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Escher is a collection of libraries for X Window System written purely in Java.
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package gnu.app.glxdemo;
import gnu.x11.extension.glx.GL;
/**
* Draw with stencil buffer. Modified from stencil.c
in
* opengl sample by SGI.
*
* @see
* screenshot
*
* @see
* help output
*/
public class StencilBuffer extends gnu.x11.extension.glx.Application {
public StencilBuffer (String [] args) {
super (args, RESIZE_BIT);
about ("0.1", "stencil buffer",
"Stephen Tse ",
"http://escher.sourceforge.net/");
if (help_option) return;
visual_config.set_stencil_size (1);
visual_config.set_double_buffer ();
init_window (300, 300);
gl.enable (GL.STENCIL_TEST);
gl.stencil_mask (1);
}
protected void handle_expose () {
gl.clear (GL.COLOR_BUFFER_BIT | GL.STENCIL_BUFFER_BIT);
gl.stencil_func (GL.ALWAYS, 1, 1);
gl.stencil_op (GL.KEEP, GL.KEEP, GL.REPLACE);
gl.color3ub ((byte) 200, (byte) 0, (byte) 0);
gl.begin (GL.POLYGON);
gl.vertex3i (-4, -4, 0);
gl.vertex3i ( 4, -4, 0);
gl.vertex3i ( 0, 4, 0);
gl.end ();
gl.stencil_func (GL.EQUAL, 1, 1);
gl.stencil_op (GL.INCR, GL.KEEP, GL.DECR);
gl.color3ub ((byte) 0, (byte) 200, (byte) 0);
gl.begin (GL.POLYGON);
gl.vertex3i (3, 3, 0);
gl.vertex3i (-3, 3, 0);
gl.vertex3i (-3, -3, 0);
gl.vertex3i (3, -3, 0);
gl.end ();
gl.stencil_func (GL.EQUAL, 1, 1);
gl.stencil_op (GL.KEEP, GL.KEEP, GL.KEEP);
gl.color3ub ((byte) 0, (byte) 0, (byte) 200);
gl.begin (GL.POLYGON);
gl.vertex3i (3, 3, 0);
gl.vertex3i (-3, 3, 0);
gl.vertex3i (-3, -3, 0);
gl.vertex3i (3, -3, 0);
gl.end ();
gl.swap_buffers (window);
}
protected void handle_resize (int width, int height) {
gl.viewport (0, 0, width, height);
gl.matrix_mode (GL.PROJECTION);
gl.ortho (-5.0, 5.0, -5.0, 5.0, -5.0, 5.0);
gl.matrix_mode (GL.MODELVIEW);
gl.load_identity ();
}
public static void main (String [] args) {
new StencilBuffer (args).exec ();
}
}
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