com.github.shynixn.blockball.api.persistence.entity.Game.kt Maven / Gradle / Ivy
package com.github.shynixn.blockball.api.persistence.entity
import com.github.shynixn.blockball.api.business.enumeration.GameStatus
import com.github.shynixn.blockball.api.business.proxy.BallProxy
import com.github.shynixn.blockball.api.business.proxy.HologramProxy
/**
* Created by Shynixn 2018.
*
* Version 1.2
*
* MIT License
*
* Copyright (c) 2018 by Shynixn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
interface Game {
/**
* Arena of the game.
*/
val arena: Arena
/**
* Is the game closed.
*/
var closed: Boolean
/**
* Marks the game for being closed and will automatically
* switch to close state once the resources are cleard.
*/
var closing: Boolean
/**
* RedScore.
*/
var redScore: Int
/**
* Status.
*/
var status: GameStatus
/**
* Ingame scoreboard.
*/
var scoreboard: Any?
/**
* Ingame bossbar.
*/
var bossBar: Any?
/**
* Ingame holograms.
*/
val holograms: MutableList
/**
* Contains players which are in cooldown by doublejump.
*/
val doubleJumpCoolDownPlayers: MutableMap
/**
* Ball.
*/
var ball: BallProxy?
/**
* Blue Score.
*/
var blueScore: Int
/**
* Are currently players actively playing in this game?
*/
var playing: Boolean
/**
* The last interacted entity with the ball. Can also be a non player.
*/
var lastInteractedEntity: Any?
/**
* Storage for the players.
*/
val ingamePlayersStorage: MutableMap
/**
* List of players which are already in the [redTeam] or [blueTeam].
*/
val inTeamPlayers: List
/**
* Ball bumper counter
*/
var ballBumperCounter: Int
/**
* Ball bumper.
*/
var ballBumper: Int
/**
* Last location of the ball.
*/
var lastBallLocation: Any?
/**
* Is the ball spawning?
*/
var ballSpawning: Boolean
/**
* Ball spawn counter.
*/
var ballSpawnCounter: Int
/**
* All players which are already fix in team red.
*/
val redTeam: List
/**
* All players which are already fix in team blue.
*/
val blueTeam: List
}