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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.opengl;
import com.github.mathiewz.slick.SlickException;
import com.github.mathiewz.slick.opengl.renderer.Renderer;
/**
* A collection of utilities to allow aid interaction with the GL provider
*
* @author kevin
*/
public final class GLUtils {
/**
* Check that we're in the right place to be doing GL operations
*/
public static void checkGLContext() {
try {
Renderer.get().glGetError();
} catch (NullPointerException e) {
throw new SlickException("OpenGL based resources (images, fonts, sprites etc) must be loaded as part of init() or the game loop. They cannot be loaded before initialisation.");
}
}
}
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