
gnu.app.redbook.SubimageTexture Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of escher Show documentation
Show all versions of escher Show documentation
Escher is a collection of libraries for X Window System written purely in Java.
The newest version!
package gnu.app.redbook;
import gnu.x11.extension.glx.GL;
/**
* Texture map a checkerboard image onto two rectangles with subimage. To
* texture subimage, press 's' or 'S'. To reset press 'r' or 'R'. Modified
* from texsub.c
.
*
* @see
* screenshot 2
*
* @see
* help output
*/
public class SubimageTexture extends gnu.x11.extension.glx.Application {
private boolean support_bind;
private int texture;
public SubimageTexture (String [] args) {
super (args, KEYBOARD_BIT | RESIZE_BIT);
about ("0.1", "wrap checkerboard texture",
"Stephen Tse ",
"http://escher.sourceforge.net/",
"\nTo texture subimage, press 's' or 'S'."
+ "\nTo reset, press 'r' or 'R'.");
if (help_option) return;
visual_config.set_depth_size (1);
init_window (250, 250);
support_bind = gl.support (1, 1) && glx.support (1, 3);
gl.enable (GL.DEPTH_TEST);
gl.shade_model (GL.FLAT);
gl.pixel_storei (GL.UNPACK_ALIGNMENT, 1);
init_texture ();
}
protected void handle_expose () {
gl.clear (GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT);
gl.enable (GL.TEXTURE_2D);
gl.tex_envf (GL.TEXTURE_ENV, GL.TEXTURE_ENV_MODE, GL.DECAL);
if (support_bind) gl.bind_texture (GL.TEXTURE_2D, texture);
gl.begin (GL.QUADS);
gl.tex_coord2f (0.0f, 0.0f);
gl.vertex3f (-2.0f, -1.0f, 0.0f);
gl.tex_coord2f (0.0f, 1.0f);
gl.vertex3f (-2.0f, 1.0f, 0.0f);
gl.tex_coord2f (1.0f, 1.0f);
gl.vertex3f (0.0f, 1.0f, 0.0f);
gl.tex_coord2f (1.0f, 0.0f);
gl.vertex3f (0.0f, -1.0f, 0.0f);
gl.tex_coord2f (0.0f, 0.0f);
gl.vertex3f (1.0f, -1.0f, 0.0f);
gl.tex_coord2f (0.0f, 1.0f);
gl.vertex3f (1.0f, 1.0f, 0.0f);
gl.tex_coord2f (1.0f, 1.0f);
gl.vertex3f (2.41421f, 1.0f, -1.41421f);
gl.tex_coord2f (1.0f, 0.0f);
gl.vertex3f (2.41421f, -1.0f, -1.41421f);
gl.end ();
gl.swap_buffers (window);
gl.disable (GL.TEXTURE_2D);
}
protected void handle_keyboard (int key, int state, int x, int y) {
switch (key) {
case 's':
case 'S':
if (support_bind) gl.bind_texture (GL.TEXTURE_2D, texture);
gl.tex_subimage_2d (GL.TEXTURE_2D, 0, 12, 44,
Checkerboard.SUB_SIZE, Checkerboard.SUB_SIZE,
GL.RGBA, GL.UNSIGNED_BYTE, Checkerboard.SUB_PIXELS);
break;
case 'r':
case 'R':
if (support_bind) gl.bind_texture (GL.TEXTURE_2D, texture);
tex_image_2d ();
break;
default: return;
}
mark_window_dirty ();
}
protected void handle_resize (int width, int height) {
gl.viewport (0, 0, width, height);
gl.matrix_mode (GL.PROJECTION);
gl.load_identity ();
double wh = (float) width / (float) height;
glu.perspective (60.0, wh, 1.0, 30.0);
gl.matrix_mode (GL.MODELVIEW);
gl.load_identity ();
gl.translatef (0.0f, 0.0f, -3.6f);
}
private void init_texture () {
if (support_bind) {
texture = gl.gen_textures (1) [0];
gl.bind_texture (GL.TEXTURE_2D, texture);
}
gl.tex_parameteri (GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.REPEAT);
gl.tex_parameteri (GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.REPEAT);
gl.tex_parameteri (GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER,
GL.NEAREST);
gl.tex_parameteri (GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER,
GL.NEAREST);
tex_image_2d ();
}
private void tex_image_2d () {
int format = support_bind ? GL.RGBA : 4;
gl.tex_image_2d (GL.TEXTURE_2D, 0, format, Checkerboard.SIZE,
Checkerboard.SIZE, 0, GL.RGBA, GL.UNSIGNED_BYTE,
Checkerboard.PIXELS);
}
public static void main (String [] args) {
new SubimageTexture (args).exec ();
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy