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/*******************************************************************************
 * Copyright (c) 2010-2011 Luaj.org. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package org.luaj.vm2.lib

import org.luaj.vm2.*
import org.luaj.vm2.internal.*
import org.luaj.vm2.io.*

/**
 * Subclass of [LibFunction] which implements the lua standard package and module
 * library functions.
 *
 * 

Lua Environment Variables

* The following variables are available to lua scrips when this library has been loaded: * * * `"package.loaded"` Lua table of loaded modules. * * `"package.path"` Search path for lua scripts. * * `"package.preload"` Lua table of uninitialized preload functions. * * `"package.searchers"` Lua table of functions that search for object to load. * * *

Java Environment Variables

* These Java environment variables affect the library behavior: * * * `"luaj.package.path"` Initial value for `"package.path"`. Default value is `"?.lua"` * * *

Loading

* Typically, this library is included as part of a call to either * [org.luaj.vm2.lib.jse.JsePlatform.standardGlobals] or [org.luaj.vm2.lib.jme.JmePlatform.standardGlobals] *
 `Globals globals = JsePlatform.standardGlobals();
 * System.out.println( globals.get("require").call"foo") );
` *  
* * * To instantiate and use it directly, * link it into your globals table via [LuaValue.load] using code such as: *
 `Globals globals = new Globals();
 * globals.load(new JseBaseLib());
 * globals.load(new PackageLib());
 * System.out.println( globals.get("require").call("foo") );
` *  
*

Limitations

* This library has been implemented to match as closely as possible the behavior in the corresponding library in C. * However, the default filesystem search semantics are different and delegated to the bas library * as outlined in the [BaseLib] and [org.luaj.vm2.lib.jse.JseBaseLib] documentation. * * * @see LibFunction * * @see BaseLib * * @see org.luaj.vm2.lib.jse.JseBaseLib * * @see org.luaj.vm2.lib.jse.JsePlatform * * @see org.luaj.vm2.lib.jme.JmePlatform * * @see [Lua 5.2 Package Lib Reference](http://www.lua.org/manual/5.2/manual.html.6.3) */ class PackageLib : TwoArgFunction() { /** The globals that were used to load this library. */ @kotlin.jvm.JvmField internal var globals: Globals? = null /** The table for this package. */ @kotlin.jvm.JvmField internal var package_: LuaTable? = null /** Loader that loads from `preload` table if found there */ @kotlin.jvm.JvmField var preload_searcher: Preload_searcher? = null /** Loader that loads as a lua script using the lua path currently in [path] */ @kotlin.jvm.JvmField var lua_searcher: Lua_searcher? = null /** Loader that loads as a Java class. Class must have public constructor and be a LuaValue. */ @kotlin.jvm.JvmField var java_searcher: Java_searcher? = null /** Perform one-time initialization on the library by adding package functions * to the supplied environment, and returning it as the return value. * It also creates the package.preload and package.loaded tables for use by * other libraries. * @param modname the module name supplied if this is loaded via 'require'. * @param env the environment to load into, typically a Globals instance. */ override fun call(modname: LuaValue, env: LuaValue): LuaValue { globals = env.checkglobals() globals!!["require"] = require() package_ = LuaTable() val package_ = package_!! package_[_LOADED] = LuaTable() package_[_PRELOAD] = LuaTable() package_[_PATH] = valueOf(DEFAULT_LUA_PATH!!) package_[_LOADLIB] = loadlib() package_[_SEARCHPATH] = searchpath() val searchers = LuaTable() searchers.set(1, run { preload_searcher = Preload_searcher(); preload_searcher!! }) searchers.set(2, run { lua_searcher = Lua_searcher(); lua_searcher!! }) searchers.set(3, run { java_searcher = Java_searcher(); java_searcher!! }) package_[_SEARCHERS] = searchers package_[_LOADED]["package"] = package_ env["package"] = package_ globals!!.package_ = this return env } /** Allow packages to mark themselves as loaded */ fun setIsLoaded(name: String, value: LuaTable) { package_!![_LOADED][name] = value } /** Set the lua path used by this library instance to a new value. * Merely sets the value of [path] to be used in subsequent searches. */ fun setLuaPath(newLuaPath: String) { package_!![_PATH] = valueOf(newLuaPath) } override fun tojstring(): String { return "package" } // ======================== Package loading ============================= /** * require (modname) * * Loads the given module. The function starts by looking into the package.loaded table * to determine whether modname is already loaded. If it is, then require returns the value * stored at package.loaded[modname]. Otherwise, it tries to find a loader for the module. * * To find a loader, require is guided by the package.searchers sequence. * By changing this sequence, we can change how require looks for a module. * The following explanation is based on the default configuration for package.searchers. * * First require queries package.preload[modname]. If it has a value, this value * (which should be a function) is the loader. Otherwise require searches for a Lua loader using * the path stored in package.path. If that also fails, it searches for a Java loader using * the classpath, using the public default constructor, and casting the instance to LuaFunction. * * Once a loader is found, require calls the loader with two arguments: modname and an extra value * dependent on how it got the loader. If the loader came from a file, this extra value is the file name. * If the loader is a Java instance of LuaFunction, this extra value is the environment. * If the loader returns any non-nil value, require assigns the returned value to package.loaded[modname]. * If the loader does not return a non-nil value and has not assigned any value to package.loaded[modname], * then require assigns true to this entry. * In any case, require returns the final value of package.loaded[modname]. * * If there is any error loading or running the module, or if it cannot find any loader for the module, * then require raises an error. */ inner class require : OneArgFunction() { override fun call(arg: LuaValue): LuaValue { val name = arg.checkstring() val loaded = package_!![_LOADED] var result = loaded[name!!] if (result.toboolean()) { if (result === _SENTINEL) LuaValue.error("loop or previous error loading module '$name'") return result } /* else must load it; iterate over available loaders */ val tbl = package_!![_SEARCHERS].checktable() val sb = StringBuilder() var loader: Varargs? = null var i = 1 while (true) { val searcher = tbl!![i] if (searcher.isnil()) { LuaValue.error("module '$name' not found: $name$sb") } /* call loader with module name as argument */ loader = searcher.invoke(name) if (loader.isfunction(1)) break if (loader.isstring(1)) sb.append(loader.tojstring(1)) i++ } // load the module using the loader loaded[name] = _SENTINEL result = loader!!.arg1().call(name, loader.arg(2)) if (!result.isnil()) loaded[name] = result else if ((run { result = loaded[name]; result }) === _SENTINEL) loaded.set(name, run { result = LuaValue.BTRUE; result!! }) return result } } class loadlib : VarArgFunction() { override fun invoke(args: Varargs): Varargs { args.checkstring(1) return varargsOf( NIL, valueOf("dynamic libraries not enabled"), valueOf("absent") ) } } inner class Preload_searcher : VarArgFunction() { override fun invoke(args: Varargs): Varargs { val name = args.checkstring(1) val `val` = package_!![_PRELOAD]!![name!!] return if (`val`.isnil()) valueOf("\n\tno field package.preload['$name']") else `val` } } inner class Lua_searcher : VarArgFunction() { override fun invoke(args: Varargs): Varargs { val name = args.checkstring(1) val `is`: LuaBinInput? = null // get package path val path = package_!![_PATH]!! if (!path.isstring()) return valueOf("package.path is not a string") // get the searchpath function. var v = package_!![_SEARCHPATH]!!.invoke(varargsOf(name!!, path)) // Did we get a result? if (!v.isstring(1)) return v.arg(2).tostring() val filename = v.arg1().strvalue() // Try to load the file. v = globals!!.loadfile(filename!!.tojstring()) return if (v.arg1().isfunction()) varargsOf(v.arg1(), filename) else varargsOf( NIL, valueOf("'" + filename + "': " + v.arg(2).tojstring()) ) // report error } } inner class searchpath : VarArgFunction() { override fun invoke(args: Varargs): Varargs { var name = args.checkjstring(1) val path = args.checkjstring(2) val sep = args.optjstring(3, ".") val rep = args.optjstring(4, FILE_SEP!!) // check the path elements var e = -1 val n = path!!.length var sb: StringBuilder? = null name = name!!.replace(sep!![0], rep!![0]) while (e < n) { // find next template val b = e + 1 e = path.indexOf(';', b) if (e < 0) e = path.length val template = path.substring(b, e) // create filename val q = template.indexOf('?') var filename = template if (q >= 0) { filename = template.substring(0, q) + name + template.substring(q + 1) } // try opening the file val `is` = globals!!.finder!!.findResource(filename) if (`is` != null) { try { `is`.close() } catch (ioe: IOException) { } return valueOf(filename) } // report error if (sb == null) sb = StringBuilder() sb.append("\n\t" + filename) } return varargsOf(NIL, valueOf(sb!!.toString())) } } inner class Java_searcher : VarArgFunction() { override fun invoke(args: Varargs): Varargs { val name = args.checkjstring(1) val classname = toClassname(name!!) try { val v = JSystem.InstantiateClassByName(classname) as? LuaValue ?: return valueOf("\n\tno class '$classname'") if (v.isfunction()) (v as LuaFunction).initupvalue1(globals!!) return varargsOf(v, globals!!) } catch (e: Exception) { return valueOf("\n\tjava load failed on '$classname', $e") } } } companion object { /** The default value to use for package.path. This can be set with the system property * `"luaj.package.path"`, and is `"?.lua"` by default. */ var DEFAULT_LUA_PATH: String? = null init { try { DEFAULT_LUA_PATH = JSystem.getProperty("luaj.package.path") } catch (e: Exception) { println(e.toString()) } if (DEFAULT_LUA_PATH == null) DEFAULT_LUA_PATH = "?.lua" } private val _LOADED = valueOf("loaded") private val _LOADLIB = valueOf("loadlib") private val _PRELOAD = valueOf("preload") private val _PATH = valueOf("path") private val _SEARCHPATH = valueOf("searchpath") private val _SEARCHERS = valueOf("searchers") private val _SENTINEL = valueOf("\u0001") private val FILE_SEP = JSystem.getProperty("file.separator") /** Convert lua filename to valid class name */ fun toClassname(filename: String): String { val n = filename.length var j = n if (filename.endsWith(".lua")) j -= 4 for (k in 0 until j) { var c = filename[k] if (!isClassnamePart(c) || c == '/' || c == '\\') { val sb = StringBuilder(j) for (i in 0 until j) { c = filename[i] sb.append( if (isClassnamePart(c)) c else if (c == '/' || c == '\\') '.' else '_' ) } return sb.toString() } } return if (n == j) filename else filename.substring(0, j) } private fun isClassnamePart(c: Char): Boolean { if (c >= 'a' && c <= 'z' || c >= 'A' && c <= 'Z' || c >= '0' && c <= '9') return true when (c) { '.', '$', '_' -> return true else -> return false } } } }




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