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scaffold.src.ios.app_descriptor.xml Maven / Gradle / Ivy

<?xml version="1.0" encoding="utf-8" ?>

<!-- Adobe AIR Application Descriptor File Template.
     Specifies parameters for identifying, installing, and launching AIR applications.

     xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/18.0.
     The last segment of the namespace specifies the version of the AIR runtime required for this application to run.

     minimumPatchLevel - The minimum patch level of the AIR runtime required to run the application. Optional. -->

<application xmlns="!!!set automatically!!!">

    <!-- A universally unique application identifier. Must be unique across all AIR applications.
         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
    <id>!!!set automatically!!!</id>

    <!-- Used as the filename for the application. Required. -->
    <filename>!!!set automatically!!!</filename>

    <!-- The name that is displayed in the AIR application installer. May have multiple values for each language. See samples or xsd schema file. Optional. -->
    <name>!!!set automatically!!!</name>

    <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
         An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5. -->
    <versionNumber>!!!set automatically!!!</versionNumber>

    <!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
    <!--<versionLabel></versionLabel>-->

    <!-- Description, displayed in the AIR application installer. May have multiple values for each language. See samples or xsd schema file. Optional. -->
    <!--<description></description>-->

    <!-- Copyright information. Optional -->
    <!--<copyright></copyright>-->

    <!-- Identifies the ActionScript extensions used by an application. -->
    <extensions>!!!set automatically!!!</extensions>

    <!-- Settings for the application's initial window. Required. -->
    <initialWindow>
        <!-- The main SWF or HTML file of the application. Required. -->
        <content>!!!set automatically!!!</content>

        <!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
        <aspectRatio>!!!set automatically!!!</aspectRatio>

        <!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
        <autoOrients>!!!set automatically!!!</autoOrients>

        <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
        <fullScreen>!!!set automatically!!!</fullScreen>

        <!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
        <renderMode>direct</renderMode>

        <!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers.  Optional.  Default false. -->
        <depthAndStencil>!!!set automatically!!!</depthAndStencil>

        <!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->
        <!--<softKeyboardBehavior></softKeyboardBehavior>-->
    </initialWindow>

    <!-- We recommend omitting the supportedProfiles element, which in turn permits your application to be deployed to all devices supported by AIR.
         If you wish to restrict deployment (i.e., to only mobile devices) then add this element and list only the profiles which your application does support. -->
    <!--<supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles>-->

    <!-- Languages supported by application. Only these languages can be specified -->
    <supportedLanguages>!!!set automatically!!!</supportedLanguages>

    <!-- The icon the system uses for the application. For at least one resolution, specify the path to a PNG file included in the AIR package. Optional. -->
    <icon>!!!set automatically!!!</icon>

    <!-- iOS specific capabilities -->
    <iPhone>
        <!-- A list of plist key/value pairs to be added to the application Info.plist -->
        <InfoAdditions>
            <![CDATA[
            <key>UIDeviceFamily</key>
            <array>
                <!-- iPhone and iPod touch devices -->
                <string>1</string>
                <!-- iPad devices -->
                <string>2</string>
            </array>
            <key>MinimumOSVersion</key>
            <string>7.0</string>
            <key>NSAppTransportSecurity</key>
			<dict>
  				<key>NSAllowsArbitraryLoads</key>
  				<true/>
			</dict>
            <!--<key>UIStatusBarStyle</key>-->
            <!--<string>UIStatusBarStyleBlackOpaque</string>-->
            <!--<key>UIRequiresPersistentWiFi</key>-->
            <!--<string>YES</string>-->
            ]]>
        </InfoAdditions>

        <!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->
        <!--<Entitlements>
            <![CDATA[
            <key>keychain-access-groups</key>
            <array>
                <string></string>
                <string></string>
            </array>
            ]]>
        </Entitlements>-->

        <!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->
        <requestedDisplayResolution>high</requestedDisplayResolution>
        <!-- Forcing Render Mode CPU for the devices mentioned. Optional  -->
        <!--<forceCPURenderModeForDevices></forceCPURenderModeForDevices> -->
        <!-- File containing line separated list of external swf paths. These swfs won't be packaged inside the application
        and corresponding stripped swfs will be output in externalStrippedSwfs folder. -->
        <!--<externalSwfs></externalSwfs> -->
    </iPhone>

</application>




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