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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */
package gov.nasa.worldwind.render;

import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.cache.GpuResourceCache;
import gov.nasa.worldwind.exception.WWRuntimeException;
import gov.nasa.worldwind.geom.*;
import gov.nasa.worldwind.util.*;

import com.jogamp.opengl.GL2;
import com.jogamp.opengl.glu.*;
import java.util.*;
import java.util.logging.Level;

/**
 * Renders fast multiple polygons with or without holes in one pass. It relies on a {@link
 * gov.nasa.worldwind.util.CompoundVecBuffer}.
 * 

* Whether a polygon ring is filled or is a hole in another polygon depends on the vertices winding order and the * winding rule used - see setWindingRule(String). * * @author Dave Collins * @author Patrick Murris * @version $Id: SurfacePolygons.java 1171 2013-02-11 21:45:02Z dcollins $ */ public class SurfacePolygons extends SurfacePolylines // TODO: Review { protected int[] polygonRingGroups; protected String windingRule = AVKey.CLOCKWISE; protected boolean needsInteriorTessellation = true; protected WWTexture texture; protected Object interiorDisplayListCacheKey = new Object(); public SurfacePolygons(CompoundVecBuffer buffer) { super(buffer); } public SurfacePolygons(Sector sector, CompoundVecBuffer buffer) { super(sector, buffer); } /** * Get a copy of the polygon ring groups array - can be null. *

* When not null the polygon ring groups array identifies the starting sub buffer index for each polygon. In that * case rings from a same group will be tesselated together as part of the same polygon. *

* When null polygon rings that follow the current winding rule are tessellated separatly as different * polygons. Rings that are reverse winded are considered holes to be applied to the last straight winded ring * polygon. * * @return a copy of the polygon ring groups array - can be null. */ public int[] getPolygonRingGroups() { return this.polygonRingGroups.clone(); } /** * Set the polygon ring groups array - can be null. *

* When not null the polygon ring groups array identifies the starting sub buffer index for each polygon. In that * case rings from a same group will be tesselated together as part of the same polygon. *

* When null polygon rings that follow the current winding rule are tessellated separatly as different * polygons. Rings that are reverse winded are considered holes to be applied to the last straight winded ring * polygon. * * @param ringGroups a copy of the polygon ring groups array - can be null. */ public void setPolygonRingGroups(int[] ringGroups) { this.polygonRingGroups = ringGroups.clone(); this.onGeometryChanged(); } /** * Get the winding rule used when tessellating polygons. Can be one of {@link AVKey#CLOCKWISE} (default) or {@link * AVKey#COUNTER_CLOCKWISE}. *

* When set to {@link AVKey#CLOCKWISE} polygons which run clockwise will be filled and those which run counter * clockwise will produce 'holes'. The interpretation is reversed when the winding rule is set to {@link * AVKey#COUNTER_CLOCKWISE}. * * @return the winding rule used when tessellating polygons. */ public String getWindingRule() { return this.windingRule; } /** * Set the winding rule used when tessellating polygons. Can be one of {@link AVKey#CLOCKWISE} (default) or {@link * AVKey#COUNTER_CLOCKWISE}. *

* When set to {@link AVKey#CLOCKWISE} polygons which run clockwise will be filled and those which run counter * clockwise will produce 'holes'. The interpretation is reversed when the winding rule is set to {@link * AVKey#COUNTER_CLOCKWISE}. * * @param windingRule the winding rule to use when tessellating polygons. */ public void setWindingRule(String windingRule) { this.windingRule = windingRule; this.onGeometryChanged(); } protected void onGeometryChanged() { this.needsInteriorTessellation = true; super.onGeometryChanged(); } protected void drawInterior(DrawContext dc, SurfaceTileDrawContext sdc) { // Exit immediately if the polygon has no coordinate data. if (this.buffer.size() == 0) return; Position referencePos = this.getReferencePosition(); if (referencePos == null) return; // Attempt to tessellate the polygon's interior if the polygon's interior display list is uninitialized, or if // the polygon is marked as needing tessellation. int[] dlResource = (int[]) dc.getGpuResourceCache().get(this.interiorDisplayListCacheKey); if (dlResource == null || this.needsInteriorTessellation) dlResource = this.tessellateInterior(dc, referencePos); // Exit immediately if the polygon's interior failed to tessellate. The cause has already been logged by // tessellateInterior(). if (dlResource == null) return; GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. this.applyInteriorState(dc, sdc, this.getActiveAttributes(), this.getTexture(), referencePos); gl.glCallList(dlResource[0]); if (this.crossesDateLine) { gl.glPushMatrix(); try { // Apply hemisphere offset and draw again double hemisphereSign = Math.signum(referencePos.getLongitude().degrees); gl.glTranslated(360 * hemisphereSign, 0, 0); gl.glCallList(dlResource[0]); } finally { gl.glPopMatrix(); } } } protected WWTexture getTexture() { if (this.getActiveAttributes().getImageSource() == null) return null; if (this.texture == null && this.getActiveAttributes().getImageSource() != null) this.texture = new BasicWWTexture(this.getActiveAttributes().getImageSource(), true); return this.texture; } //**************************************************************// //******************** Interior Tessellation *****************// //**************************************************************// protected int[] tessellateInterior(DrawContext dc, LatLon referenceLocation) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } try { return this.doTessellateInterior(dc, referenceLocation); } catch (OutOfMemoryError e) { String message = Logging.getMessage("generic.ExceptionWhileTessellating", this); Logging.logger().log(Level.SEVERE, message, e); //noinspection ThrowableInstanceNeverThrown dc.addRenderingException(new WWRuntimeException(message, e)); this.handleUnsuccessfulInteriorTessellation(dc); return null; } } protected int[] doTessellateInterior(DrawContext dc, LatLon referenceLocation) { GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. GLUtessellatorCallback cb = GLUTessellatorSupport.createOGLDrawPrimitivesCallback(gl); int[] dlResource = new int[] {gl.glGenLists(1), 1}; GLUTessellatorSupport glts = new GLUTessellatorSupport(); try { glts.beginTessellation(cb, new Vec4(0, 0, 1)); gl.glNewList(dlResource[0], GL2.GL_COMPILE); int numBytes = this.tessellateInteriorVertices(glts.getGLUtessellator(), referenceLocation); glts.endTessellation(); gl.glEndList(); this.needsInteriorTessellation = false; dc.getGpuResourceCache().put(this.interiorDisplayListCacheKey, dlResource, GpuResourceCache.DISPLAY_LISTS, numBytes); return dlResource; } catch (Throwable e) { // Free any heap memory used for tessellation immediately. If tessellation has consumed all available heap // memory, we must free memory used by tessellation immediately or subsequent operations such as message // logging will fail. gl.glEndList(); glts.endTessellation(); gl.glDeleteLists(dlResource[0], dlResource[1]); String message = Logging.getMessage("generic.ExceptionWhileTessellating", this); Logging.logger().log(Level.SEVERE, message, e); //noinspection ThrowableInstanceNeverThrown dc.addRenderingException(new WWRuntimeException(message, e)); this.handleUnsuccessfulInteriorTessellation(dc); return null; } } protected void handleUnsuccessfulInteriorTessellation(DrawContext dc) { // If tessellating the polygon's interior was unsuccessful, we modify the polygon to avoid any additional // tessellation attempts, and free any resources that the polygon won't use. // Replace the polygon's coordinate buffer with an empty CompoundVecBuffer. This ensures that any rendering // code won't attempt to re-tessellate this polygon. this.buffer = CompoundVecBuffer.emptyCompoundVecBuffer(2); // Flag the polygon as having changed, since we've replaced its coordinate buffer with an empty // CompoundVecBuffer. this.onGeometryChanged(); } protected int tessellateInteriorVertices(GLUtessellator tess, LatLon referenceLocation) { // Setup the winding order to correctly tessellate the outer and inner rings. GLU.gluTessProperty(tess, GLU.GLU_TESS_WINDING_RULE, this.windingRule.equals(AVKey.CLOCKWISE) ? GLU.GLU_TESS_WINDING_NEGATIVE : GLU.GLU_TESS_WINDING_POSITIVE); this.crossesDateLine = false; int numBytes = 0; int numRings = this.buffer.size(); if (this.polygonRingGroups == null) { boolean inBeginPolygon = false; // Polygon rings are drawn following the sub buffers order. If the winding rule is CW all clockwise // rings are considered an outer ring possibly followed by counter clock wise inner rings. for (int i = 0; i < numRings; i++) { VecBuffer vecBuffer = this.buffer.subBuffer(i); numBytes += vecBuffer.getSize() * 3 * 4; // 3 float coords per vertex // Start a new polygon for each outer ring if (WWMath.computeWindingOrderOfLocations(vecBuffer.getLocations()).equals(this.getWindingRule())) { if (inBeginPolygon) GLU.gluTessEndPolygon(tess); GLU.gluTessBeginPolygon(tess, null); inBeginPolygon = true; } if (tessellateRing(tess, vecBuffer, referenceLocation)) this.crossesDateLine = true; } if (inBeginPolygon) GLU.gluTessEndPolygon(tess); } else { // Tessellate one polygon per ring group int numGroups = this.polygonRingGroups.length; for (int group = 0; group < numGroups; group++) { int groupStart = this.polygonRingGroups[group]; int groupLength = (group == numGroups - 1) ? numRings - groupStart : this.polygonRingGroups[group + 1] - groupStart; GLU.gluTessBeginPolygon(tess, null); for (int i = 0; i < groupLength; i++) { VecBuffer subBuffer = this.buffer.subBuffer(groupStart + i); numBytes += subBuffer.getSize() * 3 * 4; // 3 float coords per vertex if (tessellateRing(tess, subBuffer, referenceLocation)) this.crossesDateLine = true; } GLU.gluTessEndPolygon(tess); } } return numBytes; } protected boolean tessellateRing(GLUtessellator tess, VecBuffer vecBuffer, LatLon referenceLocation) { // Check for pole wrapping shape List dateLineCrossingPoints = this.computeDateLineCrossingPoints(vecBuffer); int pole = this.computePole(dateLineCrossingPoints); double[] poleWrappingPoint = this.computePoleWrappingPoint(pole, dateLineCrossingPoints); GLU.gluTessBeginContour(tess); Iterable iterable = vecBuffer.getCoords(3); boolean dateLineCrossed = false; int sign = 0; double[] previousPoint = null; for (double[] coords : iterable) { if (poleWrappingPoint != null && previousPoint != null && poleWrappingPoint[0] == previousPoint[0] && poleWrappingPoint[1] == previousPoint[1]) { previousPoint = coords.clone(); // Wrapping a pole double[] dateLinePoint1 = this.computeDateLineEntryPoint(poleWrappingPoint, coords); double[] polePoint1 = new double[] {180 * Math.signum(poleWrappingPoint[0]), 90d * pole, 0}; double[] dateLinePoint2 = dateLinePoint1.clone(); double[] polePoint2 = polePoint1.clone(); dateLinePoint2[0] *= -1; polePoint2[0] *= -1; // Move to date line then to pole tessVertex(tess, dateLinePoint1, referenceLocation); tessVertex(tess, polePoint1, referenceLocation); // Move to the other side of the date line tessVertex(tess, polePoint2, referenceLocation); tessVertex(tess, dateLinePoint2, referenceLocation); // Finally, draw current point past the date line tessVertex(tess, coords, referenceLocation); dateLineCrossed = true; } else { if (previousPoint != null && Math.abs(previousPoint[0] - coords[0]) > 180) { // Crossing date line, sum departure point longitude sign for hemisphere offset sign += (int) Math.signum(previousPoint[0]); dateLineCrossed = true; } previousPoint = coords.clone(); coords[0] += sign * 360; // apply hemisphere offset tessVertex(tess, coords, referenceLocation); } } GLU.gluTessEndContour(tess); return dateLineCrossed; } private static void tessVertex(GLUtessellator tess, double[] coords, LatLon referenceLocation) { double[] vertex = new double[3]; vertex[0] = coords[0] - referenceLocation.getLongitude().degrees; vertex[1] = coords[1] - referenceLocation.getLatitude().degrees; GLU.gluTessVertex(tess, vertex, 0, vertex); } // --- Pole wrapping shapes handling --- protected List computeDateLineCrossingPoints(VecBuffer vecBuffer) { // Shapes that include a pole will yield an odd number of points List list = new ArrayList(); Iterable iterable = vecBuffer.getCoords(3); double[] previousPoint = null; for (double[] coords : iterable) { if (previousPoint != null && Math.abs(previousPoint[0] - coords[0]) > 180) list.add(previousPoint); previousPoint = coords; } return list; } protected int computePole(List dateLineCrossingPoints) { int sign = 0; for (double[] point : dateLineCrossingPoints) { sign += Math.signum(point[0]); } if (sign == 0) return 0; // If we cross the date line going west (from a negative longitude) with a clockwise polygon, // then the north pole (positive) is included. return this.getWindingRule().equals(AVKey.CLOCKWISE) && sign < 0 ? 1 : -1; } protected double[] computePoleWrappingPoint(int pole, List dateLineCrossingPoints) { if (pole == 0) return null; // Find point with latitude closest to pole int idx = -1; double max = pole < 0 ? 90 : -90; for (int i = 0; i < dateLineCrossingPoints.size(); i++) { double[] point = dateLineCrossingPoints.get(i); if (pole < 0 && point[1] < max) // increasing latitude toward north pole { idx = i; max = point[1]; } if (pole > 0 && point[1] > max) // decreasing latitude toward south pole { idx = i; max = point[1]; } } return dateLineCrossingPoints.get(idx); } protected double[] computeDateLineEntryPoint(double[] from, double[] to) { // Linear interpolation between from and to at the date line double dLat = to[1] - from[1]; double dLon = 360 - Math.abs(to[0] - from[0]); double s = Math.abs(180 * Math.signum(from[0]) - from[0]) / dLon; double lat = from[1] + dLat * s; double lon = 180 * Math.signum(from[0]); // same side as from return new double[] {lon, lat, 0}; } }





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