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package org.apache.velocity.tools.generic;
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import java.io.StringWriter;
import org.apache.velocity.VelocityContext;
import org.apache.velocity.app.Velocity;
import org.apache.velocity.app.VelocityEngine;
import org.apache.velocity.context.Context;
import org.apache.velocity.tools.Scope;
import org.apache.velocity.tools.config.DefaultKey;
import org.apache.velocity.tools.config.InvalidScope;
/**
* This tool exposes methods to evaluate the given
* strings as VTL (Velocity Template Language)
* using either a pre-configured context or one you
* provide directly.
*
* Example of eval():
* Input
* -----
* #set( $list = [1,2,3] )
* #set( $object = '$list' )
* #set( $method = 'size()' )
* $render.eval("${object}.$method")
*
* Output
* ------
* 3
*
* Example of recurse():
* Input
* -----
* #macro( say_hi )hello world!#end
* #set( $foo = '#say_hi()' )
* #set( $bar = '$foo' )
* $render.recurse($bar)
*
* Output
* ------
* hello world!
*
*
* Toolbox configuration:
* <tools>
* <toolbox scope="request">
* <tool class="org.apache.velocity.tools.generic.RenderTool">
* <property name="parseDepth" type="number" value="10"/>
* </tool>
* </toolbox>
* </tools>
*
*
* Ok, so these examples are really lame. But, it seems like
* someone out there is always asking how to do stuff like this
* and we always tell them to write a tool. Now we can just tell
* them to use this tool.
*
* This tool may be used in any scope, however, the context provided
* for the {@link #eval(String)} and {@link #recurse(String)} methods
* will only be current if the tool is request scoped. If application or
* session scoped, then the context will be the same one set at the time
* of the tool's first use. In such a case, each call to eval(String) or
* recurse(String) will by default create a new Context that wraps the
* configured one to prevent modifications to the configured Context
* (concurrent or otherwise). If you wish to risk it and accrete changes
* then you can relax the thread-safety by setting the 'forceThreadSafe'
* property to 'false'.
*
* Of course none of the previous paragraph likely applies if you are
* not using the core tool management facilities or if you stick to the
* {@link #eval(Context,String)} and {@link #recurse(Context,String)}
* methods. :)
*
* This tool by default will catch
* and log any exceptions thrown during rendering and
* instead return null in such cases. It also limits recursion, by default,
* to 20 cycles, to prevent infinite loops. Both settings may be configured
* to behave otherwise.
*
* @author Nathan Bubna
* @version $Revision$ $Date$
*/
@DefaultKey("render")
@InvalidScope(Scope.SESSION)
public class RenderTool extends SafeConfig
{
/**
* The maximum number of loops allowed when recursing.
* @since VelocityTools 1.2
*/
public static final int DEFAULT_PARSE_DEPTH = 20;
@Deprecated
public static final String KEY_PARSE_DEPTH = "parse.depth";
@Deprecated
public static final String KEY_CATCH_EXCEPTIONS = "catch.exceptions";
public static final String KEY_FORCE_THREAD_SAFE = "forceThreadSafe";
private VelocityEngine engine = null;
private Context context;
private int parseDepth = DEFAULT_PARSE_DEPTH;
private boolean catchExceptions = true;
private boolean forceThreadSafe = true;
/**
* Looks for deprecated parse depth and catch.exceptions properties,
* as well as any 'forceThreadSafe' setting.
*/
protected void configure(ValueParser parser)
{
// look for deprecated parse.depth key
Integer depth = parser.getInteger(KEY_PARSE_DEPTH);
if (depth != null)
{
setParseDepth(depth);
}
// look for deprecated catch.exceptions key
Boolean catchEm = parser.getBoolean(KEY_CATCH_EXCEPTIONS);
if (catchEm != null)
{
setCatchExceptions(catchEm);
}
// check if they want thread-safety manually turned off
this.forceThreadSafe =
parser.getBoolean(KEY_FORCE_THREAD_SAFE, forceThreadSafe);
// if we're request-scoped, then there's no point in forcing the issue
if (Scope.REQUEST.equals(parser.getString("scope")))
{
this.forceThreadSafe = false;
}
}
/**
* Allow user to specify a VelocityEngine to be used
* in place of the Velocity singleton.
* @param ve VelocityEngine instance
*/
public void setVelocityEngine(VelocityEngine ve)
{
this.engine = ve;
}
/**
* Set the maximum number of loops allowed when recursing.
* @param depth parse depth
* @since VelocityTools 1.2
*/
public void setParseDepth(int depth)
{
if (!isConfigLocked())
{
this.parseDepth = depth;
}
else if (this.parseDepth != depth)
{
getLog().error("Attempt was made to alter parse depth while config was locked.");
}
}
/**
* Sets the {@link Context} to be used by the {@link #eval(String)}
* and {@link #recurse(String)} methods.
* @param context Velocity context
*/
public void setVelocityContext(Context context)
{
if (!isConfigLocked())
{
if (context == null)
{
throw new NullPointerException("context must not be null");
}
this.context = context;
}
else if (this.context != context)
{
getLog().error("Attempt was made to set a new context while config was locked.");
}
}
/**
* Get the maximum number of loops allowed when recursing.
* @return parse depth
* @since VelocityTools 1.2
*/
public int getParseDepth()
{
return this.parseDepth;
}
/**
* Sets whether or not the render() and eval() methods should catch
* exceptions during their execution or not.
* @param catchExceptions whether to catch exceptions
* @since VelocityTools 1.3
*/
public void setCatchExceptions(boolean catchExceptions)
{
if (!isConfigLocked())
{
this.catchExceptions = catchExceptions;
}
else if (this.catchExceptions != catchExceptions)
{
getLog().error("Attempt was made to alter catchE while config was locked.");
}
}
/**
* Returns true
if this render() and eval() methods will
* catch exceptions thrown during rendering.
* @return whether to catch exceptions
* @since VelocityTools 1.3
*/
public boolean getCatchExceptions()
{
return this.catchExceptions;
}
/**
* Evaluates a String containing VTL using the context passed
* to the {@link #setVelocityContext} method. If this tool is request
* scoped, then this will be the current context and open to modification
* by the rendered VTL. If application or session scoped, the context
* will be a new wrapper around the configured context to protect it
* from modification.
* The results of the rendering are returned as a String. By default,
* null
will be returned when this throws an exception.
* This evaluation is not recursive.
*
* @param vtl the code to be evaluated
* @return the evaluated code as a String
* @throws Exception if womething went wrong
*/
public String eval(String vtl) throws Exception
{
Context ctx = forceThreadSafe ? new VelocityContext(context) : context;
return eval(ctx, vtl);
}
/**
* Recursively evaluates a String containing VTL using the
* current context, and returns the result as a String. It
* will continue to re-evaluate the output of the last
* evaluation until an evaluation returns the same code
* that was fed into it.
*
* @see #eval(String)
* @param vtl the code to be evaluated
* @return the evaluated code as a String
* @throws Exception if womething went wrong
*/
public String recurse(String vtl) throws Exception
{
Context ctx = forceThreadSafe ? new VelocityContext(context) : context;
return recurse(ctx, vtl);
}
/**
* Evaluates a String containing VTL using the current context,
* and returns the result as a String. By default if this fails, then
* null
will be returned, though this tool can be configured
* to let Exceptions pass through. This evaluation is not recursive.
*
* @param ctx the current Context
* @param vtl the code to be evaluated
* @return the evaluated code as a String
* @throws Exception if womething went wrong
*/
public String eval(Context ctx, String vtl) throws Exception
{
if (this.catchExceptions)
{
try
{
return internalEval(ctx, vtl);
}
catch (Exception e)
{
getLog().error("evaluation failed:", e);
return null;
}
}
else
{
return internalEval(ctx, vtl);
}
}
/* Internal implementation of the eval() method function. */
protected String internalEval(Context ctx, String vtl) throws Exception
{
if (vtl == null)
{
return null;
}
StringWriter sw = new StringWriter();
boolean success;
if (engine == null)
{
success = Velocity.evaluate(ctx, sw, "RenderTool.eval()", vtl);
}
else
{
success = engine.evaluate(ctx, sw, "RenderTool.eval()", vtl);
}
if (success)
{
return sw.toString();
}
/* or would it be preferable to return the original? */
return null;
}
/**
* Recursively evaluates a String containing VTL using the
* current context, and returns the result as a String. It
* will continue to re-evaluate the output of the last
* evaluation until an evaluation returns the same code
* that was fed into it or the number of recursive loops
* exceeds the set parse depth.
*
* @param ctx the current Context
* @param vtl the code to be evaluated
* @return the evaluated code as a String
* @throws Exception if womething went wrong
*/
public String recurse(Context ctx, String vtl) throws Exception
{
return internalRecurse(ctx, vtl, 0);
}
protected String internalRecurse(Context ctx, String vtl, int count) throws Exception
{
String result = eval(ctx, vtl);
if (result == null || result.equals(vtl))
{
return result;
}
else
{
// if we haven't reached our parse depth...
if (count < parseDepth)
{
// continue recursing
return internalRecurse(ctx, result, count + 1);
}
else
{
// abort, log and return what we have so far
getLog().error("recursion exceeded the maximum parse depth" +
" of {} on the following template: {}",
parseDepth, vtl);
return result;
}
}
}
}