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Wrapper around the Double Dummy Solver C++ Library.
The newest version!
// Generated by jextract
package dds;
import java.lang.invoke.*;
import java.lang.foreign.*;
import java.nio.ByteOrder;
import java.util.*;
import java.util.function.*;
import java.util.stream.*;
import static java.lang.foreign.ValueLayout.*;
import static java.lang.foreign.MemoryLayout.PathElement.*;
/**
* {@snippet lang=c :
* struct ddTableResults {
* int resTable[5][4];
* }
* }
*/
public class ddTableResults {
ddTableResults() {
// Should not be called directly
}
private static final GroupLayout $LAYOUT = MemoryLayout.structLayout(
MemoryLayout.sequenceLayout(5, MemoryLayout.sequenceLayout(4, Dds.C_INT)).withName("resTable")
).withName("ddTableResults");
/**
* The layout of this struct
*/
public static final GroupLayout layout() {
return $LAYOUT;
}
private static final SequenceLayout resTable$LAYOUT = (SequenceLayout)$LAYOUT.select(groupElement("resTable"));
/**
* Layout for field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static final SequenceLayout resTable$layout() {
return resTable$LAYOUT;
}
private static final long resTable$OFFSET = 0;
/**
* Offset for field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static final long resTable$offset() {
return resTable$OFFSET;
}
/**
* Getter for field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static MemorySegment resTable(MemorySegment struct) {
return struct.asSlice(resTable$OFFSET, resTable$LAYOUT.byteSize());
}
/**
* Setter for field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static void resTable(MemorySegment struct, MemorySegment fieldValue) {
MemorySegment.copy(fieldValue, 0L, struct, resTable$OFFSET, resTable$LAYOUT.byteSize());
}
private static long[] resTable$DIMS = { 5, 4 };
/**
* Dimensions for array field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static long[] resTable$dimensions() {
return resTable$DIMS;
}
private static final VarHandle resTable$ELEM_HANDLE = resTable$LAYOUT.varHandle(sequenceElement(), sequenceElement());
/**
* Indexed getter for field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static int resTable(MemorySegment struct, long index0, long index1) {
return (int)resTable$ELEM_HANDLE.get(struct, 0L, index0, index1);
}
/**
* Indexed setter for field:
* {@snippet lang=c :
* int resTable[5][4]
* }
*/
public static void resTable(MemorySegment struct, long index0, long index1, int fieldValue) {
resTable$ELEM_HANDLE.set(struct, 0L, index0, index1, fieldValue);
}
/**
* Obtains a slice of {@code arrayParam} which selects the array element at {@code index}.
* The returned segment has address {@code arrayParam.address() + index * layout().byteSize()}
*/
public static MemorySegment asSlice(MemorySegment array, long index) {
return array.asSlice(layout().byteSize() * index);
}
/**
* The size (in bytes) of this struct
*/
public static long sizeof() { return layout().byteSize(); }
/**
* Allocate a segment of size {@code layout().byteSize()} using {@code allocator}
*/
public static MemorySegment allocate(SegmentAllocator allocator) {
return allocator.allocate(layout());
}
/**
* Allocate an array of size {@code elementCount} using {@code allocator}.
* The returned segment has size {@code elementCount * layout().byteSize()}.
*/
public static MemorySegment allocateArray(long elementCount, SegmentAllocator allocator) {
return allocator.allocate(MemoryLayout.sequenceLayout(elementCount, layout()));
}
/**
* Reinterprets {@code addr} using target {@code arena} and {@code cleanupAction) (if any).
* The returned segment has size {@code layout().byteSize()}
*/
public static MemorySegment reinterpret(MemorySegment addr, Arena arena, Consumer cleanup) {
return reinterpret(addr, 1, arena, cleanup);
}
/**
* Reinterprets {@code addr} using target {@code arena} and {@code cleanupAction) (if any).
* The returned segment has size {@code elementCount * layout().byteSize()}
*/
public static MemorySegment reinterpret(MemorySegment addr, long elementCount, Arena arena, Consumer cleanup) {
return addr.reinterpret(layout().byteSize() * elementCount, arena, cleanup);
}
}