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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.state;
import com.github.mathiewz.slick.GameContainer;
import com.github.mathiewz.slick.Input;
/**
* A simple state used an adapter so we don't have to implement all the event methods
* every time.
*
* @author kevin
*/
public abstract class BasicGameState implements GameState {
/**
* @see com.github.mathiewz.slick.ControlledInputReciever#inputStarted()
*/
@Override
public void inputStarted() {
}
/**
* @see com.github.mathiewz.slick.InputListener#isAcceptingInput()
*/
@Override
public boolean isAcceptingInput() {
return true;
}
/**
* @see com.github.mathiewz.slick.InputListener#setInput(com.github.mathiewz.slick.Input)
*/
@Override
public void setInput(Input input) {
}
/**
* @see com.github.mathiewz.slick.InputListener#inputEnded()
*/
@Override
public void inputEnded() {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerButtonPressed(int, int)
*/
@Override
public void controllerButtonPressed(int controller, int button) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerButtonReleased(int, int)
*/
@Override
public void controllerButtonReleased(int controller, int button) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerDownPressed(int)
*/
@Override
public void controllerDownPressed(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerDownReleased(int)
*/
@Override
public void controllerDownReleased(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerLeftPressed(int)
*/
@Override
public void controllerLeftPressed(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerLeftReleased(int)
*/
@Override
public void controllerLeftReleased(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerRightPressed(int)
*/
@Override
public void controllerRightPressed(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerRightReleased(int)
*/
@Override
public void controllerRightReleased(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerUpPressed(int)
*/
@Override
public void controllerUpPressed(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#controllerUpReleased(int)
*/
@Override
public void controllerUpReleased(int controller) {
}
/**
* @see com.github.mathiewz.slick.InputListener#keyPressed(int, char)
*/
@Override
public void keyPressed(int key, char c) {
}
/**
* @see com.github.mathiewz.slick.InputListener#keyReleased(int, char)
*/
@Override
public void keyReleased(int key, char c) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseMoved(int, int, int, int)
*/
@Override
public void mouseMoved(int oldx, int oldy, int newx, int newy) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseDragged(int, int, int, int)
*/
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseClicked(int, int, int, int)
*/
@Override
public void mouseClicked(int button, int x, int y, int clickCount) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mousePressed(int, int, int)
*/
@Override
public void mousePressed(int button, int x, int y) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseReleased(int, int, int)
*/
@Override
public void mouseReleased(int button, int x, int y) {
}
/**
* @see com.github.mathiewz.slick.state.GameState#enter(com.github.mathiewz.slick.GameContainer, com.github.mathiewz.slick.state.StateBasedGame)
*/
@Override
public void enter(GameContainer container, StateBasedGame game) {
}
/**
* @see com.github.mathiewz.slick.state.GameState#leave(com.github.mathiewz.slick.GameContainer, com.github.mathiewz.slick.state.StateBasedGame)
*/
@Override
public void leave(GameContainer container, StateBasedGame game) {
}
/**
* @see com.github.mathiewz.slick.InputListener#mouseWheelMoved(int)
*/
@Override
public void mouseWheelMoved(int newValue) {
}
}
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