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com.github.shynixn.blockball.api.business.service.GameService.kt Maven / Gradle / Ivy

package com.github.shynixn.blockball.api.business.service

import com.github.shynixn.blockball.api.persistence.entity.Game
import java.util.*
import java.util.concurrent.CompletableFuture

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface GameService : AutoCloseable { /** * Restarts all games on the server. */ fun restartGames() : CompletableFuture /** * Returns the game if the given [player] is playing a game. */ fun

getGameFromPlayer(player: P): Optional /** * Returns the game if the given [player] is spectating a game. */ fun

getGameFromSpectatingPlayer(player: P): Optional /** * Returns the game at the given location. */ fun getGameFromLocation(location: L): Optional /** * Returns the game with the given name or displayName. */ fun getGameFromName(name: String): Optional /** * Returns all currently loaded games on the server. */ fun getAllGames(): List /** * Closes all games permanently and should be executed on server shutdown. */ override fun close() }





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