
SC2APIProtocol.Error Maven / Gradle / Ivy
The newest version!
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: s2clientprotocol/error.proto
package SC2APIProtocol;
public final class Error {
private Error() {}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistryLite registry) {
}
public static void registerAllExtensions(
com.google.protobuf.ExtensionRegistry registry) {
registerAllExtensions(
(com.google.protobuf.ExtensionRegistryLite) registry);
}
/**
* Protobuf enum {@code SC2APIProtocol.ActionResult}
*/
public enum ActionResult
implements com.google.protobuf.ProtocolMessageEnum {
/**
* Success = 1;
*/
Success(1),
/**
* NotSupported = 2;
*/
NotSupported(2),
/**
* Error = 3;
*/
Error(3),
/**
* CantQueueThatOrder = 4;
*/
CantQueueThatOrder(4),
/**
* Retry = 5;
*/
Retry(5),
/**
* Cooldown = 6;
*/
Cooldown(6),
/**
* QueueIsFull = 7;
*/
QueueIsFull(7),
/**
* RallyQueueIsFull = 8;
*/
RallyQueueIsFull(8),
/**
* NotEnoughMinerals = 9;
*/
NotEnoughMinerals(9),
/**
* NotEnoughVespene = 10;
*/
NotEnoughVespene(10),
/**
* NotEnoughTerrazine = 11;
*/
NotEnoughTerrazine(11),
/**
* NotEnoughCustom = 12;
*/
NotEnoughCustom(12),
/**
* NotEnoughFood = 13;
*/
NotEnoughFood(13),
/**
* FoodUsageImpossible = 14;
*/
FoodUsageImpossible(14),
/**
* NotEnoughLife = 15;
*/
NotEnoughLife(15),
/**
* NotEnoughShields = 16;
*/
NotEnoughShields(16),
/**
* NotEnoughEnergy = 17;
*/
NotEnoughEnergy(17),
/**
* LifeSuppressed = 18;
*/
LifeSuppressed(18),
/**
* ShieldsSuppressed = 19;
*/
ShieldsSuppressed(19),
/**
* EnergySuppressed = 20;
*/
EnergySuppressed(20),
/**
* NotEnoughCharges = 21;
*/
NotEnoughCharges(21),
/**
* CantAddMoreCharges = 22;
*/
CantAddMoreCharges(22),
/**
* TooMuchMinerals = 23;
*/
TooMuchMinerals(23),
/**
* TooMuchVespene = 24;
*/
TooMuchVespene(24),
/**
* TooMuchTerrazine = 25;
*/
TooMuchTerrazine(25),
/**
* TooMuchCustom = 26;
*/
TooMuchCustom(26),
/**
* TooMuchFood = 27;
*/
TooMuchFood(27),
/**
* TooMuchLife = 28;
*/
TooMuchLife(28),
/**
* TooMuchShields = 29;
*/
TooMuchShields(29),
/**
* TooMuchEnergy = 30;
*/
TooMuchEnergy(30),
/**
* MustTargetUnitWithLife = 31;
*/
MustTargetUnitWithLife(31),
/**
* MustTargetUnitWithShields = 32;
*/
MustTargetUnitWithShields(32),
/**
* MustTargetUnitWithEnergy = 33;
*/
MustTargetUnitWithEnergy(33),
/**
* CantTrade = 34;
*/
CantTrade(34),
/**
* CantSpend = 35;
*/
CantSpend(35),
/**
* CantTargetThatUnit = 36;
*/
CantTargetThatUnit(36),
/**
* CouldntAllocateUnit = 37;
*/
CouldntAllocateUnit(37),
/**
* UnitCantMove = 38;
*/
UnitCantMove(38),
/**
* TransportIsHoldingPosition = 39;
*/
TransportIsHoldingPosition(39),
/**
* BuildTechRequirementsNotMet = 40;
*/
BuildTechRequirementsNotMet(40),
/**
* CantFindPlacementLocation = 41;
*/
CantFindPlacementLocation(41),
/**
* CantBuildOnThat = 42;
*/
CantBuildOnThat(42),
/**
* CantBuildTooCloseToDropOff = 43;
*/
CantBuildTooCloseToDropOff(43),
/**
* CantBuildLocationInvalid = 44;
*/
CantBuildLocationInvalid(44),
/**
* CantSeeBuildLocation = 45;
*/
CantSeeBuildLocation(45),
/**
* CantBuildTooCloseToCreepSource = 46;
*/
CantBuildTooCloseToCreepSource(46),
/**
* CantBuildTooCloseToResources = 47;
*/
CantBuildTooCloseToResources(47),
/**
* CantBuildTooFarFromWater = 48;
*/
CantBuildTooFarFromWater(48),
/**
* CantBuildTooFarFromCreepSource = 49;
*/
CantBuildTooFarFromCreepSource(49),
/**
* CantBuildTooFarFromBuildPowerSource = 50;
*/
CantBuildTooFarFromBuildPowerSource(50),
/**
* CantBuildOnDenseTerrain = 51;
*/
CantBuildOnDenseTerrain(51),
/**
* CantTrainTooFarFromTrainPowerSource = 52;
*/
CantTrainTooFarFromTrainPowerSource(52),
/**
* CantLandLocationInvalid = 53;
*/
CantLandLocationInvalid(53),
/**
* CantSeeLandLocation = 54;
*/
CantSeeLandLocation(54),
/**
* CantLandTooCloseToCreepSource = 55;
*/
CantLandTooCloseToCreepSource(55),
/**
* CantLandTooCloseToResources = 56;
*/
CantLandTooCloseToResources(56),
/**
* CantLandTooFarFromWater = 57;
*/
CantLandTooFarFromWater(57),
/**
* CantLandTooFarFromCreepSource = 58;
*/
CantLandTooFarFromCreepSource(58),
/**
* CantLandTooFarFromBuildPowerSource = 59;
*/
CantLandTooFarFromBuildPowerSource(59),
/**
* CantLandTooFarFromTrainPowerSource = 60;
*/
CantLandTooFarFromTrainPowerSource(60),
/**
* CantLandOnDenseTerrain = 61;
*/
CantLandOnDenseTerrain(61),
/**
* AddOnTooFarFromBuilding = 62;
*/
AddOnTooFarFromBuilding(62),
/**
* MustBuildRefineryFirst = 63;
*/
MustBuildRefineryFirst(63),
/**
* BuildingIsUnderConstruction = 64;
*/
BuildingIsUnderConstruction(64),
/**
* CantFindDropOff = 65;
*/
CantFindDropOff(65),
/**
* CantLoadOtherPlayersUnits = 66;
*/
CantLoadOtherPlayersUnits(66),
/**
* NotEnoughRoomToLoadUnit = 67;
*/
NotEnoughRoomToLoadUnit(67),
/**
* CantUnloadUnitsThere = 68;
*/
CantUnloadUnitsThere(68),
/**
* CantWarpInUnitsThere = 69;
*/
CantWarpInUnitsThere(69),
/**
* CantLoadImmobileUnits = 70;
*/
CantLoadImmobileUnits(70),
/**
* CantRechargeImmobileUnits = 71;
*/
CantRechargeImmobileUnits(71),
/**
* CantRechargeUnderConstructionUnits = 72;
*/
CantRechargeUnderConstructionUnits(72),
/**
* CantLoadThatUnit = 73;
*/
CantLoadThatUnit(73),
/**
* NoCargoToUnload = 74;
*/
NoCargoToUnload(74),
/**
* LoadAllNoTargetsFound = 75;
*/
LoadAllNoTargetsFound(75),
/**
* NotWhileOccupied = 76;
*/
NotWhileOccupied(76),
/**
* CantAttackWithoutAmmo = 77;
*/
CantAttackWithoutAmmo(77),
/**
* CantHoldAnyMoreAmmo = 78;
*/
CantHoldAnyMoreAmmo(78),
/**
* TechRequirementsNotMet = 79;
*/
TechRequirementsNotMet(79),
/**
* MustLockdownUnitFirst = 80;
*/
MustLockdownUnitFirst(80),
/**
* MustTargetUnit = 81;
*/
MustTargetUnit(81),
/**
* MustTargetInventory = 82;
*/
MustTargetInventory(82),
/**
* MustTargetVisibleUnit = 83;
*/
MustTargetVisibleUnit(83),
/**
* MustTargetVisibleLocation = 84;
*/
MustTargetVisibleLocation(84),
/**
* MustTargetWalkableLocation = 85;
*/
MustTargetWalkableLocation(85),
/**
* MustTargetPawnableUnit = 86;
*/
MustTargetPawnableUnit(86),
/**
* YouCantControlThatUnit = 87;
*/
YouCantControlThatUnit(87),
/**
* YouCantIssueCommandsToThatUnit = 88;
*/
YouCantIssueCommandsToThatUnit(88),
/**
* MustTargetResources = 89;
*/
MustTargetResources(89),
/**
* RequiresHealTarget = 90;
*/
RequiresHealTarget(90),
/**
* RequiresRepairTarget = 91;
*/
RequiresRepairTarget(91),
/**
* NoItemsToDrop = 92;
*/
NoItemsToDrop(92),
/**
* CantHoldAnyMoreItems = 93;
*/
CantHoldAnyMoreItems(93),
/**
* CantHoldThat = 94;
*/
CantHoldThat(94),
/**
* TargetHasNoInventory = 95;
*/
TargetHasNoInventory(95),
/**
* CantDropThisItem = 96;
*/
CantDropThisItem(96),
/**
* CantMoveThisItem = 97;
*/
CantMoveThisItem(97),
/**
* CantPawnThisUnit = 98;
*/
CantPawnThisUnit(98),
/**
* MustTargetCaster = 99;
*/
MustTargetCaster(99),
/**
* CantTargetCaster = 100;
*/
CantTargetCaster(100),
/**
* MustTargetOuter = 101;
*/
MustTargetOuter(101),
/**
* CantTargetOuter = 102;
*/
CantTargetOuter(102),
/**
* MustTargetYourOwnUnits = 103;
*/
MustTargetYourOwnUnits(103),
/**
* CantTargetYourOwnUnits = 104;
*/
CantTargetYourOwnUnits(104),
/**
* MustTargetFriendlyUnits = 105;
*/
MustTargetFriendlyUnits(105),
/**
* CantTargetFriendlyUnits = 106;
*/
CantTargetFriendlyUnits(106),
/**
* MustTargetNeutralUnits = 107;
*/
MustTargetNeutralUnits(107),
/**
* CantTargetNeutralUnits = 108;
*/
CantTargetNeutralUnits(108),
/**
* MustTargetEnemyUnits = 109;
*/
MustTargetEnemyUnits(109),
/**
* CantTargetEnemyUnits = 110;
*/
CantTargetEnemyUnits(110),
/**
* MustTargetAirUnits = 111;
*/
MustTargetAirUnits(111),
/**
* CantTargetAirUnits = 112;
*/
CantTargetAirUnits(112),
/**
* MustTargetGroundUnits = 113;
*/
MustTargetGroundUnits(113),
/**
* CantTargetGroundUnits = 114;
*/
CantTargetGroundUnits(114),
/**
* MustTargetStructures = 115;
*/
MustTargetStructures(115),
/**
* CantTargetStructures = 116;
*/
CantTargetStructures(116),
/**
* MustTargetLightUnits = 117;
*/
MustTargetLightUnits(117),
/**
* CantTargetLightUnits = 118;
*/
CantTargetLightUnits(118),
/**
* MustTargetArmoredUnits = 119;
*/
MustTargetArmoredUnits(119),
/**
* CantTargetArmoredUnits = 120;
*/
CantTargetArmoredUnits(120),
/**
* MustTargetBiologicalUnits = 121;
*/
MustTargetBiologicalUnits(121),
/**
* CantTargetBiologicalUnits = 122;
*/
CantTargetBiologicalUnits(122),
/**
* MustTargetHeroicUnits = 123;
*/
MustTargetHeroicUnits(123),
/**
* CantTargetHeroicUnits = 124;
*/
CantTargetHeroicUnits(124),
/**
* MustTargetRoboticUnits = 125;
*/
MustTargetRoboticUnits(125),
/**
* CantTargetRoboticUnits = 126;
*/
CantTargetRoboticUnits(126),
/**
* MustTargetMechanicalUnits = 127;
*/
MustTargetMechanicalUnits(127),
/**
* CantTargetMechanicalUnits = 128;
*/
CantTargetMechanicalUnits(128),
/**
* MustTargetPsionicUnits = 129;
*/
MustTargetPsionicUnits(129),
/**
* CantTargetPsionicUnits = 130;
*/
CantTargetPsionicUnits(130),
/**
* MustTargetMassiveUnits = 131;
*/
MustTargetMassiveUnits(131),
/**
* CantTargetMassiveUnits = 132;
*/
CantTargetMassiveUnits(132),
/**
* MustTargetMissile = 133;
*/
MustTargetMissile(133),
/**
* CantTargetMissile = 134;
*/
CantTargetMissile(134),
/**
* MustTargetWorkerUnits = 135;
*/
MustTargetWorkerUnits(135),
/**
* CantTargetWorkerUnits = 136;
*/
CantTargetWorkerUnits(136),
/**
* MustTargetEnergyCapableUnits = 137;
*/
MustTargetEnergyCapableUnits(137),
/**
* CantTargetEnergyCapableUnits = 138;
*/
CantTargetEnergyCapableUnits(138),
/**
* MustTargetShieldCapableUnits = 139;
*/
MustTargetShieldCapableUnits(139),
/**
* CantTargetShieldCapableUnits = 140;
*/
CantTargetShieldCapableUnits(140),
/**
* MustTargetFlyers = 141;
*/
MustTargetFlyers(141),
/**
* CantTargetFlyers = 142;
*/
CantTargetFlyers(142),
/**
* MustTargetBuriedUnits = 143;
*/
MustTargetBuriedUnits(143),
/**
* CantTargetBuriedUnits = 144;
*/
CantTargetBuriedUnits(144),
/**
* MustTargetCloakedUnits = 145;
*/
MustTargetCloakedUnits(145),
/**
* CantTargetCloakedUnits = 146;
*/
CantTargetCloakedUnits(146),
/**
* MustTargetUnitsInAStasisField = 147;
*/
MustTargetUnitsInAStasisField(147),
/**
* CantTargetUnitsInAStasisField = 148;
*/
CantTargetUnitsInAStasisField(148),
/**
* MustTargetUnderConstructionUnits = 149;
*/
MustTargetUnderConstructionUnits(149),
/**
* CantTargetUnderConstructionUnits = 150;
*/
CantTargetUnderConstructionUnits(150),
/**
* MustTargetDeadUnits = 151;
*/
MustTargetDeadUnits(151),
/**
* CantTargetDeadUnits = 152;
*/
CantTargetDeadUnits(152),
/**
* MustTargetRevivableUnits = 153;
*/
MustTargetRevivableUnits(153),
/**
* CantTargetRevivableUnits = 154;
*/
CantTargetRevivableUnits(154),
/**
* MustTargetHiddenUnits = 155;
*/
MustTargetHiddenUnits(155),
/**
* CantTargetHiddenUnits = 156;
*/
CantTargetHiddenUnits(156),
/**
* CantRechargeOtherPlayersUnits = 157;
*/
CantRechargeOtherPlayersUnits(157),
/**
* MustTargetHallucinations = 158;
*/
MustTargetHallucinations(158),
/**
* CantTargetHallucinations = 159;
*/
CantTargetHallucinations(159),
/**
* MustTargetInvulnerableUnits = 160;
*/
MustTargetInvulnerableUnits(160),
/**
* CantTargetInvulnerableUnits = 161;
*/
CantTargetInvulnerableUnits(161),
/**
* MustTargetDetectedUnits = 162;
*/
MustTargetDetectedUnits(162),
/**
* CantTargetDetectedUnits = 163;
*/
CantTargetDetectedUnits(163),
/**
* CantTargetUnitWithEnergy = 164;
*/
CantTargetUnitWithEnergy(164),
/**
* CantTargetUnitWithShields = 165;
*/
CantTargetUnitWithShields(165),
/**
* MustTargetUncommandableUnits = 166;
*/
MustTargetUncommandableUnits(166),
/**
* CantTargetUncommandableUnits = 167;
*/
CantTargetUncommandableUnits(167),
/**
* MustTargetPreventDefeatUnits = 168;
*/
MustTargetPreventDefeatUnits(168),
/**
* CantTargetPreventDefeatUnits = 169;
*/
CantTargetPreventDefeatUnits(169),
/**
* MustTargetPreventRevealUnits = 170;
*/
MustTargetPreventRevealUnits(170),
/**
* CantTargetPreventRevealUnits = 171;
*/
CantTargetPreventRevealUnits(171),
/**
* MustTargetPassiveUnits = 172;
*/
MustTargetPassiveUnits(172),
/**
* CantTargetPassiveUnits = 173;
*/
CantTargetPassiveUnits(173),
/**
* MustTargetStunnedUnits = 174;
*/
MustTargetStunnedUnits(174),
/**
* CantTargetStunnedUnits = 175;
*/
CantTargetStunnedUnits(175),
/**
* MustTargetSummonedUnits = 176;
*/
MustTargetSummonedUnits(176),
/**
* CantTargetSummonedUnits = 177;
*/
CantTargetSummonedUnits(177),
/**
* MustTargetUser1 = 178;
*/
MustTargetUser1(178),
/**
* CantTargetUser1 = 179;
*/
CantTargetUser1(179),
/**
* MustTargetUnstoppableUnits = 180;
*/
MustTargetUnstoppableUnits(180),
/**
* CantTargetUnstoppableUnits = 181;
*/
CantTargetUnstoppableUnits(181),
/**
* MustTargetResistantUnits = 182;
*/
MustTargetResistantUnits(182),
/**
* CantTargetResistantUnits = 183;
*/
CantTargetResistantUnits(183),
/**
* MustTargetDazedUnits = 184;
*/
MustTargetDazedUnits(184),
/**
* CantTargetDazedUnits = 185;
*/
CantTargetDazedUnits(185),
/**
* CantLockdown = 186;
*/
CantLockdown(186),
/**
* CantMindControl = 187;
*/
CantMindControl(187),
/**
* MustTargetDestructibles = 188;
*/
MustTargetDestructibles(188),
/**
* CantTargetDestructibles = 189;
*/
CantTargetDestructibles(189),
/**
* MustTargetItems = 190;
*/
MustTargetItems(190),
/**
* CantTargetItems = 191;
*/
CantTargetItems(191),
/**
* NoCalldownAvailable = 192;
*/
NoCalldownAvailable(192),
/**
* WaypointListFull = 193;
*/
WaypointListFull(193),
/**
* MustTargetRace = 194;
*/
MustTargetRace(194),
/**
* CantTargetRace = 195;
*/
CantTargetRace(195),
/**
* MustTargetSimilarUnits = 196;
*/
MustTargetSimilarUnits(196),
/**
* CantTargetSimilarUnits = 197;
*/
CantTargetSimilarUnits(197),
/**
* CantFindEnoughTargets = 198;
*/
CantFindEnoughTargets(198),
/**
* AlreadySpawningLarva = 199;
*/
AlreadySpawningLarva(199),
/**
* CantTargetExhaustedResources = 200;
*/
CantTargetExhaustedResources(200),
/**
* CantUseMinimap = 201;
*/
CantUseMinimap(201),
/**
* CantUseInfoPanel = 202;
*/
CantUseInfoPanel(202),
/**
* OrderQueueIsFull = 203;
*/
OrderQueueIsFull(203),
/**
* CantHarvestThatResource = 204;
*/
CantHarvestThatResource(204),
/**
* HarvestersNotRequired = 205;
*/
HarvestersNotRequired(205),
/**
* AlreadyTargeted = 206;
*/
AlreadyTargeted(206),
/**
* CantAttackWeaponsDisabled = 207;
*/
CantAttackWeaponsDisabled(207),
/**
* CouldntReachTarget = 208;
*/
CouldntReachTarget(208),
/**
* TargetIsOutOfRange = 209;
*/
TargetIsOutOfRange(209),
/**
* TargetIsTooClose = 210;
*/
TargetIsTooClose(210),
/**
* TargetIsOutOfArc = 211;
*/
TargetIsOutOfArc(211),
/**
* CantFindTeleportLocation = 212;
*/
CantFindTeleportLocation(212),
/**
* InvalidItemClass = 213;
*/
InvalidItemClass(213),
/**
* CantFindCancelOrder = 214;
*/
CantFindCancelOrder(214),
;
/**
* Success = 1;
*/
public static final int Success_VALUE = 1;
/**
* NotSupported = 2;
*/
public static final int NotSupported_VALUE = 2;
/**
* Error = 3;
*/
public static final int Error_VALUE = 3;
/**
* CantQueueThatOrder = 4;
*/
public static final int CantQueueThatOrder_VALUE = 4;
/**
* Retry = 5;
*/
public static final int Retry_VALUE = 5;
/**
* Cooldown = 6;
*/
public static final int Cooldown_VALUE = 6;
/**
* QueueIsFull = 7;
*/
public static final int QueueIsFull_VALUE = 7;
/**
* RallyQueueIsFull = 8;
*/
public static final int RallyQueueIsFull_VALUE = 8;
/**
* NotEnoughMinerals = 9;
*/
public static final int NotEnoughMinerals_VALUE = 9;
/**
* NotEnoughVespene = 10;
*/
public static final int NotEnoughVespene_VALUE = 10;
/**
* NotEnoughTerrazine = 11;
*/
public static final int NotEnoughTerrazine_VALUE = 11;
/**
* NotEnoughCustom = 12;
*/
public static final int NotEnoughCustom_VALUE = 12;
/**
* NotEnoughFood = 13;
*/
public static final int NotEnoughFood_VALUE = 13;
/**
* FoodUsageImpossible = 14;
*/
public static final int FoodUsageImpossible_VALUE = 14;
/**
* NotEnoughLife = 15;
*/
public static final int NotEnoughLife_VALUE = 15;
/**
* NotEnoughShields = 16;
*/
public static final int NotEnoughShields_VALUE = 16;
/**
* NotEnoughEnergy = 17;
*/
public static final int NotEnoughEnergy_VALUE = 17;
/**
* LifeSuppressed = 18;
*/
public static final int LifeSuppressed_VALUE = 18;
/**
* ShieldsSuppressed = 19;
*/
public static final int ShieldsSuppressed_VALUE = 19;
/**
* EnergySuppressed = 20;
*/
public static final int EnergySuppressed_VALUE = 20;
/**
* NotEnoughCharges = 21;
*/
public static final int NotEnoughCharges_VALUE = 21;
/**
* CantAddMoreCharges = 22;
*/
public static final int CantAddMoreCharges_VALUE = 22;
/**
* TooMuchMinerals = 23;
*/
public static final int TooMuchMinerals_VALUE = 23;
/**
* TooMuchVespene = 24;
*/
public static final int TooMuchVespene_VALUE = 24;
/**
* TooMuchTerrazine = 25;
*/
public static final int TooMuchTerrazine_VALUE = 25;
/**
* TooMuchCustom = 26;
*/
public static final int TooMuchCustom_VALUE = 26;
/**
* TooMuchFood = 27;
*/
public static final int TooMuchFood_VALUE = 27;
/**
* TooMuchLife = 28;
*/
public static final int TooMuchLife_VALUE = 28;
/**
* TooMuchShields = 29;
*/
public static final int TooMuchShields_VALUE = 29;
/**
* TooMuchEnergy = 30;
*/
public static final int TooMuchEnergy_VALUE = 30;
/**
* MustTargetUnitWithLife = 31;
*/
public static final int MustTargetUnitWithLife_VALUE = 31;
/**
* MustTargetUnitWithShields = 32;
*/
public static final int MustTargetUnitWithShields_VALUE = 32;
/**
* MustTargetUnitWithEnergy = 33;
*/
public static final int MustTargetUnitWithEnergy_VALUE = 33;
/**
* CantTrade = 34;
*/
public static final int CantTrade_VALUE = 34;
/**
* CantSpend = 35;
*/
public static final int CantSpend_VALUE = 35;
/**
* CantTargetThatUnit = 36;
*/
public static final int CantTargetThatUnit_VALUE = 36;
/**
* CouldntAllocateUnit = 37;
*/
public static final int CouldntAllocateUnit_VALUE = 37;
/**
* UnitCantMove = 38;
*/
public static final int UnitCantMove_VALUE = 38;
/**
* TransportIsHoldingPosition = 39;
*/
public static final int TransportIsHoldingPosition_VALUE = 39;
/**
* BuildTechRequirementsNotMet = 40;
*/
public static final int BuildTechRequirementsNotMet_VALUE = 40;
/**
* CantFindPlacementLocation = 41;
*/
public static final int CantFindPlacementLocation_VALUE = 41;
/**
* CantBuildOnThat = 42;
*/
public static final int CantBuildOnThat_VALUE = 42;
/**
* CantBuildTooCloseToDropOff = 43;
*/
public static final int CantBuildTooCloseToDropOff_VALUE = 43;
/**
* CantBuildLocationInvalid = 44;
*/
public static final int CantBuildLocationInvalid_VALUE = 44;
/**
* CantSeeBuildLocation = 45;
*/
public static final int CantSeeBuildLocation_VALUE = 45;
/**
* CantBuildTooCloseToCreepSource = 46;
*/
public static final int CantBuildTooCloseToCreepSource_VALUE = 46;
/**
* CantBuildTooCloseToResources = 47;
*/
public static final int CantBuildTooCloseToResources_VALUE = 47;
/**
* CantBuildTooFarFromWater = 48;
*/
public static final int CantBuildTooFarFromWater_VALUE = 48;
/**
* CantBuildTooFarFromCreepSource = 49;
*/
public static final int CantBuildTooFarFromCreepSource_VALUE = 49;
/**
* CantBuildTooFarFromBuildPowerSource = 50;
*/
public static final int CantBuildTooFarFromBuildPowerSource_VALUE = 50;
/**
* CantBuildOnDenseTerrain = 51;
*/
public static final int CantBuildOnDenseTerrain_VALUE = 51;
/**
* CantTrainTooFarFromTrainPowerSource = 52;
*/
public static final int CantTrainTooFarFromTrainPowerSource_VALUE = 52;
/**
* CantLandLocationInvalid = 53;
*/
public static final int CantLandLocationInvalid_VALUE = 53;
/**
* CantSeeLandLocation = 54;
*/
public static final int CantSeeLandLocation_VALUE = 54;
/**
* CantLandTooCloseToCreepSource = 55;
*/
public static final int CantLandTooCloseToCreepSource_VALUE = 55;
/**
* CantLandTooCloseToResources = 56;
*/
public static final int CantLandTooCloseToResources_VALUE = 56;
/**
* CantLandTooFarFromWater = 57;
*/
public static final int CantLandTooFarFromWater_VALUE = 57;
/**
* CantLandTooFarFromCreepSource = 58;
*/
public static final int CantLandTooFarFromCreepSource_VALUE = 58;
/**
* CantLandTooFarFromBuildPowerSource = 59;
*/
public static final int CantLandTooFarFromBuildPowerSource_VALUE = 59;
/**
* CantLandTooFarFromTrainPowerSource = 60;
*/
public static final int CantLandTooFarFromTrainPowerSource_VALUE = 60;
/**
* CantLandOnDenseTerrain = 61;
*/
public static final int CantLandOnDenseTerrain_VALUE = 61;
/**
* AddOnTooFarFromBuilding = 62;
*/
public static final int AddOnTooFarFromBuilding_VALUE = 62;
/**
* MustBuildRefineryFirst = 63;
*/
public static final int MustBuildRefineryFirst_VALUE = 63;
/**
* BuildingIsUnderConstruction = 64;
*/
public static final int BuildingIsUnderConstruction_VALUE = 64;
/**
* CantFindDropOff = 65;
*/
public static final int CantFindDropOff_VALUE = 65;
/**
* CantLoadOtherPlayersUnits = 66;
*/
public static final int CantLoadOtherPlayersUnits_VALUE = 66;
/**
* NotEnoughRoomToLoadUnit = 67;
*/
public static final int NotEnoughRoomToLoadUnit_VALUE = 67;
/**
* CantUnloadUnitsThere = 68;
*/
public static final int CantUnloadUnitsThere_VALUE = 68;
/**
* CantWarpInUnitsThere = 69;
*/
public static final int CantWarpInUnitsThere_VALUE = 69;
/**
* CantLoadImmobileUnits = 70;
*/
public static final int CantLoadImmobileUnits_VALUE = 70;
/**
* CantRechargeImmobileUnits = 71;
*/
public static final int CantRechargeImmobileUnits_VALUE = 71;
/**
* CantRechargeUnderConstructionUnits = 72;
*/
public static final int CantRechargeUnderConstructionUnits_VALUE = 72;
/**
* CantLoadThatUnit = 73;
*/
public static final int CantLoadThatUnit_VALUE = 73;
/**
* NoCargoToUnload = 74;
*/
public static final int NoCargoToUnload_VALUE = 74;
/**
* LoadAllNoTargetsFound = 75;
*/
public static final int LoadAllNoTargetsFound_VALUE = 75;
/**
* NotWhileOccupied = 76;
*/
public static final int NotWhileOccupied_VALUE = 76;
/**
* CantAttackWithoutAmmo = 77;
*/
public static final int CantAttackWithoutAmmo_VALUE = 77;
/**
* CantHoldAnyMoreAmmo = 78;
*/
public static final int CantHoldAnyMoreAmmo_VALUE = 78;
/**
* TechRequirementsNotMet = 79;
*/
public static final int TechRequirementsNotMet_VALUE = 79;
/**
* MustLockdownUnitFirst = 80;
*/
public static final int MustLockdownUnitFirst_VALUE = 80;
/**
* MustTargetUnit = 81;
*/
public static final int MustTargetUnit_VALUE = 81;
/**
* MustTargetInventory = 82;
*/
public static final int MustTargetInventory_VALUE = 82;
/**
* MustTargetVisibleUnit = 83;
*/
public static final int MustTargetVisibleUnit_VALUE = 83;
/**
* MustTargetVisibleLocation = 84;
*/
public static final int MustTargetVisibleLocation_VALUE = 84;
/**
* MustTargetWalkableLocation = 85;
*/
public static final int MustTargetWalkableLocation_VALUE = 85;
/**
* MustTargetPawnableUnit = 86;
*/
public static final int MustTargetPawnableUnit_VALUE = 86;
/**
* YouCantControlThatUnit = 87;
*/
public static final int YouCantControlThatUnit_VALUE = 87;
/**
* YouCantIssueCommandsToThatUnit = 88;
*/
public static final int YouCantIssueCommandsToThatUnit_VALUE = 88;
/**
* MustTargetResources = 89;
*/
public static final int MustTargetResources_VALUE = 89;
/**
* RequiresHealTarget = 90;
*/
public static final int RequiresHealTarget_VALUE = 90;
/**
* RequiresRepairTarget = 91;
*/
public static final int RequiresRepairTarget_VALUE = 91;
/**
* NoItemsToDrop = 92;
*/
public static final int NoItemsToDrop_VALUE = 92;
/**
* CantHoldAnyMoreItems = 93;
*/
public static final int CantHoldAnyMoreItems_VALUE = 93;
/**
* CantHoldThat = 94;
*/
public static final int CantHoldThat_VALUE = 94;
/**
* TargetHasNoInventory = 95;
*/
public static final int TargetHasNoInventory_VALUE = 95;
/**
* CantDropThisItem = 96;
*/
public static final int CantDropThisItem_VALUE = 96;
/**
* CantMoveThisItem = 97;
*/
public static final int CantMoveThisItem_VALUE = 97;
/**
* CantPawnThisUnit = 98;
*/
public static final int CantPawnThisUnit_VALUE = 98;
/**
* MustTargetCaster = 99;
*/
public static final int MustTargetCaster_VALUE = 99;
/**
* CantTargetCaster = 100;
*/
public static final int CantTargetCaster_VALUE = 100;
/**
* MustTargetOuter = 101;
*/
public static final int MustTargetOuter_VALUE = 101;
/**
* CantTargetOuter = 102;
*/
public static final int CantTargetOuter_VALUE = 102;
/**
* MustTargetYourOwnUnits = 103;
*/
public static final int MustTargetYourOwnUnits_VALUE = 103;
/**
* CantTargetYourOwnUnits = 104;
*/
public static final int CantTargetYourOwnUnits_VALUE = 104;
/**
* MustTargetFriendlyUnits = 105;
*/
public static final int MustTargetFriendlyUnits_VALUE = 105;
/**
* CantTargetFriendlyUnits = 106;
*/
public static final int CantTargetFriendlyUnits_VALUE = 106;
/**
* MustTargetNeutralUnits = 107;
*/
public static final int MustTargetNeutralUnits_VALUE = 107;
/**
* CantTargetNeutralUnits = 108;
*/
public static final int CantTargetNeutralUnits_VALUE = 108;
/**
* MustTargetEnemyUnits = 109;
*/
public static final int MustTargetEnemyUnits_VALUE = 109;
/**
* CantTargetEnemyUnits = 110;
*/
public static final int CantTargetEnemyUnits_VALUE = 110;
/**
* MustTargetAirUnits = 111;
*/
public static final int MustTargetAirUnits_VALUE = 111;
/**
* CantTargetAirUnits = 112;
*/
public static final int CantTargetAirUnits_VALUE = 112;
/**
* MustTargetGroundUnits = 113;
*/
public static final int MustTargetGroundUnits_VALUE = 113;
/**
* CantTargetGroundUnits = 114;
*/
public static final int CantTargetGroundUnits_VALUE = 114;
/**
* MustTargetStructures = 115;
*/
public static final int MustTargetStructures_VALUE = 115;
/**
* CantTargetStructures = 116;
*/
public static final int CantTargetStructures_VALUE = 116;
/**
* MustTargetLightUnits = 117;
*/
public static final int MustTargetLightUnits_VALUE = 117;
/**
* CantTargetLightUnits = 118;
*/
public static final int CantTargetLightUnits_VALUE = 118;
/**
* MustTargetArmoredUnits = 119;
*/
public static final int MustTargetArmoredUnits_VALUE = 119;
/**
* CantTargetArmoredUnits = 120;
*/
public static final int CantTargetArmoredUnits_VALUE = 120;
/**
* MustTargetBiologicalUnits = 121;
*/
public static final int MustTargetBiologicalUnits_VALUE = 121;
/**
* CantTargetBiologicalUnits = 122;
*/
public static final int CantTargetBiologicalUnits_VALUE = 122;
/**
* MustTargetHeroicUnits = 123;
*/
public static final int MustTargetHeroicUnits_VALUE = 123;
/**
* CantTargetHeroicUnits = 124;
*/
public static final int CantTargetHeroicUnits_VALUE = 124;
/**
* MustTargetRoboticUnits = 125;
*/
public static final int MustTargetRoboticUnits_VALUE = 125;
/**
* CantTargetRoboticUnits = 126;
*/
public static final int CantTargetRoboticUnits_VALUE = 126;
/**
* MustTargetMechanicalUnits = 127;
*/
public static final int MustTargetMechanicalUnits_VALUE = 127;
/**
* CantTargetMechanicalUnits = 128;
*/
public static final int CantTargetMechanicalUnits_VALUE = 128;
/**
* MustTargetPsionicUnits = 129;
*/
public static final int MustTargetPsionicUnits_VALUE = 129;
/**
* CantTargetPsionicUnits = 130;
*/
public static final int CantTargetPsionicUnits_VALUE = 130;
/**
* MustTargetMassiveUnits = 131;
*/
public static final int MustTargetMassiveUnits_VALUE = 131;
/**
* CantTargetMassiveUnits = 132;
*/
public static final int CantTargetMassiveUnits_VALUE = 132;
/**
* MustTargetMissile = 133;
*/
public static final int MustTargetMissile_VALUE = 133;
/**
* CantTargetMissile = 134;
*/
public static final int CantTargetMissile_VALUE = 134;
/**
* MustTargetWorkerUnits = 135;
*/
public static final int MustTargetWorkerUnits_VALUE = 135;
/**
* CantTargetWorkerUnits = 136;
*/
public static final int CantTargetWorkerUnits_VALUE = 136;
/**
* MustTargetEnergyCapableUnits = 137;
*/
public static final int MustTargetEnergyCapableUnits_VALUE = 137;
/**
* CantTargetEnergyCapableUnits = 138;
*/
public static final int CantTargetEnergyCapableUnits_VALUE = 138;
/**
* MustTargetShieldCapableUnits = 139;
*/
public static final int MustTargetShieldCapableUnits_VALUE = 139;
/**
* CantTargetShieldCapableUnits = 140;
*/
public static final int CantTargetShieldCapableUnits_VALUE = 140;
/**
* MustTargetFlyers = 141;
*/
public static final int MustTargetFlyers_VALUE = 141;
/**
* CantTargetFlyers = 142;
*/
public static final int CantTargetFlyers_VALUE = 142;
/**
* MustTargetBuriedUnits = 143;
*/
public static final int MustTargetBuriedUnits_VALUE = 143;
/**
* CantTargetBuriedUnits = 144;
*/
public static final int CantTargetBuriedUnits_VALUE = 144;
/**
* MustTargetCloakedUnits = 145;
*/
public static final int MustTargetCloakedUnits_VALUE = 145;
/**
* CantTargetCloakedUnits = 146;
*/
public static final int CantTargetCloakedUnits_VALUE = 146;
/**
* MustTargetUnitsInAStasisField = 147;
*/
public static final int MustTargetUnitsInAStasisField_VALUE = 147;
/**
* CantTargetUnitsInAStasisField = 148;
*/
public static final int CantTargetUnitsInAStasisField_VALUE = 148;
/**
* MustTargetUnderConstructionUnits = 149;
*/
public static final int MustTargetUnderConstructionUnits_VALUE = 149;
/**
* CantTargetUnderConstructionUnits = 150;
*/
public static final int CantTargetUnderConstructionUnits_VALUE = 150;
/**
* MustTargetDeadUnits = 151;
*/
public static final int MustTargetDeadUnits_VALUE = 151;
/**
* CantTargetDeadUnits = 152;
*/
public static final int CantTargetDeadUnits_VALUE = 152;
/**
* MustTargetRevivableUnits = 153;
*/
public static final int MustTargetRevivableUnits_VALUE = 153;
/**
* CantTargetRevivableUnits = 154;
*/
public static final int CantTargetRevivableUnits_VALUE = 154;
/**
* MustTargetHiddenUnits = 155;
*/
public static final int MustTargetHiddenUnits_VALUE = 155;
/**
* CantTargetHiddenUnits = 156;
*/
public static final int CantTargetHiddenUnits_VALUE = 156;
/**
* CantRechargeOtherPlayersUnits = 157;
*/
public static final int CantRechargeOtherPlayersUnits_VALUE = 157;
/**
* MustTargetHallucinations = 158;
*/
public static final int MustTargetHallucinations_VALUE = 158;
/**
* CantTargetHallucinations = 159;
*/
public static final int CantTargetHallucinations_VALUE = 159;
/**
* MustTargetInvulnerableUnits = 160;
*/
public static final int MustTargetInvulnerableUnits_VALUE = 160;
/**
* CantTargetInvulnerableUnits = 161;
*/
public static final int CantTargetInvulnerableUnits_VALUE = 161;
/**
* MustTargetDetectedUnits = 162;
*/
public static final int MustTargetDetectedUnits_VALUE = 162;
/**
* CantTargetDetectedUnits = 163;
*/
public static final int CantTargetDetectedUnits_VALUE = 163;
/**
* CantTargetUnitWithEnergy = 164;
*/
public static final int CantTargetUnitWithEnergy_VALUE = 164;
/**
* CantTargetUnitWithShields = 165;
*/
public static final int CantTargetUnitWithShields_VALUE = 165;
/**
* MustTargetUncommandableUnits = 166;
*/
public static final int MustTargetUncommandableUnits_VALUE = 166;
/**
* CantTargetUncommandableUnits = 167;
*/
public static final int CantTargetUncommandableUnits_VALUE = 167;
/**
* MustTargetPreventDefeatUnits = 168;
*/
public static final int MustTargetPreventDefeatUnits_VALUE = 168;
/**
* CantTargetPreventDefeatUnits = 169;
*/
public static final int CantTargetPreventDefeatUnits_VALUE = 169;
/**
* MustTargetPreventRevealUnits = 170;
*/
public static final int MustTargetPreventRevealUnits_VALUE = 170;
/**
* CantTargetPreventRevealUnits = 171;
*/
public static final int CantTargetPreventRevealUnits_VALUE = 171;
/**
* MustTargetPassiveUnits = 172;
*/
public static final int MustTargetPassiveUnits_VALUE = 172;
/**
* CantTargetPassiveUnits = 173;
*/
public static final int CantTargetPassiveUnits_VALUE = 173;
/**
* MustTargetStunnedUnits = 174;
*/
public static final int MustTargetStunnedUnits_VALUE = 174;
/**
* CantTargetStunnedUnits = 175;
*/
public static final int CantTargetStunnedUnits_VALUE = 175;
/**
* MustTargetSummonedUnits = 176;
*/
public static final int MustTargetSummonedUnits_VALUE = 176;
/**
* CantTargetSummonedUnits = 177;
*/
public static final int CantTargetSummonedUnits_VALUE = 177;
/**
* MustTargetUser1 = 178;
*/
public static final int MustTargetUser1_VALUE = 178;
/**
* CantTargetUser1 = 179;
*/
public static final int CantTargetUser1_VALUE = 179;
/**
* MustTargetUnstoppableUnits = 180;
*/
public static final int MustTargetUnstoppableUnits_VALUE = 180;
/**
* CantTargetUnstoppableUnits = 181;
*/
public static final int CantTargetUnstoppableUnits_VALUE = 181;
/**
* MustTargetResistantUnits = 182;
*/
public static final int MustTargetResistantUnits_VALUE = 182;
/**
* CantTargetResistantUnits = 183;
*/
public static final int CantTargetResistantUnits_VALUE = 183;
/**
* MustTargetDazedUnits = 184;
*/
public static final int MustTargetDazedUnits_VALUE = 184;
/**
* CantTargetDazedUnits = 185;
*/
public static final int CantTargetDazedUnits_VALUE = 185;
/**
* CantLockdown = 186;
*/
public static final int CantLockdown_VALUE = 186;
/**
* CantMindControl = 187;
*/
public static final int CantMindControl_VALUE = 187;
/**
* MustTargetDestructibles = 188;
*/
public static final int MustTargetDestructibles_VALUE = 188;
/**
* CantTargetDestructibles = 189;
*/
public static final int CantTargetDestructibles_VALUE = 189;
/**
* MustTargetItems = 190;
*/
public static final int MustTargetItems_VALUE = 190;
/**
* CantTargetItems = 191;
*/
public static final int CantTargetItems_VALUE = 191;
/**
* NoCalldownAvailable = 192;
*/
public static final int NoCalldownAvailable_VALUE = 192;
/**
* WaypointListFull = 193;
*/
public static final int WaypointListFull_VALUE = 193;
/**
* MustTargetRace = 194;
*/
public static final int MustTargetRace_VALUE = 194;
/**
* CantTargetRace = 195;
*/
public static final int CantTargetRace_VALUE = 195;
/**
* MustTargetSimilarUnits = 196;
*/
public static final int MustTargetSimilarUnits_VALUE = 196;
/**
* CantTargetSimilarUnits = 197;
*/
public static final int CantTargetSimilarUnits_VALUE = 197;
/**
* CantFindEnoughTargets = 198;
*/
public static final int CantFindEnoughTargets_VALUE = 198;
/**
* AlreadySpawningLarva = 199;
*/
public static final int AlreadySpawningLarva_VALUE = 199;
/**
* CantTargetExhaustedResources = 200;
*/
public static final int CantTargetExhaustedResources_VALUE = 200;
/**
* CantUseMinimap = 201;
*/
public static final int CantUseMinimap_VALUE = 201;
/**
* CantUseInfoPanel = 202;
*/
public static final int CantUseInfoPanel_VALUE = 202;
/**
* OrderQueueIsFull = 203;
*/
public static final int OrderQueueIsFull_VALUE = 203;
/**
* CantHarvestThatResource = 204;
*/
public static final int CantHarvestThatResource_VALUE = 204;
/**
* HarvestersNotRequired = 205;
*/
public static final int HarvestersNotRequired_VALUE = 205;
/**
* AlreadyTargeted = 206;
*/
public static final int AlreadyTargeted_VALUE = 206;
/**
* CantAttackWeaponsDisabled = 207;
*/
public static final int CantAttackWeaponsDisabled_VALUE = 207;
/**
* CouldntReachTarget = 208;
*/
public static final int CouldntReachTarget_VALUE = 208;
/**
* TargetIsOutOfRange = 209;
*/
public static final int TargetIsOutOfRange_VALUE = 209;
/**
* TargetIsTooClose = 210;
*/
public static final int TargetIsTooClose_VALUE = 210;
/**
* TargetIsOutOfArc = 211;
*/
public static final int TargetIsOutOfArc_VALUE = 211;
/**
* CantFindTeleportLocation = 212;
*/
public static final int CantFindTeleportLocation_VALUE = 212;
/**
* InvalidItemClass = 213;
*/
public static final int InvalidItemClass_VALUE = 213;
/**
* CantFindCancelOrder = 214;
*/
public static final int CantFindCancelOrder_VALUE = 214;
public final int getNumber() {
return value;
}
/**
* @param value The numeric wire value of the corresponding enum entry.
* @return The enum associated with the given numeric wire value.
* @deprecated Use {@link #forNumber(int)} instead.
*/
@java.lang.Deprecated
public static ActionResult valueOf(int value) {
return forNumber(value);
}
/**
* @param value The numeric wire value of the corresponding enum entry.
* @return The enum associated with the given numeric wire value.
*/
public static ActionResult forNumber(int value) {
switch (value) {
case 1: return Success;
case 2: return NotSupported;
case 3: return Error;
case 4: return CantQueueThatOrder;
case 5: return Retry;
case 6: return Cooldown;
case 7: return QueueIsFull;
case 8: return RallyQueueIsFull;
case 9: return NotEnoughMinerals;
case 10: return NotEnoughVespene;
case 11: return NotEnoughTerrazine;
case 12: return NotEnoughCustom;
case 13: return NotEnoughFood;
case 14: return FoodUsageImpossible;
case 15: return NotEnoughLife;
case 16: return NotEnoughShields;
case 17: return NotEnoughEnergy;
case 18: return LifeSuppressed;
case 19: return ShieldsSuppressed;
case 20: return EnergySuppressed;
case 21: return NotEnoughCharges;
case 22: return CantAddMoreCharges;
case 23: return TooMuchMinerals;
case 24: return TooMuchVespene;
case 25: return TooMuchTerrazine;
case 26: return TooMuchCustom;
case 27: return TooMuchFood;
case 28: return TooMuchLife;
case 29: return TooMuchShields;
case 30: return TooMuchEnergy;
case 31: return MustTargetUnitWithLife;
case 32: return MustTargetUnitWithShields;
case 33: return MustTargetUnitWithEnergy;
case 34: return CantTrade;
case 35: return CantSpend;
case 36: return CantTargetThatUnit;
case 37: return CouldntAllocateUnit;
case 38: return UnitCantMove;
case 39: return TransportIsHoldingPosition;
case 40: return BuildTechRequirementsNotMet;
case 41: return CantFindPlacementLocation;
case 42: return CantBuildOnThat;
case 43: return CantBuildTooCloseToDropOff;
case 44: return CantBuildLocationInvalid;
case 45: return CantSeeBuildLocation;
case 46: return CantBuildTooCloseToCreepSource;
case 47: return CantBuildTooCloseToResources;
case 48: return CantBuildTooFarFromWater;
case 49: return CantBuildTooFarFromCreepSource;
case 50: return CantBuildTooFarFromBuildPowerSource;
case 51: return CantBuildOnDenseTerrain;
case 52: return CantTrainTooFarFromTrainPowerSource;
case 53: return CantLandLocationInvalid;
case 54: return CantSeeLandLocation;
case 55: return CantLandTooCloseToCreepSource;
case 56: return CantLandTooCloseToResources;
case 57: return CantLandTooFarFromWater;
case 58: return CantLandTooFarFromCreepSource;
case 59: return CantLandTooFarFromBuildPowerSource;
case 60: return CantLandTooFarFromTrainPowerSource;
case 61: return CantLandOnDenseTerrain;
case 62: return AddOnTooFarFromBuilding;
case 63: return MustBuildRefineryFirst;
case 64: return BuildingIsUnderConstruction;
case 65: return CantFindDropOff;
case 66: return CantLoadOtherPlayersUnits;
case 67: return NotEnoughRoomToLoadUnit;
case 68: return CantUnloadUnitsThere;
case 69: return CantWarpInUnitsThere;
case 70: return CantLoadImmobileUnits;
case 71: return CantRechargeImmobileUnits;
case 72: return CantRechargeUnderConstructionUnits;
case 73: return CantLoadThatUnit;
case 74: return NoCargoToUnload;
case 75: return LoadAllNoTargetsFound;
case 76: return NotWhileOccupied;
case 77: return CantAttackWithoutAmmo;
case 78: return CantHoldAnyMoreAmmo;
case 79: return TechRequirementsNotMet;
case 80: return MustLockdownUnitFirst;
case 81: return MustTargetUnit;
case 82: return MustTargetInventory;
case 83: return MustTargetVisibleUnit;
case 84: return MustTargetVisibleLocation;
case 85: return MustTargetWalkableLocation;
case 86: return MustTargetPawnableUnit;
case 87: return YouCantControlThatUnit;
case 88: return YouCantIssueCommandsToThatUnit;
case 89: return MustTargetResources;
case 90: return RequiresHealTarget;
case 91: return RequiresRepairTarget;
case 92: return NoItemsToDrop;
case 93: return CantHoldAnyMoreItems;
case 94: return CantHoldThat;
case 95: return TargetHasNoInventory;
case 96: return CantDropThisItem;
case 97: return CantMoveThisItem;
case 98: return CantPawnThisUnit;
case 99: return MustTargetCaster;
case 100: return CantTargetCaster;
case 101: return MustTargetOuter;
case 102: return CantTargetOuter;
case 103: return MustTargetYourOwnUnits;
case 104: return CantTargetYourOwnUnits;
case 105: return MustTargetFriendlyUnits;
case 106: return CantTargetFriendlyUnits;
case 107: return MustTargetNeutralUnits;
case 108: return CantTargetNeutralUnits;
case 109: return MustTargetEnemyUnits;
case 110: return CantTargetEnemyUnits;
case 111: return MustTargetAirUnits;
case 112: return CantTargetAirUnits;
case 113: return MustTargetGroundUnits;
case 114: return CantTargetGroundUnits;
case 115: return MustTargetStructures;
case 116: return CantTargetStructures;
case 117: return MustTargetLightUnits;
case 118: return CantTargetLightUnits;
case 119: return MustTargetArmoredUnits;
case 120: return CantTargetArmoredUnits;
case 121: return MustTargetBiologicalUnits;
case 122: return CantTargetBiologicalUnits;
case 123: return MustTargetHeroicUnits;
case 124: return CantTargetHeroicUnits;
case 125: return MustTargetRoboticUnits;
case 126: return CantTargetRoboticUnits;
case 127: return MustTargetMechanicalUnits;
case 128: return CantTargetMechanicalUnits;
case 129: return MustTargetPsionicUnits;
case 130: return CantTargetPsionicUnits;
case 131: return MustTargetMassiveUnits;
case 132: return CantTargetMassiveUnits;
case 133: return MustTargetMissile;
case 134: return CantTargetMissile;
case 135: return MustTargetWorkerUnits;
case 136: return CantTargetWorkerUnits;
case 137: return MustTargetEnergyCapableUnits;
case 138: return CantTargetEnergyCapableUnits;
case 139: return MustTargetShieldCapableUnits;
case 140: return CantTargetShieldCapableUnits;
case 141: return MustTargetFlyers;
case 142: return CantTargetFlyers;
case 143: return MustTargetBuriedUnits;
case 144: return CantTargetBuriedUnits;
case 145: return MustTargetCloakedUnits;
case 146: return CantTargetCloakedUnits;
case 147: return MustTargetUnitsInAStasisField;
case 148: return CantTargetUnitsInAStasisField;
case 149: return MustTargetUnderConstructionUnits;
case 150: return CantTargetUnderConstructionUnits;
case 151: return MustTargetDeadUnits;
case 152: return CantTargetDeadUnits;
case 153: return MustTargetRevivableUnits;
case 154: return CantTargetRevivableUnits;
case 155: return MustTargetHiddenUnits;
case 156: return CantTargetHiddenUnits;
case 157: return CantRechargeOtherPlayersUnits;
case 158: return MustTargetHallucinations;
case 159: return CantTargetHallucinations;
case 160: return MustTargetInvulnerableUnits;
case 161: return CantTargetInvulnerableUnits;
case 162: return MustTargetDetectedUnits;
case 163: return CantTargetDetectedUnits;
case 164: return CantTargetUnitWithEnergy;
case 165: return CantTargetUnitWithShields;
case 166: return MustTargetUncommandableUnits;
case 167: return CantTargetUncommandableUnits;
case 168: return MustTargetPreventDefeatUnits;
case 169: return CantTargetPreventDefeatUnits;
case 170: return MustTargetPreventRevealUnits;
case 171: return CantTargetPreventRevealUnits;
case 172: return MustTargetPassiveUnits;
case 173: return CantTargetPassiveUnits;
case 174: return MustTargetStunnedUnits;
case 175: return CantTargetStunnedUnits;
case 176: return MustTargetSummonedUnits;
case 177: return CantTargetSummonedUnits;
case 178: return MustTargetUser1;
case 179: return CantTargetUser1;
case 180: return MustTargetUnstoppableUnits;
case 181: return CantTargetUnstoppableUnits;
case 182: return MustTargetResistantUnits;
case 183: return CantTargetResistantUnits;
case 184: return MustTargetDazedUnits;
case 185: return CantTargetDazedUnits;
case 186: return CantLockdown;
case 187: return CantMindControl;
case 188: return MustTargetDestructibles;
case 189: return CantTargetDestructibles;
case 190: return MustTargetItems;
case 191: return CantTargetItems;
case 192: return NoCalldownAvailable;
case 193: return WaypointListFull;
case 194: return MustTargetRace;
case 195: return CantTargetRace;
case 196: return MustTargetSimilarUnits;
case 197: return CantTargetSimilarUnits;
case 198: return CantFindEnoughTargets;
case 199: return AlreadySpawningLarva;
case 200: return CantTargetExhaustedResources;
case 201: return CantUseMinimap;
case 202: return CantUseInfoPanel;
case 203: return OrderQueueIsFull;
case 204: return CantHarvestThatResource;
case 205: return HarvestersNotRequired;
case 206: return AlreadyTargeted;
case 207: return CantAttackWeaponsDisabled;
case 208: return CouldntReachTarget;
case 209: return TargetIsOutOfRange;
case 210: return TargetIsTooClose;
case 211: return TargetIsOutOfArc;
case 212: return CantFindTeleportLocation;
case 213: return InvalidItemClass;
case 214: return CantFindCancelOrder;
default: return null;
}
}
public static com.google.protobuf.Internal.EnumLiteMap
internalGetValueMap() {
return internalValueMap;
}
private static final com.google.protobuf.Internal.EnumLiteMap<
ActionResult> internalValueMap =
new com.google.protobuf.Internal.EnumLiteMap() {
public ActionResult findValueByNumber(int number) {
return ActionResult.forNumber(number);
}
};
public final com.google.protobuf.Descriptors.EnumValueDescriptor
getValueDescriptor() {
return getDescriptor().getValues().get(ordinal());
}
public final com.google.protobuf.Descriptors.EnumDescriptor
getDescriptorForType() {
return getDescriptor();
}
public static final com.google.protobuf.Descriptors.EnumDescriptor
getDescriptor() {
return SC2APIProtocol.Error.getDescriptor().getEnumTypes().get(0);
}
private static final ActionResult[] VALUES = values();
public static ActionResult valueOf(
com.google.protobuf.Descriptors.EnumValueDescriptor desc) {
if (desc.getType() != getDescriptor()) {
throw new java.lang.IllegalArgumentException(
"EnumValueDescriptor is not for this type.");
}
return VALUES[desc.getIndex()];
}
private final int value;
private ActionResult(int value) {
this.value = value;
}
// @@protoc_insertion_point(enum_scope:SC2APIProtocol.ActionResult)
}
public static com.google.protobuf.Descriptors.FileDescriptor
getDescriptor() {
return descriptor;
}
private static com.google.protobuf.Descriptors.FileDescriptor
descriptor;
static {
java.lang.String[] descriptorData = {
"\n\034s2clientprotocol/error.proto\022\016SC2APIPr" +
"otocol*\250-\n\014ActionResult\022\013\n\007Success\020\001\022\020\n\014" +
"NotSupported\020\002\022\t\n\005Error\020\003\022\026\n\022CantQueueTh" +
"atOrder\020\004\022\t\n\005Retry\020\005\022\014\n\010Cooldown\020\006\022\017\n\013Qu" +
"eueIsFull\020\007\022\024\n\020RallyQueueIsFull\020\010\022\025\n\021Not" +
"EnoughMinerals\020\t\022\024\n\020NotEnoughVespene\020\n\022\026" +
"\n\022NotEnoughTerrazine\020\013\022\023\n\017NotEnoughCusto" +
"m\020\014\022\021\n\rNotEnoughFood\020\r\022\027\n\023FoodUsageImpos" +
"sible\020\016\022\021\n\rNotEnoughLife\020\017\022\024\n\020NotEnoughS" +
"hields\020\020\022\023\n\017NotEnoughEnergy\020\021\022\022\n\016LifeSup" +
"pressed\020\022\022\025\n\021ShieldsSuppressed\020\023\022\024\n\020Ener" +
"gySuppressed\020\024\022\024\n\020NotEnoughCharges\020\025\022\026\n\022" +
"CantAddMoreCharges\020\026\022\023\n\017TooMuchMinerals\020" +
"\027\022\022\n\016TooMuchVespene\020\030\022\024\n\020TooMuchTerrazin" +
"e\020\031\022\021\n\rTooMuchCustom\020\032\022\017\n\013TooMuchFood\020\033\022" +
"\017\n\013TooMuchLife\020\034\022\022\n\016TooMuchShields\020\035\022\021\n\r" +
"TooMuchEnergy\020\036\022\032\n\026MustTargetUnitWithLif" +
"e\020\037\022\035\n\031MustTargetUnitWithShields\020 \022\034\n\030Mu" +
"stTargetUnitWithEnergy\020!\022\r\n\tCantTrade\020\"\022" +
"\r\n\tCantSpend\020#\022\026\n\022CantTargetThatUnit\020$\022\027" +
"\n\023CouldntAllocateUnit\020%\022\020\n\014UnitCantMove\020" +
"&\022\036\n\032TransportIsHoldingPosition\020\'\022\037\n\033Bui" +
"ldTechRequirementsNotMet\020(\022\035\n\031CantFindPl" +
"acementLocation\020)\022\023\n\017CantBuildOnThat\020*\022\036" +
"\n\032CantBuildTooCloseToDropOff\020+\022\034\n\030CantBu" +
"ildLocationInvalid\020,\022\030\n\024CantSeeBuildLoca" +
"tion\020-\022\"\n\036CantBuildTooCloseToCreepSource" +
"\020.\022 \n\034CantBuildTooCloseToResources\020/\022\034\n\030" +
"CantBuildTooFarFromWater\0200\022\"\n\036CantBuildT" +
"ooFarFromCreepSource\0201\022\'\n#CantBuildTooFa" +
"rFromBuildPowerSource\0202\022\033\n\027CantBuildOnDe" +
"nseTerrain\0203\022\'\n#CantTrainTooFarFromTrain" +
"PowerSource\0204\022\033\n\027CantLandLocationInvalid" +
"\0205\022\027\n\023CantSeeLandLocation\0206\022!\n\035CantLandT" +
"ooCloseToCreepSource\0207\022\037\n\033CantLandTooClo" +
"seToResources\0208\022\033\n\027CantLandTooFarFromWat" +
"er\0209\022!\n\035CantLandTooFarFromCreepSource\020:\022" +
"&\n\"CantLandTooFarFromBuildPowerSource\020;\022" +
"&\n\"CantLandTooFarFromTrainPowerSource\020<\022" +
"\032\n\026CantLandOnDenseTerrain\020=\022\033\n\027AddOnTooF" +
"arFromBuilding\020>\022\032\n\026MustBuildRefineryFir" +
"st\020?\022\037\n\033BuildingIsUnderConstruction\020@\022\023\n" +
"\017CantFindDropOff\020A\022\035\n\031CantLoadOtherPlaye" +
"rsUnits\020B\022\033\n\027NotEnoughRoomToLoadUnit\020C\022\030" +
"\n\024CantUnloadUnitsThere\020D\022\030\n\024CantWarpInUn" +
"itsThere\020E\022\031\n\025CantLoadImmobileUnits\020F\022\035\n" +
"\031CantRechargeImmobileUnits\020G\022&\n\"CantRech" +
"argeUnderConstructionUnits\020H\022\024\n\020CantLoad" +
"ThatUnit\020I\022\023\n\017NoCargoToUnload\020J\022\031\n\025LoadA" +
"llNoTargetsFound\020K\022\024\n\020NotWhileOccupied\020L" +
"\022\031\n\025CantAttackWithoutAmmo\020M\022\027\n\023CantHoldA" +
"nyMoreAmmo\020N\022\032\n\026TechRequirementsNotMet\020O" +
"\022\031\n\025MustLockdownUnitFirst\020P\022\022\n\016MustTarge" +
"tUnit\020Q\022\027\n\023MustTargetInventory\020R\022\031\n\025Must" +
"TargetVisibleUnit\020S\022\035\n\031MustTargetVisible" +
"Location\020T\022\036\n\032MustTargetWalkableLocation" +
"\020U\022\032\n\026MustTargetPawnableUnit\020V\022\032\n\026YouCan" +
"tControlThatUnit\020W\022\"\n\036YouCantIssueComman" +
"dsToThatUnit\020X\022\027\n\023MustTargetResources\020Y\022" +
"\026\n\022RequiresHealTarget\020Z\022\030\n\024RequiresRepai" +
"rTarget\020[\022\021\n\rNoItemsToDrop\020\\\022\030\n\024CantHold" +
"AnyMoreItems\020]\022\020\n\014CantHoldThat\020^\022\030\n\024Targ" +
"etHasNoInventory\020_\022\024\n\020CantDropThisItem\020`" +
"\022\024\n\020CantMoveThisItem\020a\022\024\n\020CantPawnThisUn" +
"it\020b\022\024\n\020MustTargetCaster\020c\022\024\n\020CantTarget" +
"Caster\020d\022\023\n\017MustTargetOuter\020e\022\023\n\017CantTar" +
"getOuter\020f\022\032\n\026MustTargetYourOwnUnits\020g\022\032" +
"\n\026CantTargetYourOwnUnits\020h\022\033\n\027MustTarget" +
"FriendlyUnits\020i\022\033\n\027CantTargetFriendlyUni" +
"ts\020j\022\032\n\026MustTargetNeutralUnits\020k\022\032\n\026Cant" +
"TargetNeutralUnits\020l\022\030\n\024MustTargetEnemyU" +
"nits\020m\022\030\n\024CantTargetEnemyUnits\020n\022\026\n\022Must" +
"TargetAirUnits\020o\022\026\n\022CantTargetAirUnits\020p" +
"\022\031\n\025MustTargetGroundUnits\020q\022\031\n\025CantTarge" +
"tGroundUnits\020r\022\030\n\024MustTargetStructures\020s" +
"\022\030\n\024CantTargetStructures\020t\022\030\n\024MustTarget" +
"LightUnits\020u\022\030\n\024CantTargetLightUnits\020v\022\032" +
"\n\026MustTargetArmoredUnits\020w\022\032\n\026CantTarget" +
"ArmoredUnits\020x\022\035\n\031MustTargetBiologicalUn" +
"its\020y\022\035\n\031CantTargetBiologicalUnits\020z\022\031\n\025" +
"MustTargetHeroicUnits\020{\022\031\n\025CantTargetHer" +
"oicUnits\020|\022\032\n\026MustTargetRoboticUnits\020}\022\032" +
"\n\026CantTargetRoboticUnits\020~\022\035\n\031MustTarget" +
"MechanicalUnits\020\177\022\036\n\031CantTargetMechanica" +
"lUnits\020\200\001\022\033\n\026MustTargetPsionicUnits\020\201\001\022\033" +
"\n\026CantTargetPsionicUnits\020\202\001\022\033\n\026MustTarge" +
"tMassiveUnits\020\203\001\022\033\n\026CantTargetMassiveUni" +
"ts\020\204\001\022\026\n\021MustTargetMissile\020\205\001\022\026\n\021CantTar" +
"getMissile\020\206\001\022\032\n\025MustTargetWorkerUnits\020\207" +
"\001\022\032\n\025CantTargetWorkerUnits\020\210\001\022!\n\034MustTar" +
"getEnergyCapableUnits\020\211\001\022!\n\034CantTargetEn" +
"ergyCapableUnits\020\212\001\022!\n\034MustTargetShieldC" +
"apableUnits\020\213\001\022!\n\034CantTargetShieldCapabl" +
"eUnits\020\214\001\022\025\n\020MustTargetFlyers\020\215\001\022\025\n\020Cant" +
"TargetFlyers\020\216\001\022\032\n\025MustTargetBuriedUnits" +
"\020\217\001\022\032\n\025CantTargetBuriedUnits\020\220\001\022\033\n\026MustT" +
"argetCloakedUnits\020\221\001\022\033\n\026CantTargetCloake" +
"dUnits\020\222\001\022\"\n\035MustTargetUnitsInAStasisFie" +
"ld\020\223\001\022\"\n\035CantTargetUnitsInAStasisField\020\224" +
"\001\022%\n MustTargetUnderConstructionUnits\020\225\001" +
"\022%\n CantTargetUnderConstructionUnits\020\226\001\022" +
"\030\n\023MustTargetDeadUnits\020\227\001\022\030\n\023CantTargetD" +
"eadUnits\020\230\001\022\035\n\030MustTargetRevivableUnits\020" +
"\231\001\022\035\n\030CantTargetRevivableUnits\020\232\001\022\032\n\025Mus" +
"tTargetHiddenUnits\020\233\001\022\032\n\025CantTargetHidde" +
"nUnits\020\234\001\022\"\n\035CantRechargeOtherPlayersUni" +
"ts\020\235\001\022\035\n\030MustTargetHallucinations\020\236\001\022\035\n\030" +
"CantTargetHallucinations\020\237\001\022 \n\033MustTarge" +
"tInvulnerableUnits\020\240\001\022 \n\033CantTargetInvul" +
"nerableUnits\020\241\001\022\034\n\027MustTargetDetectedUni" +
"ts\020\242\001\022\034\n\027CantTargetDetectedUnits\020\243\001\022\035\n\030C" +
"antTargetUnitWithEnergy\020\244\001\022\036\n\031CantTarget" +
"UnitWithShields\020\245\001\022!\n\034MustTargetUncomman" +
"dableUnits\020\246\001\022!\n\034CantTargetUncommandable" +
"Units\020\247\001\022!\n\034MustTargetPreventDefeatUnits" +
"\020\250\001\022!\n\034CantTargetPreventDefeatUnits\020\251\001\022!" +
"\n\034MustTargetPreventRevealUnits\020\252\001\022!\n\034Can" +
"tTargetPreventRevealUnits\020\253\001\022\033\n\026MustTarg" +
"etPassiveUnits\020\254\001\022\033\n\026CantTargetPassiveUn" +
"its\020\255\001\022\033\n\026MustTargetStunnedUnits\020\256\001\022\033\n\026C" +
"antTargetStunnedUnits\020\257\001\022\034\n\027MustTargetSu" +
"mmonedUnits\020\260\001\022\034\n\027CantTargetSummonedUnit" +
"s\020\261\001\022\024\n\017MustTargetUser1\020\262\001\022\024\n\017CantTarget" +
"User1\020\263\001\022\037\n\032MustTargetUnstoppableUnits\020\264" +
"\001\022\037\n\032CantTargetUnstoppableUnits\020\265\001\022\035\n\030Mu" +
"stTargetResistantUnits\020\266\001\022\035\n\030CantTargetR" +
"esistantUnits\020\267\001\022\031\n\024MustTargetDazedUnits" +
"\020\270\001\022\031\n\024CantTargetDazedUnits\020\271\001\022\021\n\014CantLo" +
"ckdown\020\272\001\022\024\n\017CantMindControl\020\273\001\022\034\n\027MustT" +
"argetDestructibles\020\274\001\022\034\n\027CantTargetDestr" +
"uctibles\020\275\001\022\024\n\017MustTargetItems\020\276\001\022\024\n\017Can" +
"tTargetItems\020\277\001\022\030\n\023NoCalldownAvailable\020\300" +
"\001\022\025\n\020WaypointListFull\020\301\001\022\023\n\016MustTargetRa" +
"ce\020\302\001\022\023\n\016CantTargetRace\020\303\001\022\033\n\026MustTarget" +
"SimilarUnits\020\304\001\022\033\n\026CantTargetSimilarUnit" +
"s\020\305\001\022\032\n\025CantFindEnoughTargets\020\306\001\022\031\n\024Alre" +
"adySpawningLarva\020\307\001\022!\n\034CantTargetExhaust" +
"edResources\020\310\001\022\023\n\016CantUseMinimap\020\311\001\022\025\n\020C" +
"antUseInfoPanel\020\312\001\022\025\n\020OrderQueueIsFull\020\313" +
"\001\022\034\n\027CantHarvestThatResource\020\314\001\022\032\n\025Harve" +
"stersNotRequired\020\315\001\022\024\n\017AlreadyTargeted\020\316" +
"\001\022\036\n\031CantAttackWeaponsDisabled\020\317\001\022\027\n\022Cou" +
"ldntReachTarget\020\320\001\022\027\n\022TargetIsOutOfRange" +
"\020\321\001\022\025\n\020TargetIsTooClose\020\322\001\022\025\n\020TargetIsOu" +
"tOfArc\020\323\001\022\035\n\030CantFindTeleportLocation\020\324\001" +
"\022\025\n\020InvalidItemClass\020\325\001\022\030\n\023CantFindCance" +
"lOrder\020\326\001"
};
descriptor = com.google.protobuf.Descriptors.FileDescriptor
.internalBuildGeneratedFileFrom(descriptorData,
new com.google.protobuf.Descriptors.FileDescriptor[] {
});
}
// @@protoc_insertion_point(outer_class_scope)
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy