com.github.mathiewz.slick.state.transition.Transition Maven / Gradle / Ivy
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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.state.transition;
import com.github.mathiewz.slick.GameContainer;
import com.github.mathiewz.slick.Graphics;
import com.github.mathiewz.slick.state.GameState;
import com.github.mathiewz.slick.state.StateBasedGame;
/**
* A transition between two game states
*
* @author kevin
*/
public interface Transition {
/**
* Update the transition. Cause what ever happens in the transition to happen
*
* @param game
* The game this transition is being rendered as part of
* @param container
* The container holding the game
* @param delta
* The amount of time passed since last update
*/
public void update(StateBasedGame game, GameContainer container, int delta);
/**
* Render the transition before the existing state rendering
*
* @param game
* The game this transition is being rendered as part of
* @param container
* The container holding the game
* @param g
* The graphics context to use when rendering the transiton
*/
public void preRender(StateBasedGame game, GameContainer container, Graphics g);
/**
* Render the transition over the existing state rendering
*
* @param game
* The game this transition is being rendered as part of
* @param container
* The container holding the game
* @param g
* The graphics context to use when rendering the transiton
*/
public void postRender(StateBasedGame game, GameContainer container, Graphics g);
/**
* Check if this transtion has been completed
*
* @return True if the transition has been completed
*/
public boolean isComplete();
/**
* Initialise the transition
*
* @param firstState
* The first state we're rendering (this will be rendered by the framework)
* @param secondState
* The second stat we're transitioning to or from (this one won't be rendered)
*/
public void init(GameState firstState, GameState secondState);
}
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