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// =================================================================================================
//
//	Starling Framework
//	Copyright 2011-2015 Gamua. All Rights Reserved.
//
//	This program is free software. You can redistribute and/or modify it
//	in accordance with the terms of the accompanying license agreement.
//
// =================================================================================================

package starling.rendering
{
    import starling.utils.StringUtil;

    /** Points to a location within a list of MeshBatches.
     *
     *  

Starling uses these tokens in its render cache. Each call to * painter.pushState() or painter.popState() provides a token * referencing the current location within the cache. In the next frame, if the relevant * part of the display tree has not changed, these tokens can be used to render directly * from the cache instead of constructing new MeshBatches.

* * @see Painter */ public class BatchToken { /** The ID of the current MeshBatch. */ public var batchID:int; /** The ID of the next vertex within the current MeshBatch. */ public var vertexID:int; /** The ID of the next index within the current MeshBatch. */ public var indexID:int; /** Creates a new BatchToken. */ public function BatchToken(batchID:int=0, vertexID:int=0, indexID:int=0) { setTo(batchID, vertexID, indexID); } /** Copies the properties from the given token to this instance. */ public function copyFrom(token:BatchToken):void { batchID = token.batchID; vertexID = token.vertexID; indexID = token.indexID; } /** Changes all properties at once. */ public function setTo(batchID:int=0, vertexID:int=0, indexID:int=0):void { this.batchID = batchID; this.vertexID = vertexID; this.indexID = indexID; } /** Resets all properties to zero. */ public function reset():void { batchID = vertexID = indexID = 0; } /** Indicates if this token contains the same values as the given one. */ public function equals(other:BatchToken):Boolean { return batchID == other.batchID && vertexID == other.vertexID && indexID == other.indexID; } /** Creates a String representation of this instance. */ public function toString():String { return StringUtil.format("[BatchToken batchID={0} vertexID={1} indexID={2}]", batchID, vertexID, indexID); } } }




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