com.github.patrick.slowfps.tasks.SlowFpsScheduler.kt Maven / Gradle / Ivy
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A very slow fps game in spigot 1.12.2
The newest version!
/*
* Copyright (C) 2020 PatrickKR
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contact me on
*/
package com.github.patrick.slowfps.tasks
import com.github.patrick.slowfps.process.SlowFpsGame.Companion.slowFpsProjectiles
import com.github.patrick.slowfps.process.SlowFpsGame.Companion.slowFpsTeams
import com.github.patrick.slowfps.process.SlowFpsProcess.stopProcess
import org.bukkit.Bukkit.getOnlinePlayers
import org.bukkit.GameMode
class SlowFpsScheduler : Runnable {
private var slowFpsTask: SlowFpsTask? = null
/**
* This initializes the slowFpsTask with the title task.
*/
init {
slowFpsTask = SlowFpsTitleTask()
}
/**
* When an object implementing interface `Runnable` is used
* to create a thread, starting the thread causes the object's
* `run` method to be called in that separately executing
* thread.
*
*
* The general contract of the method `run` is that it may
* take any action whatsoever.
*
* @see java.lang.Thread.run
*/
override fun run() {
slowFpsProjectiles.removeIf { it.dead }
slowFpsTeams.removeIf { it.dead }
slowFpsTask = slowFpsTask?.execute()
if (slowFpsTask == null) {
stopProcess()
getOnlinePlayers()?.forEach {
it?: return@forEach
it.gameMode = if (it.isOp) GameMode.CREATIVE else GameMode.ADVENTURE
}
}
}
}