com.github.shynixn.blockball.api.persistence.entity.BallMeta.kt Maven / Gradle / Ivy
package com.github.shynixn.blockball.api.persistence.entity
import com.github.shynixn.blockball.api.business.enumeration.BallActionType
import com.github.shynixn.blockball.api.business.enumeration.BallSize
/**
* Created by Shynixn 2018.
*
* Version 1.2
*
* MIT License
*
* Copyright (c) 2018 by Shynixn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
interface BallMeta {
/** Spawning delay. */
var delayInTicks: Int
/** Spawnpoint of the ball. */
var spawnpoint: Position?
/** Size of the ball.**/
var size: BallSize
/** Skin of the ball.**/
var skin: String
/** Should the ball rotate? */
var rotating: Boolean
/**
* Hitbox relocation value for ground heights.
*/
var hitBoxRelocation: Double
/**
* Size of the hitbox used for interaction detecting.
*/
var hitBoxSize: Double
/**
* Should the ball be able to carry.
*/
var carryAble: Boolean
/**
* Should the ball always bounce of walls?
*/
var alwaysBouce: Boolean
/**
* Bouncing off from objects modifiers.
*/
val bounceModifiers: MutableList
/**
* Movement modifier.
*/
val movementModifier: MovementConfiguration
/**
* Particle effects.
*/
val particleEffects: MutableMap
/**
* Particle effects.
*/
val soundEffects: MutableMap
}