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com.github.shynixn.blockball.api.persistence.entity.BallMeta.kt Maven / Gradle / Ivy

package com.github.shynixn.blockball.api.persistence.entity

import com.github.shynixn.blockball.api.business.enumeration.BallActionType
import com.github.shynixn.blockball.api.business.enumeration.BallSize

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface BallMeta { /** Spawning delay. */ var delayInTicks: Int /** Spawnpoint of the ball. */ var spawnpoint: Position? /** Size of the ball.**/ var size: BallSize /** Skin of the ball.**/ var skin: String /** Should the ball rotate? */ var rotating: Boolean /** * Hitbox relocation value for ground heights. */ var hitBoxRelocation: Double /** * Size of the hitbox used for interaction detecting. */ var hitBoxSize: Double /** * Should the ball be able to carry. */ var carryAble: Boolean /** * Should the ball always bounce of walls? */ var alwaysBouce: Boolean /** * Bouncing off from objects modifiers. */ val bounceModifiers: MutableList /** * Movement modifier. */ val movementModifier: MovementConfiguration /** * Particle effects. */ val particleEffects: MutableMap /** * Particle effects. */ val soundEffects: MutableMap }





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