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Kotlin multiplatform port of ANTLR
/*
* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
package org.antlr.v4.kotlinruntime
import java.io.IOException
import java.io.InputStream
import java.nio.ByteBuffer
import java.nio.channels.Channels
import java.nio.channels.ReadableByteChannel
import java.nio.charset.Charset
import java.nio.charset.StandardCharsets
import java.nio.file.Files
import java.nio.file.Path
import java.nio.file.Paths
/** This class represents the primary interface for creating [CharStream]s
* from a variety of sources as of 4.7. The motivation was to support
* Unicode code points > U+FFFF. [ANTLRInputStream] and
* [ANTLRFileStream] are now deprecated in favor of the streams created
* by this interface.
*
* DEPRECATED: `new ANTLRFileStream("myinputfile")`
* NEW: `CharStreams.fromFileName("myinputfile")`
*
* WARNING: If you use both the deprecated and the new streams, you will see
* a nontrivial performance degradation. This speed hit is because the
* [Lexer]'s internal code goes from a monomorphic to megamorphic
* dynamic dispatch to get characters from the input stream. Java's
* on-the-fly compiler (JIT) is unable to perform the same optimizations
* so stick with either the old or the new streams, if performance is
* a primary concern. See the extreme debugging and spelunking
* needed to identify this issue in our timing rig:
*
* https://github.com/antlr/antlr4/pull/1781
*
* The ANTLR character streams still buffer all the input when you create
* the stream, as they have done for ~20 years. If you need unbuffered
* access, please note that it becomes challenging to create
* parse trees. The parse tree has to point to tokens which will either
* point into a stale location in an unbuffered stream or you have to copy
* the characters out of the buffer into the token. That defeats the purpose
* of unbuffered input. Per the ANTLR book, unbuffered streams are primarily
* useful for processing infinite streams *during the parse.*
*
* The new streams also use 8-bit buffers when possible so this new
* interface supports character streams that use half as much memory
* as the old [ANTLRFileStream], which assumed 16-bit characters.
*
* A big shout out to Ben Hamilton (github bhamiltoncx) for his superhuman
* efforts across all targets to get true Unicode 3.1 support for U+10FFFF.
*
* @since 4.7
*/
actual object CharStreams : AbstractCharStreams() {
private const val DEFAULT_BUFFER_SIZE = 4096
/**
* Creates a [CharStream] given a path to a file on disk and the
* charset of the bytes contained in the file.
*
* Reads the entire contents of the file into the result before returning.
*/
@Suppress("MemberVisibilityCanBePrivate")
fun fromPath(path: Path, charset: Charset = StandardCharsets.UTF_8): CharStream {
Files.newByteChannel(path).use { channel ->
return fromChannel(channel, charset, path.toString())
}
}
/**
* Creates a [CharStream] given a string containing a
* path to a file on disk and the charset of the bytes
* contained in the file.
*
* Reads the entire contents of the file into the result before returning.
*/
@Throws(IOException::class)
fun fromFileName(fileName: String, charset: Charset = StandardCharsets.UTF_8): CharStream {
return fromPath(Paths.get(fileName), charset)
}
@Throws(IOException::class)
@JvmOverloads
fun fromStream(
`is`: InputStream,
charset: Charset = StandardCharsets.UTF_8,
sourceName: String = IntStream.UNKNOWN_SOURCE_NAME
): CharStream {
Channels.newChannel(`is`).use { channel ->
return fromChannel(channel, charset, sourceName)
}
}
/**
* Creates a [CharStream] given an opened [ReadableByteChannel] and the
* charset of the bytes contained in the channel.
*
* Reads the entire contents of the `channel` into
* the result before returning, then closes the `channel`.
*/
@Throws(IOException::class)
fun fromChannel(
channel: ReadableByteChannel,
charset: Charset = StandardCharsets.UTF_8,
sourceName: String = IntStream.UNKNOWN_SOURCE_NAME): CharStream {
channel.use { readableByteChannel ->
val utf8BytesIn = ByteBuffer.allocate(DEFAULT_BUFFER_SIZE)
var endOfInput = false
var bytes = ByteArray(0)
while (!endOfInput) {
utf8BytesIn.rewind()
val bytesRead = readableByteChannel.read(utf8BytesIn)
endOfInput = bytesRead == -1
bytes += utf8BytesIn.array()
utf8BytesIn.flip()
utf8BytesIn.compact()
}
return StringCharStream(String(bytes, charset), sourceName)
}
}
}// Utility class; do not construct.
/**
* Creates a [CharStream] given a path to a UTF-8
* encoded file on disk.
*
* Reads the entire contents of the file into the result before returning.
*/
/**
* Creates a [CharStream] given an opened [InputStream]
* containing UTF-8 bytes.
*
* Reads the entire contents of the `InputStream` into
* the result before returning, then closes the `InputStream`.
*/
/**
* Creates a [CharStream] given an opened [InputStream] and the
* charset of the bytes contained in the stream.
*
* Reads the entire contents of the `InputStream` into
* the result before returning, then closes the `InputStream`.
*/
/**
* Creates a [CharStream] given an opened [ReadableByteChannel]
* containing UTF-8 bytes.
*
* Reads the entire contents of the `channel` into
* the result before returning, then closes the `channel`.
*/
/**
* Creates a [CharStream] given a [Reader]. Closes
* the reader before returning.
*/
/**
* Creates a [CharStream] given a [String].
*/
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