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package com.github.ocraft.s2client.bot;
/*-
* #%L
* ocraft-s2client-bot
* %%
* Copyright (C) 2017 - 2018 Ocraft Project
* %%
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* #L%
*/
public enum ClientError {
ERROR_SC2, // TODO p.picheta needed?
/**
* An ability was improperly mapped to an ability id that doesn't exist.
*/
INVALID_ABILITY_REMAP,
/**
* The response does not contain a field that was expected.
*/
INVALID_RESPONSE,
/**
* The unit does not have any abilities.
*/
NO_ABILITIES_FOR_TAG,
/**
* A request was made without consuming the response from the previous request of given type.
*/
RESPONSE_NOT_CONSUMED,
/**
* The response received from SC2 does not match the request.
*/
RESPONSE_MISMATCH, // TODO p.picheta needed?
/**
* The websocket connection has prematurely closed, this could mean starcraft crashed or a websocket timeout has
* occurred.
*/
CONNECTION_CLOSED,
SC2_UNKNOWN_STATUS,
/**
* SC2 has either crashed or been forcibly terminated by this library because it was not responding to requests.
*/
SC2_APP_FAILURE,
/**
* The response from SC2 contains errors, most likely meaning the API was not used in a correct way.
*/
SC2_PROTOCOL_ERROR,
/**
* A request was made and a response was not received in the amount of time given by the timeout.
*/
SC2_PROTOCOL_TIMEOUT,
/**
* A replay was attempted to be loaded in the wrong game version.
*/
WRONG_GAME_VERSION,
}