* Get the default system font
*
* @return The default system font
*/
public Font getDefaultFont();
/**
* Set the mouse cursor to be displayed - this is a hardware cursor and hence
* shouldn't have any impact on FPS.
*
* @param ref
* The location of the image to be loaded for the cursor
* @param hotSpotX
* The x coordinate of the hotspot within the cursor image
* @param hotSpotY
* The y coordinate of the hotspot within the cursor image
*/
public abstract void setMouseCursor(String ref, int hotSpotX, int hotSpotY);
/**
* Set the mouse cursor to be displayed - this is a hardware cursor and hence
* shouldn't have any impact on FPS.
*
* @param data
* The image data from which the cursor can be construted
* @param hotSpotX
* The x coordinate of the hotspot within the cursor image
* @param hotSpotY
* The y coordinate of the hotspot within the cursor image
*/
public abstract void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY);
/**
* Set the mouse cursor to be displayed - this is a hardware cursor and hence
* shouldn't have any impact on FPS.
*
* @param cursor
* The cursor to use
* @param hotSpotX
* The x coordinate of the hotspot within the cursor image
* @param hotSpotY
* The y coordinate of the hotspot within the cursor image
*/
public abstract void setMouseCursor(Cursor cursor, int hotSpotX, int hotSpotY);
/**
* Set the default mouse cursor - i.e. the original cursor before any native
* cursor was set
*/
public abstract void setDefaultMouseCursor();
}
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