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com.github.shynixn.petblocks.api.business.service.CarryPetService.kt Maven / Gradle / Ivy

package com.github.shynixn.petblocks.api.business.service

import java.util.*
import java.util.concurrent.CompletableFuture

/**
 * Created by Shynixn 2018.
 * 

* Version 1.2 *

* MIT License *

* Copyright (c) 2018 by Shynixn *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ interface CarryPetService { /** * Starts the given [player] carry his pet if is is currently spawned. * Does nothing if the pet is already getting carried. */ fun

carryPet(player: P) /** * Lets the given [player] drop his pet if he is currently carrying it. * Does nothing if the player isn't carrying it. * Returns when the action was completed. */ fun

dropPet(player: P): CompletableFuture /** * Lets the given [player] throw his pet if he is currently carrying. * Does automatically drop it and does nothing if the player isn't carrying it. * Returns when the action was completed. */ fun

throwPet(player: P): CompletableFuture /** * Gets the itemstack from the carrying pet. * Returns an empty optional if the player is carrying anything. */ fun getCarryPetItemStack(player: P): Optional /** * Gets if the given player is carrying a pet. */ fun

isCarryingPet(player: P): Boolean /** * Clears all resources the given [player] may have allocated. */ fun

clearResources(player: P) }





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