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The main purpose of this libraryis to modernize and maintain the slick2D library.

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package com.github.mathiewz.slick.opengl;

import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;

/**
 * An image data source that can load images from a stream
 *
 * @author kevin
 */
public interface LoadableImageData extends ImageData {
    /**
     * Configure the edging that can be used to make texture edges
     * loop more cleanly
     *
     * @param edging
     *            True if we should edge
     */
    public void configureEdging(boolean edging);

    /**
     * Load a image from the specified stream
     *
     * @param fis
     *            The stream from which we'll load the TGA
     * @throws IOException
     *             Indicates a failure to read the TGA
     * @return The byte buffer containing texture data
     */
    public ByteBuffer loadImage(InputStream fis) throws IOException;

    /**
     * Load a image from the specified stream
     *
     * @param fis
     *            The stream from which we'll load the TGA
     * @param flipped
     *            True if we loading in flipped mode (used for cursors)
     * @param transparent
     *            The colour to interpret as transparent or null if none
     * @return The byte buffer containing texture data
     * @throws IOException
     *             Indicates a failure to read the TGA
     */
    public ByteBuffer loadImage(InputStream fis, boolean flipped, int[] transparent) throws IOException;

    /**
     * Load a image from the specified stream
     *
     * @param fis
     *            The stream from which we'll load the TGA
     * @param flipped
     *            True if we loading in flipped mode (used for cursors)
     * @param forceAlpha
     *            Force the output to have an alpha channel
     * @param transparent
     *            The colour to interpret as transparent or null if none
     * @return The byte buffer containing texture data
     * @throws IOException
     *             Indicates a failure to read the TGA
     */
    public ByteBuffer loadImage(InputStream fis, boolean flipped, boolean forceAlpha, int[] transparent) throws IOException;
}




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