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The main purpose of this libraryis to modernize and maintain the slick2D library.
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package com.github.mathiewz.slick.util.pathfinding;
/**
* A description of an implementation that can find a path from one
* location on a tile map to another based on information provided
* by that tile map.
*
* @see TileBasedMap
* @author Kevin Glass
*/
public interface PathFinder {
/**
* Find a path from the starting location provided (sx,sy) to the target
* location (tx,ty) avoiding blockages and attempting to honour costs
* provided by the tile map.
*
* @param mover
* The entity that will be moving along the path. This provides
* a place to pass context information about the game entity doing the moving, e.g.
* can it fly? can it swim etc.
*
* @param sx
* The x coordinate of the start location
* @param sy
* The y coordinate of the start location
* @param tx
* The x coordinate of the target location
* @param ty
* Teh y coordinate of the target location
* @return The path found from start to end, or null if no path can be found.
*/
public Path findPath(Mover mover, int sx, int sy, int tx, int ty);
}
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