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com.github.shynixn.blockball.api.persistence.entity.LobbyMeta.kt Maven / Gradle / Ivy

package com.github.shynixn.blockball.api.persistence.entity

import com.github.shynixn.blockball.api.business.enumeration.GameMode

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface LobbyMeta { /** List of signs which can be clicked to leave the game. */ val leaveSigns: MutableList /** Max score of a team until the match ends and the arena gets reset. */ var maxScore: Int /** List of signs which can be clicked to join the game. */ val joinSigns: MutableList /** Spawnpoint when someone leaves the hub game. */ var leaveSpawnpoint: Position? /** Lines displayed on the sign for joinin the match. */ var joinSignLines: List /** Lines displayed on the sign for leaving the match. */ var leaveSignLines: List /** Should players automatically join the other team to even out them?*/ var onlyAllowEventTeams: Boolean /** Minecraft gamemode (Survival, Adventure, Creative) the players should be */ var gamemode: GameMode }





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