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com.github.shynixn.blockball.api.persistence.entity.Game.kt Maven / Gradle / Ivy

package com.github.shynixn.blockball.api.persistence.entity

import com.github.shynixn.blockball.api.business.enumeration.GameStatus
import com.github.shynixn.blockball.api.business.proxy.BallProxy
import com.github.shynixn.blockball.api.business.proxy.HologramProxy

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface Game { /** * Arena of the game. */ val arena: Arena /** * Is the game closed. */ var closed: Boolean /** * Marks the game for being closed and will automatically * switch to close state once the resources are cleard. */ var closing: Boolean /** * RedScore. */ var redScore: Int /** * Status. */ var status: GameStatus /** * Ingame scoreboard. */ var scoreboard: Any? /** * Ingame bossbar. */ var bossBar: Any? /** * Ingame holograms. */ val holograms: MutableList /** * Contains players which are in cooldown by doublejump. */ val doubleJumpCoolDownPlayers: MutableMap /** * Ball. */ var ball: BallProxy? /** * Blue Score. */ var blueScore: Int /** * Are currently players actively playing in this game? */ var playing: Boolean /** * The last interacted entity with the ball. Can also be a non player. */ var lastInteractedEntity: Any? /** * Storage for the players. */ val ingamePlayersStorage: MutableMap /** * List of players which are already in the [redTeam] or [blueTeam]. */ val inTeamPlayers: List /** * Ball bumper counter */ var ballBumperCounter: Int /** * Ball bumper. */ var ballBumper: Int /** * Last location of the ball. */ var lastBallLocation: Any? /** * Is the ball spawning? */ var ballSpawning: Boolean /** * Ball spawn counter. */ var ballSpawnCounter: Int /** * All players which are already fix in team red. */ val redTeam: List /** * All players which are already fix in team blue. */ val blueTeam: List }





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