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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.opengl;
import java.nio.ByteBuffer;
/**
* A description of any class providing ImageData in a form suitable for OpenGL texture
* creation.
*
* @author kevin
*/
public interface ImageData {
/**
* Get the last bit depth read from a TGA
*
* @return The last bit depth read
*/
public int getDepth();
/**
* Get the last width read from a TGA
*
* @return Get the last width in pixels fread from a TGA
*/
public int getWidth();
/**
* Get the last height read from a TGA
*
* @return Get the last height in pixels fread from a TGA
*/
public int getHeight();
/**
* Get the last required texture width for a loaded image
*
* @return Get the ast required texture width for a loaded image
*/
public int getTexWidth();
/**
* Get the ast required texture height for a loaded image
*
* @return Get the ast required texture height for a loaded image
*/
public int getTexHeight();
/**
* Get the store image
*
* @return The stored image
*/
public ByteBuffer getImageBufferData();
}
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