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Escher is a collection of libraries for X Window System written purely in Java.
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package gnu.app.redbook;
import gnu.x11.extension.glx.GL;
/**
* Draw a Bezier curve. Modified from bezcurve.c
.
*
* @see
* screenshot
*
* @see
* help output
*/
public class BezierCurve extends gnu.x11.extension.glx.Application {
private static final double [] CONTROL_POINTS = {
-4.0f, -4.0f, 0.0f,
-2.0f, 4.0f, 0.0f,
2.0f, -4.0f, 0.0f,
4.0f, 4.0f, 0.0f
};
public BezierCurve (String [] args) {
super (args, RESIZE_BIT);
about ("0.1", "bezier curve",
"Stephen Tse ",
"http://escher.sourceforge.net/");
if (help_option) return;
init_window (500, 500);
gl.enable (GL.MAP1_VERTEX_3);
gl.shade_model (GL.FLAT);
gl.map1d (GL.MAP1_VERTEX_3, 0.0f, 1.0f, 3, 4, CONTROL_POINTS);
}
protected void handle_expose () {
gl.clear (GL.COLOR_BUFFER_BIT);
// bezier curve
gl.begin (GL.LINE_STRIP);
for (int i=0; i<=30; i++)
gl.eval_coord1f (i/30.0f);
gl.end ();
// control points
gl.point_size (5.0f);
gl.color3f (1.0f, 1.0f, 0.0f);
gl.begin (GL.POINTS);
for (int i=0; i<4; i++)
gl.vertex3d (CONTROL_POINTS [3*i],
CONTROL_POINTS [3*i+1],
CONTROL_POINTS [3*i+2]);
gl.end ();
gl.swap_buffers (window);
}
protected void handle_resize (int width, int height) {
gl.viewport (0, 0, width, height);
gl.matrix_mode (GL.PROJECTION);
gl.load_identity ();
double wh = (float) width / (float) height;
double hw = (float) height / (float) width;
if (width <= height)
gl.ortho (-5.0, 5.0, -5.0*hw, 5.0*hw, -5.0, 5.0);
else
gl.ortho (-5.0*wh, 5.0*wh, -5.0, 5.0, -5.0, 5.0);
gl.matrix_mode (GL.MODELVIEW);
gl.load_identity ();
}
public static void main (String [] args) {
new BezierCurve (args).exec ();
}
}
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