com.github.shynixn.blockball.api.persistence.entity.TeamMeta.kt Maven / Gradle / Ivy
package com.github.shynixn.blockball.api.persistence.entity
/**
* Created by Shynixn 2018.
*
* Version 1.2
*
* MIT License
*
* Copyright (c) 2018 by Shynixn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
interface TeamMeta {
/** Goal properties of the team. */
val goal: Selection
/** Spawnpoint of the team inside of the arena. */
var spawnpoint: Position?
/** DisplayName of the team which gets used in the placeholder or . */
var displayName: String
/** Prefix of the team which gets used in the placeholder or . */
var prefix: String
/** Min amount of players in this team to start the match for this team. */
var minAmount: Int
/** Max amount of players in this team to start the match for this team. */
var maxAmount: Int
/** WalkingSpeed of the players in this team. */
var walkingSpeed: Double
/** Armor wearing this team. */
var armorContents: Array
/** Inventory this team is getting when playing. */
var inventoryContents: Array
/** Title of the message getting played when a player scores a goal. */
var scoreMessageTitle: String
/** Subtitle of the message getting played when a player scores a goal. */
var scoreMessageSubTitle: String
/** Title of the message getting played when this team wins a match. */
var winMessageTitle: String
/** Subtitle of the message getting played when this team wins a match. */
var winMessageSubTitle: String
/** Title of the message getting played when the match ends in a draw.*/
var drawMessageTitle: String
/** Subtitle of the message getting played when the match ends in a draw. */
var drawMessageSubTitle: String
/** Message getting played when a player joins a match.*/
var joinMessage: String
/** Message getting played when a player leave a match.*/
var leaveMessage: String
/** Lines displayed on the sign for joining the team. */
var signLines: List
/** List of signs which can be clicked to join the red team.*/
val signs: MutableList
}