com.github.shynixn.blockball.api.persistence.entity.GameStorage.kt Maven / Gradle / Ivy
package com.github.shynixn.blockball.api.persistence.entity
import com.github.shynixn.blockball.api.business.enumeration.GameType
import com.github.shynixn.blockball.api.business.enumeration.Team
import java.util.*
/**
* Created by Shynixn 2018.
*
* Version 1.2
*
* MIT License
*
* Copyright (c) 2018 by Shynixn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
interface GameStorage {
/** Team of the player. */
var team: Team?
/**
* Exp level of the player.
*/
var level: Int
/**
* Actual exp of the player.
*/
var exp: Float
/**
* Owner uuid.
*/
var uuid: UUID
/**
* Max health of the player.
*/
var maxHealth: Double
/**
* Health of the player.
*/
var health: Double
/**
* Hunger of the player.
*/
var hunger: Int
/**
* Storage belongs to this [GameType].
*/
var gameType: GameType
/**
* Gamemode of the player.
*/
var gameMode: Any
/**
* Scoreboard of the player.
*/
var scoreboard: Any
/**
* Walking Speed of the player.
*/
var walkingSpeed: Float
/**
* Was the player flying?
*/
var flying: Boolean
/**
* Was the player allowed to fly?
*/
var allowedFlying: Boolean
/**
* Inventory cache.
*/
var inventoryContents: Array
/**
* Inventory armor cache.
*/
var armorContents: Array
}