
com.github.ocraft.s2client.protocol.request.RequestCreateGame Maven / Gradle / Ivy
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package com.github.ocraft.s2client.protocol.request;
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* #%L
* ocraft-s2client-protocol
* %%
* Copyright (C) 2017 - 2018 Ocraft Project
* %%
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* THE SOFTWARE.
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import SC2APIProtocol.Sc2Api;
import com.github.ocraft.s2client.protocol.BuilderSyntax;
import com.github.ocraft.s2client.protocol.Strings;
import com.github.ocraft.s2client.protocol.game.BattlenetMap;
import com.github.ocraft.s2client.protocol.game.LocalMap;
import com.github.ocraft.s2client.protocol.game.PlayerSetup;
import com.github.ocraft.s2client.protocol.response.ResponseType;
import com.github.ocraft.s2client.protocol.syntax.request.*;
import java.util.*;
import static com.github.ocraft.s2client.protocol.Constants.nothing;
import static com.github.ocraft.s2client.protocol.Preconditions.oneOfIsSet;
import static com.github.ocraft.s2client.protocol.Preconditions.requireNotEmpty;
import static java.util.Arrays.asList;
public final class RequestCreateGame extends Request {
private static final long serialVersionUID = -505916634411290169L;
private final boolean disableFog;
private final boolean realTime;
private final Integer randomSeed;
private final List playerSetups;
private final BattlenetMap battlenetMap;
private final LocalMap localMap;
private RequestCreateGame(Builder builder) {
this.disableFog = builder.disableFog;
this.realTime = builder.realTime;
this.randomSeed = builder.randomSeed;
this.playerSetups = Collections.unmodifiableList(builder.playerSetups);
this.battlenetMap = builder.battlenetMap;
this.localMap = builder.localMap;
}
public static RequestCreateGameSyntax createGame() {
return new Builder();
}
public static final class Builder implements RequestCreateGameSyntax, WithPlayerSetupSyntax, DisableFogSyntax,
RealtimeSyntax, WithRandomSeedSyntax {
private boolean disableFog;
private boolean realTime;
private Integer randomSeed;
private List playerSetups = new ArrayList<>();
private BattlenetMap battlenetMap;
private LocalMap localMap;
@Override
public WithPlayerSetupSyntax onBattlenetMap(BattlenetMap battlenetMap) {
this.battlenetMap = battlenetMap;
this.localMap = nothing();
return this;
}
@Override
public WithPlayerSetupSyntax onLocalMap(LocalMap localMap) {
this.battlenetMap = nothing();
this.localMap = localMap;
return this;
}
@Override
public DisableFogSyntax withPlayerSetup(PlayerSetup... playerSetups) {
this.playerSetups.addAll(asList(playerSetups));
return this;
}
@Override
public RealtimeSyntax disableFog() {
this.disableFog = true;
return this;
}
@Override
public WithRandomSeedSyntax realTime() {
this.realTime = true;
return this;
}
@Override
public WithRandomSeedSyntax realTime(boolean value) {
this.realTime = value;
return this;
}
@Override
public BuilderSyntax withRandomSeed(int randomSeed) {
this.randomSeed = randomSeed;
return this;
}
@Override
public RequestCreateGame build() {
oneOfIsSet("map data", battlenetMap, localMap);
requireNotEmpty("player setup", playerSetups);
return new RequestCreateGame(this);
}
}
@Override
public Sc2Api.Request toSc2Api() {
Sc2Api.RequestCreateGame.Builder aSc2ApiCreateGame = Sc2Api.RequestCreateGame.newBuilder()
.setDisableFog(disableFog)
.setRealtime(realTime);
getRandomSeed().ifPresent(aSc2ApiCreateGame::setRandomSeed);
getBattlenetMap().map(BattlenetMap::toSc2Api).ifPresent(aSc2ApiCreateGame::setBattlenetMapName);
getLocalMap().map(LocalMap::toSc2Api).ifPresent(aSc2ApiCreateGame::setLocalMap);
playerSetups.stream().map(PlayerSetup::toSc2Api).forEach(aSc2ApiCreateGame::addPlayerSetup);
return Sc2Api.Request.newBuilder().setCreateGame(aSc2ApiCreateGame.build()).build();
}
@Override
public ResponseType responseType() {
return ResponseType.CREATE_GAME;
}
public boolean isDisableFog() {
return disableFog;
}
public boolean isRealTime() {
return realTime;
}
public Optional getRandomSeed() {
return Optional.ofNullable(randomSeed);
}
public List getPlayerSetups() {
return playerSetups;
}
public Optional getBattlenetMap() {
return Optional.ofNullable(battlenetMap);
}
public Optional getLocalMap() {
return Optional.ofNullable(localMap);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
if (!super.equals(o)) return false;
RequestCreateGame that = (RequestCreateGame) o;
if (disableFog != that.disableFog) return false;
if (realTime != that.realTime) return false;
if (!Objects.equals(randomSeed, that.randomSeed)) return false;
if (!playerSetups.equals(that.playerSetups)) return false;
if (!Objects.equals(battlenetMap, that.battlenetMap)) return false;
return Objects.equals(localMap, that.localMap);
}
@Override
public int hashCode() {
int result = super.hashCode();
result = 31 * result + (disableFog ? 1 : 0);
result = 31 * result + (realTime ? 1 : 0);
result = 31 * result + (randomSeed != null ? randomSeed.hashCode() : 0);
result = 31 * result + playerSetups.hashCode();
result = 31 * result + (battlenetMap != null ? battlenetMap.hashCode() : 0);
result = 31 * result + (localMap != null ? localMap.hashCode() : 0);
return result;
}
@Override
public String toString() {
return Strings.toJson(this);
}
}
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