com.github.shynixn.blockball.api.persistence.entity.LobbyMeta.kt Maven / Gradle / Ivy
package com.github.shynixn.blockball.api.persistence.entity
import com.github.shynixn.blockball.api.business.enumeration.GameMode
/**
* Created by Shynixn 2018.
*
* Version 1.2
*
* MIT License
*
* Copyright (c) 2018 by Shynixn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
interface LobbyMeta {
/** List of signs which can be clicked to leave the game. */
val leaveSigns: MutableList
/** Max score of a team until the match ends and the arena gets reset. */
var maxScore: Int
/** List of signs which can be clicked to join the game. */
val joinSigns: MutableList
/** Spawnpoint when someone leaves the hub game. */
var leaveSpawnpoint: Position?
/** Lines displayed on the sign for joinin the match. */
var joinSignLines: List
/** Lines displayed on the sign for leaving the match. */
var leaveSignLines: List
/** Should players automatically join the other team to even out them?*/
var onlyAllowEventTeams: Boolean
/** Minecraft gamemode (Survival, Adventure, Creative) the players should be */
var gamemode: GameMode
}