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com.github.shynixn.ball.bukkit.logic.persistence.entity.ItemContainer.kt Maven / Gradle / Ivy

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package com.github.shynixn.ball.bukkit.logic.persistence.entity

import com.github.shynixn.ball.bukkit.BallPlugin
import com.github.shynixn.ball.bukkit.core.logic.business.helper.NBTTagHelper
import com.github.shynixn.ball.bukkit.core.logic.business.helper.SkinHelper
import com.github.shynixn.ball.bukkit.logic.business.Permission
import com.github.shynixn.ball.bukkit.logic.persistence.configuration.Config
import org.bukkit.Bukkit
import org.bukkit.ChatColor
import org.bukkit.Material
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import java.util.*
import java.util.logging.Level
import kotlin.collections.ArrayList

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ class ItemContainer(var position : Int, data : Map) { private var cache : ItemStack? = null var id : Int = 0 var damage : Int = 0 lateinit var skin : String var name : String? = null var lore: Array? = null var unbreakable: Boolean = false init { if (data.containsKey("position")) this.position = data["position"] as Int if (data.containsKey("id")) this.id = data["id"] as Int if (data.containsKey("damage")) this.damage = data["damage"] as Int if (data.containsKey("skin") && data["skin"] != "none") this.skin = data["skin"] as String if (data.containsKey("name")) { when { data["name"] == "default" -> this.name = null data["name"] == "none" -> this.name = " " else -> this.name = ChatColor.translateAlternateColorCodes('&', data["name"] as String) } } if (data.containsKey("unbreakable")) this.unbreakable = data["unbreakable"] as Boolean if (data.containsKey("lore")) { val m = data["lore"] as List<*> val lore = m .filter { it != "none" } .map { ChatColor.translateAlternateColorCodes('&', it.toString()) } this.lore = lore.toTypedArray() } } /** * Generates a new itemStack for the player and his permissions * * @param player player * @param permissions permission * @return itemStack */ fun generate(player: Player, vararg permissions: Permission): ItemStack { if (this.cache != null) { return this.cache!!.clone() } try { var itemStack: ItemStack? = ItemStack(Material.getMaterial(this.id), 1, this.damage.toShort()) if (itemStack!!.type == Material.SKULL_ITEM) { SkinHelper.setItemStackSkin(itemStack, skin) } val data = HashMap() data.put("Unbreakable", this.unbreakable) itemStack = NBTTagHelper.setItemStackNBTTag(itemStack, data) val itemMeta = itemStack!!.itemMeta itemMeta.displayName = this.name if(this.lore != null) { var dataValues = ArrayList(); dataValues.addAll(this.lore!!); itemMeta.lore = dataValues; } itemStack.itemMeta = itemMeta this.cache = itemStack return itemStack } catch (ex: Exception) { BallPlugin.logger().log(Level.WARNING, "Failed to generate itemStack.", ex) } return ItemStack(Material.AIR) } private fun hasPermission(player: Player, vararg permissions: String): Boolean { for (permission in permissions) { if (permission.endsWith(".all")) { val subPermission = permission.substring(0, permission.indexOf("all")) + this.position if (player.hasPermission(subPermission)) { return true } } if (player.hasPermission(permission)) return true } return false } }





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