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Nifty Sound Device for Pauls-Soundsystem
/* -*-mode:java; c-basic-offset:2; indent-tabs-mode:nil -*- */
/* JOrbis
* Copyright (C) 2000 ymnk, JCraft,Inc.
*
* Written by: 2000 ymnk
*
* Many thanks to
* Monty and
* The XIPHOPHORUS Company http://www.xiph.org/ .
* JOrbis has been based on their awesome works, Vorbis codec.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package com.jcraft.jorbis;
import com.jcraft.jogg.*;
class Floor0 extends FuncFloor{
void pack(Object i, Buffer opb){
InfoFloor0 info=(InfoFloor0)i;
opb.write(info.order, 8);
opb.write(info.rate, 16);
opb.write(info.barkmap, 16);
opb.write(info.ampbits, 6);
opb.write(info.ampdB, 8);
opb.write(info.numbooks-1, 4);
for(int j=0; j=vi.books){
return (null);
}
}
return (info);
}
Object look(DspState vd, InfoMode mi, Object i){
float scale;
Info vi=vd.vi;
InfoFloor0 info=(InfoFloor0)i;
LookFloor0 look=new LookFloor0();
look.m=info.order;
look.n=vi.blocksizes[mi.blockflag]/2;
look.ln=info.barkmap;
look.vi=info;
look.lpclook.init(look.ln, look.m);
// we choose a scaling constant so that:
scale=look.ln/toBARK((float)(info.rate/2.));
// the mapping from a linear scale to a smaller bark scale is
// straightforward. We do *not* make sure that the linear mapping
// does not skip bark-scale bins; the decoder simply skips them and
// the encoder may do what it wishes in filling them. They're
// necessary in some mapping combinations to keep the scale spacing
// accurate
look.linearmap=new int[look.n];
for(int j=0; j=look.ln)
val=look.ln; // guard against the approximation
look.linearmap[j]=val;
}
return look;
}
static float toBARK(float f){
return (float)(13.1*Math.atan(.00074*(f))+2.24*Math.atan((f)*(f)*1.85e-8)+1e-4*(f));
}
Object state(Object i){
EchstateFloor0 state=new EchstateFloor0();
InfoFloor0 info=(InfoFloor0)i;
// a safe size if usually too big (dim==1)
state.codewords=new int[info.order];
state.curve=new float[info.barkmap];
state.frameno=-1;
return (state);
}
void free_info(Object i){
}
void free_look(Object i){
}
void free_state(Object vs){
}
int forward(Block vb, Object i, float[] in, float[] out, Object vs){
return 0;
}
float[] lsp=null;
int inverse(Block vb, Object i, float[] out){
//System.err.println("Floor0.inverse "+i.getClass()+"]");
LookFloor0 look=(LookFloor0)i;
InfoFloor0 info=look.vi;
int ampraw=vb.opb.read(info.ampbits);
if(ampraw>0){ // also handles the -1 out of data case
int maxval=(1<0){ // also handles the -1 out of data case
int maxval=(1<m+1 must be less than l->ln, but guard in case we get a bad stream
float[] lcurve=new float[Math.max(l.ln*2, l.m*2+2)];
if(amp==0){
for(int j=0; j
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