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com.github.shynixn.blockball.api.persistence.entity.GameStorage.kt Maven / Gradle / Ivy

package com.github.shynixn.blockball.api.persistence.entity

import com.github.shynixn.blockball.api.business.enumeration.GameType
import com.github.shynixn.blockball.api.business.enumeration.Team
import java.util.*

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface GameStorage { /** Team of the player. */ var team: Team? /** * Exp level of the player. */ var level: Int /** * Actual exp of the player. */ var exp: Float /** * Owner uuid. */ var uuid: UUID /** * Max health of the player. */ var maxHealth: Double /** * Health of the player. */ var health: Double /** * Hunger of the player. */ var hunger: Int /** * Storage belongs to this [GameType]. */ var gameType: GameType /** * Gamemode of the player. */ var gameMode: Any /** * Scoreboard of the player. */ var scoreboard: Any /** * Walking Speed of the player. */ var walkingSpeed: Float /** * Was the player flying? */ var flying: Boolean /** * Was the player allowed to fly? */ var allowedFlying: Boolean /** * Inventory cache. */ var inventoryContents: Array /** * Inventory armor cache. */ var armorContents: Array }





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