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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */
package gov.nasa.worldwind.render;

import gov.nasa.worldwind.Configuration;
import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.util.*;

import com.jogamp.opengl.*;

/**
 * GLRuntimeCapabilities describes the GL capabilities supported by the current GL runtime. It provides the caller with
 * the current GL version, with information about which GL features are available, and with properties defining the
 * capabilities of those features.
 * 

* For each GL feature, there are three key pieces of information available through GLRuntimeCapabilities:

  • The * property is[Feature]Available defines whether or not the feature is supported by the current GL runtime. * This is an attribute of the GL runtime, and is typically configured automatically by a call to {@link * #initialize(com.jogamp.opengl.GLContext)}.
  • The property is[Feature]Enabled defines whether or * not this feature should be used, and must be configured by the caller.
  • The convenience method * isUse[Feature](). This returns whether or not the feature is available and is enabled for use (it is * simply a conjunction of the "available" and "enabled" properties).
*

* GLRuntimeCapabilities is designed to automatically configure itself with information about the current GL runtime. To * invoke this behavior, call {@link #initialize(com.jogamp.opengl.GLContext)} with a valid GLContext at the beginning * of each rendering pass. * * @author dcollins * @version $Id: GLRuntimeCapabilities.java 1933 2014-04-14 22:54:19Z dcollins $ */ public class GLRuntimeCapabilities { protected static final String GL_EXT_FRAMEBUFFER_OBJECT_STRING = "GL_EXT_framebuffer_object"; protected static final String GL_EXT_TEXTURE_FILTER_ANISOTROPIC_STRING = "GL_EXT_texture_filter_anisotropic"; protected double glVersion; protected boolean isVMwareSVGA3D; protected boolean isAnisotropicTextureFilterAvailable; protected boolean isAnisotropicTextureFilterEnabled; protected boolean isFramebufferObjectAvailable; protected boolean isFramebufferObjectEnabled; protected boolean isVertexBufferObjectAvailable; protected boolean isVertexBufferObjectEnabled; protected int depthBits; protected double maxTextureAnisotropy; protected int maxTextureSize; protected int numTextureUnits; /** * Constructs a new GLAtttributes, enabling framebuffer objects, anisotropic texture filtering, and vertex buffer * objects. Note that these properties are marked as enabled, but they are not known to be available yet. All other * properties are set to default values which may be set explicitly by the caller, or implicitly by calling {@link * #initialize(com.jogamp.opengl.GLContext)}. *

* Note: The default vertex-buffer usage flag can be set via {@link gov.nasa.worldwind.Configuration} using the key * "gov.nasa.worldwind.avkey.VBOUsage". If that key is not specified in the configuration then vertex-buffer usage * defaults to true. */ public GLRuntimeCapabilities() { this.isAnisotropicTextureFilterEnabled = true; this.isFramebufferObjectEnabled = true; this.isVertexBufferObjectEnabled = Configuration.getBooleanValue(AVKey.VBO_USAGE, true); this.maxTextureAnisotropy = -1d; } /** * Initialize this GLRuntimeCapabilities from the specified {@link com.jogamp.opengl.GLContext}. The context's * runtime GL capabilities are examined, and the properties of this GLRuntimeCapabilities are modified accordingly. * Invoking initialize() may change any property of this GLRuntimeCapabilities, except the caller specified enable * flags: is[Feature]Enabled. * * @param glContext the GLContext from which to initialize GL runtime capabilities. * * @throws IllegalArgumentException if the glContext is null. */ public void initialize(GLContext glContext) { if (glContext == null) { String message = Logging.getMessage("nullValue.GLContextIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } GL gl = glContext.getGL(); if (this.glVersion < 1.0) { String s = gl.glGetString(GL.GL_VERSION); if (s != null) { s = s.substring(0, 3); Double d = WWUtil.convertStringToDouble(s); if (d != null) this.glVersion = d; } } // Determine whether or not the OpenGL implementation is provided by the VMware SVGA 3D driver. This flag is // used to work around bugs and unusual behavior in the VMware SVGA 3D driver. The VMware drivers tested on // 7 August 2013 report the following strings for GL_VENDOR and GL_RENDERER: // - GL_VENDOR: "VMware, Inc." // - GL_RENDERER: "Gallium 0.4 on SVGA3D; build: RELEASE;" String glVendor = gl.glGetString(GL.GL_VENDOR); String glRenderer = gl.glGetString(GL.GL_RENDERER); if (glVendor != null && glVendor.toLowerCase().contains("vmware") && glRenderer != null && glRenderer.toLowerCase().contains("svga3d")) { this.isVMwareSVGA3D = true; } this.isAnisotropicTextureFilterAvailable = gl.isExtensionAvailable(GL_EXT_TEXTURE_FILTER_ANISOTROPIC_STRING); this.isFramebufferObjectAvailable = gl.isExtensionAvailable(GL_EXT_FRAMEBUFFER_OBJECT_STRING); // Vertex Buffer Objects are supported in version 1.5 or greater only. this.isVertexBufferObjectAvailable = this.glVersion >= 1.5; if (this.depthBits == 0) { int[] params = new int[1]; gl.glGetIntegerv(GL.GL_DEPTH_BITS, params, 0); this.depthBits = params[0]; } // Texture max anisotropy defaults to -1. A value less than 2.0 indicates that this graphics context does not // support texture anisotropy. if (this.maxTextureAnisotropy < 0) { // Documentation on the anisotropic texture filter is available at // http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt if (this.isAnisotropicTextureFilterAvailable) { // The maxAnisotropy value can be any real value. A value less than 2.0 indicates that the graphics // context does not support texture anisotropy. float[] params = new float[1]; gl.glGetFloatv(GL.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, params, 0); this.maxTextureAnisotropy = params[0]; } } if (this.numTextureUnits == 0) { int[] params = new int[1]; gl.glGetIntegerv(GL2.GL_MAX_TEXTURE_UNITS, params, 0); this.numTextureUnits = params[0]; } if (this.maxTextureSize == 0) { int[] params = new int[1]; gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, params, 0); this.maxTextureSize = params[0]; } } /** * Returns the current GL runtime version as a real number. For example, if the GL version is 1.5, this returns the * floating point number equivalent to 1.5. * * @return GL version as a number. */ public double getGLVersion() { return this.glVersion; } /** * Sets the current GL runtime version as a real number. For example, to set a GL version of 1.5, specify the * floating point number 1.5. * * @param version the GL version as a number. */ public void setGLVersion(double version) { this.glVersion = version; } /** * Returns true if the OpenGL implementation is provided by the VMware SVGA 3D driver. Otherwise this returns * false. *

* This flag is used to work around bugs and unusual behavior in the VMware SVGA 3D driver. For details on VMware * graphics drivers, see http://www.vmware.com/files/pdf/techpaper/vmware-horizon-view-graphics-acceleration-deployment.pdf. * * @return true if the OpenGL implementation is VMware SVGA 3D, and false otherwise. */ public boolean isVMwareSVGA3D() { return this.isVMwareSVGA3D; } /** * Returns true if anisotropic texture filtering is available in the current GL runtime, and is enabled. Otherwise * this returns false. For details on GL anisotropic texture filtering, see http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt. * * @return true if anisotropic texture filtering is available and enabled, and false otherwise. */ public boolean isUseAnisotropicTextureFilter() { return this.isAnisotropicTextureFilterAvailable && this.isAnisotropicTextureFilterEnabled; } /** * Returns true if framebuffer objects are available in the current GL runtime, and are enabled. Otherwise this * returns false. For details on GL framebuffer objects, see http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt. * * @return true if framebuffer objects are available and enabled, and false otherwise. */ public boolean isUseFramebufferObject() { return this.isFramebufferObjectAvailable && this.isFramebufferObjectEnabled; } /** * Returns true if vertex buffer objects are available in the current GL runtime, and are enabled. Otherwise this * returns false. For details on GL vertex buffer objects, see http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt. * * @return true if vertex buffer objects are available and enabled, and false otherwise. */ public boolean isUseVertexBufferObject() { return this.isVertexBufferObjectAvailable && this.isVertexBufferObjectEnabled; } /** * Returns true if anisotropic filtering is available in the current GL runtime. * * @return true if anisotropic texture filtering is available, and false otherwise. */ public boolean isAnisotropicTextureFilterAvailable() { return this.isAnisotropicTextureFilterAvailable; } /** * Sets whether or not anisotropic filtering is available in the current GL runtime. * * @param available true to flag anisotropic texture filtering as available, and false otherwise. */ public void setAnisotropicTextureFilterAvailable(boolean available) { this.isAnisotropicTextureFilterAvailable = available; } /** * Returns true if anisotropic texture filtering is enabled for use (only applicable if the feature is available in * the current GL runtime) * * @return true if anisotropic texture filtering is enabled, and false otherwise. */ public boolean isAnisotropicTextureFilterEnabled() { return this.isAnisotropicTextureFilterEnabled; } /** * Sets whether or not anisotropic texture filtering should be used if it is available in the current GL runtime. * * @param enable true to enable anisotropic texture filtering, false to disable it. */ public void setAnisotropicTextureFilterEnabled(boolean enable) { this.isAnisotropicTextureFilterEnabled = enable; } /** * Returns true if framebuffer objects are available in the current GL runtime. * * @return true if framebuffer objects are available, and false otherwise. */ public boolean isFramebufferObjectAvailable() { return this.isFramebufferObjectAvailable; } /** * Sets whether or not framebuffer objects are available in the current GL runtime. * * @param available true to flag framebuffer objects as available, and false otherwise. */ public void setFramebufferObjectAvailable(boolean available) { this.isFramebufferObjectAvailable = available; } /** * Returns true if framebuffer objects are enabled for use (only applicable if the feature is available in the * current GL runtime) * * @return true if framebuffer objects are enabled, and false otherwise. */ public boolean isFramebufferObjectEnabled() { return this.isFramebufferObjectEnabled; } /** * Sets whether or not framebuffer objects should be used if they are available in the current GL runtime. * * @param enable true to enable framebuffer objects, false to disable them. */ public void setFramebufferObjectEnabled(boolean enable) { this.isFramebufferObjectEnabled = enable; } /** * Returns true if vertex buffer objects are available in the current GL runtime. * * @return true if vertex buffer objects are available, and false otherwise. */ public boolean isVertexBufferObjectAvailable() { return this.isVertexBufferObjectAvailable; } /** * Sets whether or not vertext buffer objects are available in the current GL runtime. * * @param available true to flag vertex buffer objects as available, and false otherwise. */ public void setVertexBufferObjectAvailable(boolean available) { this.isVertexBufferObjectAvailable = available; } /** * Returns true if anisotropic vertex buffer objects are enabled for use (only applicable if the feature is * available in the current GL runtime). * * @return true if anisotropic vertex buffer objects are, and false otherwise. */ public boolean isVertexBufferObjectEnabled() { return this.isVertexBufferObjectEnabled; } /** * Sets whether or not vertex buffer objects should be used if they are available in the current GL runtime. * * @param enable true to enable vertex buffer objects, false to disable them. */ public void setVertexBufferObjectEnabled(boolean enable) { this.isVertexBufferObjectEnabled = enable; } /** * Returns the number of bitplanes in the current GL depth buffer. The number of bitplanes is directly proportional * to the accuracy of the GL renderer's hidden surface removal. The returned value is typically 16, 24 or 32. For * more information on OpenGL depth buffering, see http://www.opengl.org/archives/resources/faq/technical/depthbuffer.htm. * * @return the number of bitplanes in the current GL depth buffer. */ public int getDepthBits() { return this.depthBits; } /** * Sets the number of bitplanes in the current GL depth buffer. The specified value is typically 16, 24 or 32. * * @param depthBits the number of bitplanes in the current GL depth buffer. * * @throws IllegalArgumentException if depthBits is less than one. */ public void setDepthBits(int depthBits) { if (maxTextureSize < 1) { String message = Logging.getMessage("generic.DepthBitsLessThanOne"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } this.depthBits = depthBits; } /** * Returns a real number defining the maximum degree of texture anisotropy supported by the current GL runtime. This * defines the maximum ratio of the anisotropic texture filter. So 2.0 would define a maximum ratio of 2:1. If the * degree is less than 2, then the anisotropic texture filter is not supported by the current GL runtime. * * @return the maximum degree of texture anisotropy supported. */ public double getMaxTextureAnisotropy() { return this.maxTextureAnisotropy; } /** * Sets the maximum degree of texture anisotropy supported by the current GL runtime. This value defines the * maximum ratio of the an anisotropic texture filter. So 2.0 would define a maximum ratio of 2:1. A valueless than * 2 denotes that the anisotropic texture filter is not supported by the current GL runtime. * * @param maxAnisotropy the maximum degree of texture anisotropy supported. */ public void setMaxTextureAnisotropy(double maxAnisotropy) { this.maxTextureAnisotropy = maxAnisotropy; } /** * Returns the maximum texture size in texels supported by the current GL runtime. For a 1D texture, this defines * the maximum texture width, for a 2D texture, this defines the maximum texture width and height, and for a 3D * texture, this defines the maximum width, height, and depth. * * @return the maximum texture size supported, in texels. */ public int getMaxTextureSize() { return this.maxTextureSize; } /** * Sets the maximum texture size in texels supported by the current GL runtime. For a 1D texture, this defines the * maximum texture width, for a 2D texture, this defines the maximum texture width and height, and for a 3D texture, * this defines the maximum width, height, and depth. * * @param maxTextureSize the maximum texture size supported, in texels. * * @throws IllegalArgumentException if the size is less than one. */ public void setMaxTextureSize(int maxTextureSize) { if (maxTextureSize < 1) { String message = Logging.getMessage("generic.MaxTextureSizeLessThanOne"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } this.maxTextureSize = maxTextureSize; } /** * Returns the number of texture units supported by the current GL runtime. * * @return the number of texture units supported. */ public int getNumTextureUnits() { return this.numTextureUnits; } /** * Sets the number of texture units supported by the current GL runtime. * * @param numTextureUnits the number texture units supported. * * @throws IllegalArgumentException if the number of texture units is less than one. */ public void setNumTextureUnits(int numTextureUnits) { if (numTextureUnits < 1) { String message = Logging.getMessage("generic.NumTextureUnitsLessThanOne"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } this.numTextureUnits = numTextureUnits; } }





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