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com.github.shynixn.blockball.api.persistence.entity.TeamMeta.kt Maven / Gradle / Ivy

package com.github.shynixn.blockball.api.persistence.entity

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface TeamMeta { /** Goal properties of the team. */ val goal: Selection /** Spawnpoint of the team inside of the arena. */ var spawnpoint: Position? /** DisplayName of the team which gets used in the placeholder or . */ var displayName: String /** Prefix of the team which gets used in the placeholder or . */ var prefix: String /** Min amount of players in this team to start the match for this team. */ var minAmount: Int /** Max amount of players in this team to start the match for this team. */ var maxAmount: Int /** WalkingSpeed of the players in this team. */ var walkingSpeed: Double /** Armor wearing this team. */ var armorContents: Array /** Inventory this team is getting when playing. */ var inventoryContents: Array /** Title of the message getting played when a player scores a goal. */ var scoreMessageTitle: String /** Subtitle of the message getting played when a player scores a goal. */ var scoreMessageSubTitle: String /** Title of the message getting played when this team wins a match. */ var winMessageTitle: String /** Subtitle of the message getting played when this team wins a match. */ var winMessageSubTitle: String /** Title of the message getting played when the match ends in a draw.*/ var drawMessageTitle: String /** Subtitle of the message getting played when the match ends in a draw. */ var drawMessageSubTitle: String /** Message getting played when a player joins a match.*/ var joinMessage: String /** Message getting played when a player leave a match.*/ var leaveMessage: String /** Lines displayed on the sign for joining the team. */ var signLines: List /** List of signs which can be clicked to join the red team.*/ val signs: MutableList }





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