com.github.shynixn.petblocks.api.business.service.GUIService.kt Maven / Gradle / Ivy
package com.github.shynixn.petblocks.api.business.service
/**
* Created by Shynixn 2018.
*
* Version 1.2
*
* MIT License
*
* Copyright (c) 2018 by Shynixn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
interface GUIService {
/**
* Opens the gui for the given [player]. Does nothing when the GUI is already open.
*/
fun
open(player: P)
/**
* Closes the gui for the given [player]. Does nothing when the GUI is already closed.
*/
fun
close(player: P)
/**
* Returns if the given [inventory] matches the inventory of this service.
*/
fun isGUIInventory(inventory: I): Boolean
/**
* Clears all resources the given player has allocated from this service.
*/
fun
cleanResources(player: P)
/**
* Scrolls the loaded collection page of a [player] the given [amountOfSlots] to the right when entered a positive value.
* Scrolls to the left when given a negative amount of Slots value.
*/
fun
scrollCollectionPage(player: P, amountOfSlots: Int)
/**
* Executes actions when the given [player] clicks on an [item] at the given [relativeSlot].
*/
fun
clickInventoryItem(player: P, relativeSlot: Int, item: I)
/**
* Loads the collection from the given [path] into the given [inventory].
*/
fun loadCollectionPage(inventory: I, path: String, permission: String? = null)
}