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/*
 * Copyright (C) 2015-2018 S.Violet
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Project GitHub: https://github.com/shepherdviolet/thistle
 * Email: [email protected]
 */

package sviolet.thistle.util.math;

/**
 * 数学工具
 *
 * @author S.Violet
 */
public class MathUtils {

	/*********************************************************************
	 * trigonometric
	 */

	/**
	 * 

* 根据角度计算sin值
* Math.sin()中的参数为弧度值, 弧度值 = 角度 * PI / 180
*

* * @param angle [0, 360] * @return sin值 [-1, 1] */ public static double sinAngle(double angle){ return Math.sin(angle * Math.PI / 180); } /** *

* 根据sin值计算角度
* Math.asin()返回值为弧度值, 弧度值 = 角度 * PI / 180
*

* * @param sin sin值 [-1, 1] * @return 角度 [0, 360] */ public static double asinAngle(double sin){ return Math.asin(sin) / (Math.PI / 180); } /** *

* 根据角度计算tan值
* Math.tan()中的参数为弧度值, 弧度值 = 角度 * PI / 180
*

* * @param angle [0, 360] * @return tan值 */ public static double tanAngle(double angle){ return Math.tan(angle * Math.PI / 180); } /** *

* 根据tan值计算角度
* Math.atan()返回值为弧度值, 弧度值 = 角度 * PI / 180
*

* * @param tan tan值 * @return 角度 [0, 360] */ public static double atanAngle(double tan){ return Math.atan(tan) / (Math.PI / 180); } /************************************************************************************ * other */ /** * 角度转为弧度(rad) */ public static double rad(double degrees) { return degrees * Math.PI / 180.0; } /** * 角度标准化, 将任意不在0-360范围内的角度转换为0-360范围内的角度, 例如:-90 -> 270 * @param angle 角度 * @return 0-360范围的角度 */ public static float standardizeAngle(float angle){ float m = angle % 360; return m > 0 ? m : m + 360; } }




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