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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.opengl;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
/**
* An image data source that can load images from a stream
*
* @author kevin
*/
public interface LoadableImageData extends ImageData {
/**
* Configure the edging that can be used to make texture edges
* loop more cleanly
*
* @param edging
* True if we should edge
*/
public void configureEdging(boolean edging);
/**
* Load a image from the specified stream
*
* @param fis
* The stream from which we'll load the TGA
* @throws IOException
* Indicates a failure to read the TGA
* @return The byte buffer containing texture data
*/
public ByteBuffer loadImage(InputStream fis) throws IOException;
/**
* Load a image from the specified stream
*
* @param fis
* The stream from which we'll load the TGA
* @param flipped
* True if we loading in flipped mode (used for cursors)
* @param transparent
* The colour to interpret as transparent or null if none
* @return The byte buffer containing texture data
* @throws IOException
* Indicates a failure to read the TGA
*/
public ByteBuffer loadImage(InputStream fis, boolean flipped, int[] transparent) throws IOException;
/**
* Load a image from the specified stream
*
* @param fis
* The stream from which we'll load the TGA
* @param flipped
* True if we loading in flipped mode (used for cursors)
* @param forceAlpha
* Force the output to have an alpha channel
* @param transparent
* The colour to interpret as transparent or null if none
* @return The byte buffer containing texture data
* @throws IOException
* Indicates a failure to read the TGA
*/
public ByteBuffer loadImage(InputStream fis, boolean flipped, boolean forceAlpha, int[] transparent) throws IOException;
}
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