
gnu.app.redbook.Light Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of escher Show documentation
Show all versions of escher Show documentation
Escher is a collection of libraries for X Window System written purely in Java.
The newest version!
package gnu.app.redbook;
import gnu.x11.extension.glx.GL;
/**
* Test lighting model. A sphere is drawn using a grey material
* characteristic. A single light source illuminates the object. Modified
* from light.c
.
*
* @see
* screenshot
*
* @see
* help output
*/
public class Light extends gnu.x11.extension.glx.Application {
private static final float [] LIGHT_POSITION
= {1.0f, 1.0f, 1.0f, 0.0f};
private static final float [] MATERIAL_SPECULAR
= {1.0f, 1.0f, 1.0f, 1.0f};
private static final float MATERIAL_SHININESS = 25.0f;
private static final float [] material_diffuse
= {0.5f, 0.5f, 0.5f, 1.0f};
public Light (String [] args) {
super (args, RESIZE_BIT);
about ("0.1", "lighting model",
"Stephen Tse ",
"http://escher.sourceforge.net/");
if (help_option) return;
visual_config.set_depth_size (1);
init_window (500, 500);
gl.enable (GL.DEPTH_TEST);
init_light ();
}
protected void handle_expose () {
gl.clear (GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT);
glut.solid_sphere (1.0, 20, 16);
gl.swap_buffers (window);
}
protected void handle_resize (int width, int height) {
gl.viewport (0, 0, width, height);
gl.matrix_mode (GL.PROJECTION);
gl.load_identity ();
double wh = (float) width / (float) height;
double hw = (float) height / (float) width;
if (width <= height)
gl.ortho (-1.5, 1.5, -1.5*hw, 1.5*hw, -10.0, 10.0);
else
gl.ortho (-1.5*wh, 1.5*wh, -1.5, 1.5, -10.0, 10.0);
gl.matrix_mode (GL.MODELVIEW);
gl.load_identity ();
}
private void init_light () {
gl.enable (GL.LIGHT0);
gl.enable (GL.LIGHTING);
gl.color_material (GL.FRONT, GL.DIFFUSE);
gl.lightfv (GL.LIGHT0, GL.POSITION, LIGHT_POSITION);
gl.materialfv (GL.FRONT, GL.SPECULAR, MATERIAL_SPECULAR);
gl.materialf (GL.FRONT, GL.SHININESS, MATERIAL_SHININESS);
// CAUTION call after `gl.color_material'
gl.enable (GL.COLOR_MATERIAL);
}
public static void main (String [] args) {
new Light (args).exec ();
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy