com.github.mrstampy.esp.neurosky.event.PoorSignalLevelThinkGearEvent Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of esp-thinkgear Show documentation
Show all versions of esp-thinkgear Show documentation
ESP-ThinkGear - An EEG Signal Processing Library for NeuroSky ThinkGear devices
The newest version!
/*
* ESP-ThinkGear Copyright (C) 2014 Burton Alexander
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
package com.github.mrstampy.esp.neurosky.event;
/**
* The current poor signal level value.
*
* @author burton
*/
public class PoorSignalLevelThinkGearEvent extends AbstractThinkGearEvent {
private static final long serialVersionUID = -3183510611030991676L;
private static final int NOT_TOUCHING_SKIN = 200;
private int poorSignalLevel;
public PoorSignalLevelThinkGearEvent() {
super(EventType.poorSignalLevel);
}
/**
* Returns the signal level [0, 200]. The greater the value, the more noise is
* detected in the signal. 200 is a special value that means that the
* ThinkGear contacts are not touching the skin.
*
* @return the poor signal level value
*/
public int getPoorSignalLevel() {
return poorSignalLevel;
}
public void setPoorSignalLevel(int poorSignalLevel) {
this.poorSignalLevel = poorSignalLevel;
}
public boolean isTouchingSkin() {
return !isNotTouchingSkin();
}
public boolean isNotTouchingSkin() {
return getPoorSignalLevel() == NOT_TOUCHING_SKIN;
}
}