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/*
* soapUI, copyright (C) 2004-2011 smartbear.com
*
* soapUI is free software; you can redistribute it and/or modify it under the
* terms of version 2.1 of the GNU Lesser General Public License as published by
* the Free Software Foundation.
*
* soapUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details at gnu.org.
*/
package org.syntax.jedit.tokenmarker;
/**
* A linked list of tokens. Each token has three fields - a token identifier,
* which is a byte value that can be looked up in the array returned by
* SyntaxDocument.getColors()
to get a color value, a length value
* which is the length of the token in the text, and a pointer to the next token
* in the list.
*
* @author Slava Pestov
* @version $Id$
*/
public class Token
{
/**
* Normal text token id. This should be used to mark normal text.
*/
public static final byte NULL = 0;
/**
* Comment 1 token id. This can be used to mark a comment.
*/
public static final byte COMMENT1 = 1;
/**
* Comment 2 token id. This can be used to mark a comment.
*/
public static final byte COMMENT2 = 2;
/**
* Literal 1 token id. This can be used to mark a string literal (eg, C mode
* uses this to mark "..." literals)
*/
public static final byte LITERAL1 = 3;
/**
* Literal 2 token id. This can be used to mark an object literal (eg, Java
* mode uses this to mark true, false, etc)
*/
public static final byte LITERAL2 = 4;
/**
* Label token id. This can be used to mark labels (eg, C mode uses this to
* mark ...: sequences)
*/
public static final byte LABEL = 5;
/**
* Keyword 1 token id. This can be used to mark a keyword. This should be
* used for general language constructs.
*/
public static final byte KEYWORD1 = 6;
/**
* Keyword 2 token id. This can be used to mark a keyword. This should be
* used for preprocessor commands, or variables.
*/
public static final byte KEYWORD2 = 7;
/**
* Keyword 3 token id. This can be used to mark a keyword. This should be
* used for data types.
*/
public static final byte KEYWORD3 = 8;
/**
* Operator token id. This can be used to mark an operator. (eg, SQL mode
* marks +, -, etc with this token type)
*/
public static final byte OPERATOR = 9;
/**
* Invalid token id. This can be used to mark invalid or incomplete tokens,
* so the user can easily spot syntax errors.
*/
public static final byte INVALID = 10;
/**
* The total number of defined token ids.
*/
public static final byte ID_COUNT = 11;
/**
* The first id that can be used for internal state in a token marker.
*/
public static final byte INTERNAL_FIRST = 100;
/**
* The last id that can be used for internal state in a token marker.
*/
public static final byte INTERNAL_LAST = 126;
/**
* The token type, that along with a length of 0 marks the end of the token
* list.
*/
public static final byte END = 127;
/**
* The length of this token.
*/
public int length;
/**
* The id of this token.
*/
public byte id;
/**
* The next token in the linked list.
*/
public Token next;
/**
* Creates a new token.
*
* @param length
* The length of the token
* @param id
* The id of the token
*/
public Token( int length, byte id )
{
this.length = length;
this.id = id;
}
/**
* Returns a string representation of this token.
*/
public String toString()
{
return "[id=" + id + ",length=" + length + "]";
}
}